Community-Vocality-2/config/playerex-common.toml
2023-02-21 12:09:51 -08:00

72 lines
2.0 KiB
TOML

#These only have an affect when a player is first joining the world.
[attributes]
#Starting Dexterity - cannot and should not be set to less than 0.
#Range: 0 ~ 20
dexterity = 0
#Starting Constitution (also starting hp in half hearts) - cannot and should not be set to 0 or less than 0.
#Range: 1 ~ 20
constitution = 20
#Starting Strength - cannot and should not be set to less than 0.
#Range: 0 ~ 20
strength = 0
#Starting Luckiness - cannot and should not be set to less than 0.
#Range: 0 ~ 20
luckiness = 0
#Starting Intelligence - cannot and should not be set to less than 0.
#Range: 0 ~ 20
intelligence = 0
#These are adder/modifier functions implemented by default. This is a stopgap config option to disable some until datadriven mechanics are released.
[functions]
#Added on Dexterity
addRangedDamage = true
#Added on Dexterity
addMovementSpeed = true
#Added on Luckiness
addMeleeCritChance = true
#Added on Dexterity
addAttackSpeed = true
#Added on Strength
addArmor = true
#Added on Strength
addHealthRegen = true
#Added on Intelligence
addLifesteal = true
#Added on Luckiness
addLuck = true
#Added on Intelligence
addRangedCritDamage = true
#Added on Constitution
addKnockbackRes = true
#Added on Luckiness
addRangedCritChance = true
#Added on Dexterity
addMeleeCritDamage = true
#Added on Strength
addMeleeDamage = true
#Added on Constitution
addMaxHealth = true
#Added on Intelligence
addHealthRegenAmp = true
#Added on Luckiness
addEvasion = true
[misc]
#If true, resets all attributes to their defaults on death.
resetOnDeath = false
[experienceSplit]
#The percentage of experience that contributes to PlayerEx levels.
#Range: 1.0 ~ 99.0
experienceSplit = 50.0
[expcoeff]
#ExpCoeff offset - cannot and should not be set to 0 or less than 0.
#Range: 1.0 ~ 20.0
offset = 3.0
#ExpCoeff scaling - cannot and should not be set to 0 or less than 0.
#Range: 1.0 ~ 20.0
scale = 1.0