fix strings
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26773bc0f8
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@ -366,7 +366,7 @@ export class Battle {
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if (!targetMember) return;
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battle.channel.send(`Alice used Malediction "Hourai Doll"!\n${targetMember} was bunished by <@208460737180467200>!`);
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targetMember.roles.add("599837687850991659");
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battle.appendLog(`${targetMember} was bunished by <@208460737180467200>!`);
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this.appendLog(`${targetMember} was bunished by <@208460737180467200>!`);
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},
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perfectFreeze: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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target.potencyEffects = target.potencyEffects.filter(effect => {return effect.type != EffectType.Speed});
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@ -376,7 +376,7 @@ export class Battle {
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potency: 1-target.speed
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});
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battle.appendLog(`${target.character.nameShort}'s speed dropped to 1!`);
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this.appendLog(`(${target.team}) ${target.character.nameShort}'s speed dropped to 1!`);
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},
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fireBird: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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if (!target.statusEffects.burn) return;
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@ -398,12 +398,12 @@ export class Battle {
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potency: 1-target.speed
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});
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battle.appendLog(`${target.character.nameShort}'s speed dropped to 1!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort}'s speed dropped to 1!`);
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},
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poorFate: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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target.health = Math.round(target.health/2);
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battle.appendLog(`${target.character.nameShort}'s life was cut in half!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort}'s life was cut in half!`);
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},
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terrifyingHypnotism: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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const opponents = target.team === 1 ? battle.team1 : battle.team2;
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@ -416,8 +416,6 @@ export class Battle {
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const allyTarget = team[Math.floor(Math.random()*team.length)];
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this.useSkill(self, skill, team, allyTarget, target, opponentTeam, activeUnits);
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battle.appendLog(`${target.character.nameShort}'s life was cut in half!`);
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},
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risingSun: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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target.potencyEffects = target.potencyEffects.filter(effect => {return effect.type != EffectType.Speed});
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@ -427,7 +425,7 @@ export class Battle {
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potency: 5-target.speed
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});
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battle.appendLog(`${target.character.nameShort}'s speed increased to 5!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort}'s speed increased to 5!`);
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},
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overturnBuffs: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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target.potencyEffects = target.potencyEffects.map(effect => {
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@ -435,7 +433,7 @@ export class Battle {
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return effect;
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});
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battle.appendLog(`${target.character.nameShort}'s buffs were overturned!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort}'s buffs were overturned!`);
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},
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overturnDebuffs: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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target.potencyEffects = target.potencyEffects.map(effect => {
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@ -443,12 +441,12 @@ export class Battle {
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return effect;
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});
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battle.appendLog(`${target.character.nameShort}'s debuffs were overturned!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort}'s debuffs were overturned!`);
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},
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overturnHealth: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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target.health = Math.max(target.health, 35);
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battle.appendLog(`${target.character.nameShort} was brought down to size!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort} was brought down to size!`);
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},
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reverseHierarchy: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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let damage = 10+Math.floor(target.defaultHealth/10)*3;
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@ -506,7 +504,7 @@ export class Battle {
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return effect;
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});
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battle.appendLog(`${target.character.nameShort}'s buffs were strengthened!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort}'s buffs were strengthened!`);
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},
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absoluteLoser: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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const swap1 = self.health;
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@ -515,7 +513,7 @@ export class Battle {
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self.health = swap2;
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target.health = swap1;
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battle.appendLog(`${target.character.nameShort} swapped health with ${self.character.nameShort}!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort} swapped health with ${self.character.nameShort}!`);
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},
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}
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}
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