46 lines
2.2 KiB
TOML
46 lines
2.2 KiB
TOML
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# General Settings for the mod
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[general]
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# Select the System of how to select, what trims to give mobs.
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# - RANDOM_TRIMS: Randomly choose the trim, but also take the previous trim highly into account.
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# - CUSTOM_TRIMS: Choose the trim from a list of custom trims. You can manage the trims yourself
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enabled_system = "RANDOM_TRIMS"
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# Chance of the mob having no trims at all
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no_trims_chance = 25
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# Settings for the Random Trims backend.
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# These settings will only make a difference, if the RANDOM_TRIMS backend is enabled
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[random_trims]
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# Chance of each armor piece from a mob having an armor trim
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trim_chance = 50
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# Chance of each armor piece having a similar armor trim as the previous armor piece
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similar_trim_chance = 75
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# Settings for the Custom Trim Combinations backend.
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# These settings will only make a difference, if the CUSTOM_TRIM_COMBINATIONS backend is enabled
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[trim_combinations]
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# The list of custom trim combinations.
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#
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# To create a new trim combination, add a new list with with 5 lists inside.
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# Then for the first inner list, add a String. In the rest of the inner lists, add 2 Strings.
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# It should look somewhat like this: [[""], ["", ""], ["", ""], ["", ""], ["", ""]]
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# Make sure to have the outer list separated with a comma from other trim combinations.
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#
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# In the first lists String, enter the Armor Material, the trim combination should be applied on.
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# For example: ["gold"]
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#
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# For the rest of the lists, in the first String, enter a valid Trim Material.
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# In the second String, enter a valid Trim Pattern
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# To not have to specify the whole trim pattern, you can leave out the "_armor_trim_smithing_template" part of the pattern, as it is the same for every pattern.
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# For example: ["amethyst_shard", "silence"]
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custom_trim_combinations = []
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# Settings for the Stacked Armor Trims Mod Compatibility.
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# These settings will only make a difference, if the STACKED_TRIMS backend is enabled and the stacked armor trims mod is used
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[stacked_trims]
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# Chance of each armor piece having an additional armor trim on
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stacked_trim_chance = 10
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# The maximum amount of armor trims that can be stacked on each other
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max_stacked_trims = 3
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