Community-Vocality-2/config/occultism-common.toml
2023-02-21 12:09:51 -08:00

86 lines
2.6 KiB
TOML

#WorldGen Settings
[worldgen]
#Ore Gen Settings
[worldgen.oregen]
#Ore Settings
[worldgen.oregen.iesniumOre]
#Range configuration top offset.
topOffset = 10
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "occultism:netherrack"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 3
#Range configuration bottom offset.
bottomOffset = 10
#True to generate this ore.
generateOre = true
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 10
#Range configuration maximum.
maximum = 128
#Ore Settings
[worldgen.oregen.copperOre]
#Range configuration top offset.
topOffset = 0
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:base_stone_overworld"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 9
#Range configuration bottom offset.
bottomOffset = 20
#True to generate this ore.
generateOre = false
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 10
#Range configuration maximum.
maximum = 64
#Ore Settings
[worldgen.oregen.silverOre]
#Range configuration top offset.
topOffset = 0
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:base_stone_overworld"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#Range configuration bottom offset.
bottomOffset = 5
#True to generate this ore.
generateOre = true
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration maximum.
maximum = 30
#Underground Grove Settings
[worldgen.underground_grove]
#The chance vines will spawn in the underground grove.
vineChance = 0.3
#The min height for a grove to spawn (applied to the center of the grove, not the floor).
groveSpawnMin = 25
#The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
groveSpawnMax = 60
#The chance glowstone will spawn in the ceiling of the underground grove.
ceilingLightChance = 0.1
#The biome types the underground grove cannot spawn in.
biomeTypeBlacklist = ["NETHER", "END"]
#The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
groveSpawnChance = 400
#The chance small trees will spawn in the underground grove.
treeChance = 0.1
#The chance grass will spawn in the underground grove.
grassChance = 0.6
#True to generate underground groves. Should not be changed in most scenarios.
generateUndergroundGroves = true