the gaia adjustment

This commit is contained in:
Hexugory 2024-11-27 20:59:22 -06:00
parent daf4bba300
commit c5183e4bdb
3 changed files with 77 additions and 1 deletions

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#General Settings
[General]
#Disable mobs that use the Invisibility status effect when far from a player [Default: false]
disableInvisibility = false
#All mobs are now hostile [Default: false]
allPassiveMobsHostile = false
#Hostile day mobs will no longer attack players on sight [default: false]
passiveHostileMobs = false
#Stop befriended mobs from despawning [Default: false]
friendlyPersistence = false
#Attribute settings
[Attributes]
#Tier 1
[Attributes.Tier1]
#Defines the health of Tier 1 Gaia mobs [40 = 20 Hearts]
#Range: > 1
tier1maxHealth = 40
#Defines the attack damage of Tier 1 Gaia mobs [4 = 2 Hearts]
#Range: > 1
tier1attackDamage = 4
#Defines the maximum amount of hits required to defeat Tier 1 Gaia mobs (0 = disable)
#Range: > 0
tier1baseDefense = 2
#Tier 2
[Attributes.Tier2]
#Defines the health of Tier 2 Gaia mobs [80 = 40 Hearts]
#Range: > 1
tier2maxHealth = 40
#Defines the attack damage of Tier 2 Gaia mobs [8 = 4 Hearts]
#Range: > 1
tier2attackDamage = 8
#Defines the maximum amount of hits required to defeat Tier 2 Gaia mobs (0 = disable)
#Range: > 0
tier2baseDefense = 4
#Tier 3
[Attributes.Tier3]
#Defines the health of Tier 3 Gaia mobs [160 = 80 Hearts]
#Range: > 1
tier3maxHealth = 160
#Defines the attack damage of Tier 3 Gaia mobs [12 = 6 Hearts]
#Range: > 1
tier3attackDamage = 12
#Defines the maximum amount of hits required to defeat Tier 3 Gaia mobs (0 = disable)
#Range: > 0
tier3baseDefense = 8
#Damage settings
[Damage]
#Archers arrows deal an additional 1 (0.5 heart) of damage. [Default: true]
baseDamage = true
#Base Damage (melee) won't penetrate Shields. [Default: true]
shieldsBlockPiercing = true
#Spawn settings
[Spawn]
#Mobs only spawn after a certain amount of days have passed [Default: false]
spawnDaysPassed = false
#Amount of days required to have passed before they can start spawning [Default: 3]
#Range: > 1
spawnDaysSet = 3
#Level 3 mobs only spawn when it is raining/snowing [Default: false]
spawnLevel3Rain = false
#Remove spawn conditions related to height (Y-axis) [Default: false]
disableYRestriction = false
#Remove spawn conditions related to weather [Default: false]
spawnWeather = false

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@ -68,6 +68,10 @@ hash = "69a0410ceef163d01f3aa69f4da71830b425b56b4b1c4a91b5f4f9c72e1a841d"
file = "config/firstaid-client.toml"
hash = "e2836629fe7ad8e8391999d56d20b648c4a79ec23781452367b8060ee525cd33"
[[files]]
file = "config/grimoireofgaia-common.toml"
hash = "128f0e8f9f93f0a782e04fca2e1bb3bf040eec9547903a86d554818d54374ca5"
[[files]]
file = "config/iceandfire-client.toml"
hash = "a4dcf9cc2e7f541fe73ee2f9780694cb8e9c7738a0a06e2a456453c3a47a8b9d"

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@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
hash = "fc6c0eafbd235c285654ac6242976455f294f36ea41d010a52b68f2f56e78a68"
hash = "1204d43b06393425ac74a4f78deed98f03675ef1df9d0344f5c58403b8494db4"
[versions]
forge = "47.3.0"