IMC-Vocality/config/mob_armor_trims.toml
2025-04-09 22:50:07 -05:00

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TOML

# General Settings for the mod
[general]
# Select the System of how to select, what trims to give mobs.
# - RANDOM_TRIMS: Randomly choose the trim, but also take the previous trim highly into account.
# - CUSTOM_TRIMS: Choose the trim from a list of custom trims. You can manage the trims yourself
enabled_system = "RANDOM_TRIMS"
# Chance of the mob having no trims at all
no_trims_chance = 25
# Settings for the Random Trims backend.
# These settings will only make a difference, if the RANDOM_TRIMS backend is enabled
[random_trims]
# Chance of each armor piece from a mob having an armor trim
trim_chance = 50
# Chance of each armor piece having a similar armor trim as the previous armor piece
similar_trim_chance = 75
# Settings for the Custom Trim Combinations backend.
# These settings will only make a difference, if the CUSTOM_TRIM_COMBINATIONS backend is enabled
[trim_combinations]
# The list of custom trim combinations.
#
# To create a new trim combination, add a new list with with 5 lists inside.
# Then for the first inner list, add a String. In the rest of the inner lists, add 2 Strings.
# It should look somewhat like this: [[""], ["", ""], ["", ""], ["", ""], ["", ""]]
# Make sure to have the outer list separated with a comma from other trim combinations.
#
# In the first lists String, enter the Armor Material, the trim combination should be applied on.
# For example: ["gold"]
#
# For the rest of the lists, in the first String, enter a valid Trim Material.
# In the second String, enter a valid Trim Pattern
# To not have to specify the whole trim pattern, you can leave out the "_armor_trim_smithing_template" part of the pattern, as it is the same for every pattern.
# For example: ["amethyst_shard", "silence"]
custom_trim_combinations = []
# Settings for the Stacked Armor Trims Mod Compatibility.
# These settings will only make a difference, if the STACKED_TRIMS backend is enabled and the stacked armor trims mod is used
[stacked_trims]
# Chance of each armor piece having an additional armor trim on
stacked_trim_chance = 10
# The maximum amount of armor trims that can be stacked on each other
max_stacked_trims = 3