From c5183e4bdb70b7d839ac3db9f3824024c4732f7e Mon Sep 17 00:00:00 2001 From: Hexugory Date: Wed, 27 Nov 2024 20:59:22 -0600 Subject: [PATCH] the gaia adjustment --- config/grimoireofgaia-common.toml | 72 +++++++++++++++++++++++++++++++ index.toml | 4 ++ pack.toml | 2 +- 3 files changed, 77 insertions(+), 1 deletion(-) create mode 100644 config/grimoireofgaia-common.toml diff --git a/config/grimoireofgaia-common.toml b/config/grimoireofgaia-common.toml new file mode 100644 index 0000000..1e2fc03 --- /dev/null +++ b/config/grimoireofgaia-common.toml @@ -0,0 +1,72 @@ + +#General Settings +[General] + #Disable mobs that use the Invisibility status effect when far from a player [Default: false] + disableInvisibility = false + #All mobs are now hostile [Default: false] + allPassiveMobsHostile = false + #Hostile day mobs will no longer attack players on sight [default: false] + passiveHostileMobs = false + #Stop befriended mobs from despawning [Default: false] + friendlyPersistence = false + +#Attribute settings +[Attributes] + + #Tier 1 + [Attributes.Tier1] + #Defines the health of Tier 1 Gaia mobs [40 = 20 Hearts] + #Range: > 1 + tier1maxHealth = 40 + #Defines the attack damage of Tier 1 Gaia mobs [4 = 2 Hearts] + #Range: > 1 + tier1attackDamage = 4 + #Defines the maximum amount of hits required to defeat Tier 1 Gaia mobs (0 = disable) + #Range: > 0 + tier1baseDefense = 2 + + #Tier 2 + [Attributes.Tier2] + #Defines the health of Tier 2 Gaia mobs [80 = 40 Hearts] + #Range: > 1 + tier2maxHealth = 40 + #Defines the attack damage of Tier 2 Gaia mobs [8 = 4 Hearts] + #Range: > 1 + tier2attackDamage = 8 + #Defines the maximum amount of hits required to defeat Tier 2 Gaia mobs (0 = disable) + #Range: > 0 + tier2baseDefense = 4 + + #Tier 3 + [Attributes.Tier3] + #Defines the health of Tier 3 Gaia mobs [160 = 80 Hearts] + #Range: > 1 + tier3maxHealth = 160 + #Defines the attack damage of Tier 3 Gaia mobs [12 = 6 Hearts] + #Range: > 1 + tier3attackDamage = 12 + #Defines the maximum amount of hits required to defeat Tier 3 Gaia mobs (0 = disable) + #Range: > 0 + tier3baseDefense = 8 + +#Damage settings +[Damage] + #Archers arrows deal an additional 1 (0.5 heart) of damage. [Default: true] + baseDamage = true + #Base Damage (melee) won't penetrate Shields. [Default: true] + shieldsBlockPiercing = true + +#Spawn settings +[Spawn] + #Mobs only spawn after a certain amount of days have passed [Default: false] + spawnDaysPassed = false + #Amount of days required to have passed before they can start spawning [Default: 3] + #Range: > 1 + spawnDaysSet = 3 + #Level 3 mobs only spawn when it is raining/snowing [Default: false] + spawnLevel3Rain = false + #Remove spawn conditions related to height (Y-axis) [Default: false] + disableYRestriction = false + #Remove spawn conditions related to weather [Default: false] + spawnWeather = false + diff --git a/index.toml b/index.toml index af9c416..f50f854 100644 --- a/index.toml +++ b/index.toml @@ -68,6 +68,10 @@ hash = "69a0410ceef163d01f3aa69f4da71830b425b56b4b1c4a91b5f4f9c72e1a841d" file = "config/firstaid-client.toml" hash = "e2836629fe7ad8e8391999d56d20b648c4a79ec23781452367b8060ee525cd33" +[[files]] +file = "config/grimoireofgaia-common.toml" +hash = "128f0e8f9f93f0a782e04fca2e1bb3bf040eec9547903a86d554818d54374ca5" + [[files]] file = "config/iceandfire-client.toml" hash = "a4dcf9cc2e7f541fe73ee2f9780694cb8e9c7738a0a06e2a456453c3a47a8b9d" diff --git a/pack.toml b/pack.toml index 1f70f8a..deafe0c 100644 --- a/pack.toml +++ b/pack.toml @@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0" [index] file = "index.toml" hash-format = "sha256" -hash = "fc6c0eafbd235c285654ac6242976455f294f36ea41d010a52b68f2f56e78a68" +hash = "1204d43b06393425ac74a4f78deed98f03675ef1df9d0344f5c58403b8494db4" [versions] forge = "47.3.0"