fix strings

This commit is contained in:
Hexugory 2023-04-01 02:42:58 -05:00
parent 26773bc0f8
commit a2df5f3f3d

View File

@ -366,7 +366,7 @@ export class Battle {
if (!targetMember) return;
battle.channel.send(`Alice used Malediction "Hourai Doll"!\n${targetMember} was bunished by <@208460737180467200>!`);
targetMember.roles.add("599837687850991659");
battle.appendLog(`${targetMember} was bunished by <@208460737180467200>!`);
this.appendLog(`${targetMember} was bunished by <@208460737180467200>!`);
},
perfectFreeze: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
target.potencyEffects = target.potencyEffects.filter(effect => {return effect.type != EffectType.Speed});
@ -376,7 +376,7 @@ export class Battle {
potency: 1-target.speed
});
battle.appendLog(`${target.character.nameShort}'s speed dropped to 1!`);
this.appendLog(`(${target.team}) ${target.character.nameShort}'s speed dropped to 1!`);
},
fireBird: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
if (!target.statusEffects.burn) return;
@ -398,12 +398,12 @@ export class Battle {
potency: 1-target.speed
});
battle.appendLog(`${target.character.nameShort}'s speed dropped to 1!`);
battle.appendLog(`(${target.team}) ${target.character.nameShort}'s speed dropped to 1!`);
},
poorFate: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
target.health = Math.round(target.health/2);
battle.appendLog(`${target.character.nameShort}'s life was cut in half!`);
battle.appendLog(`(${target.team}) ${target.character.nameShort}'s life was cut in half!`);
},
terrifyingHypnotism: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
const opponents = target.team === 1 ? battle.team1 : battle.team2;
@ -416,8 +416,6 @@ export class Battle {
const allyTarget = team[Math.floor(Math.random()*team.length)];
this.useSkill(self, skill, team, allyTarget, target, opponentTeam, activeUnits);
battle.appendLog(`${target.character.nameShort}'s life was cut in half!`);
},
risingSun: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
target.potencyEffects = target.potencyEffects.filter(effect => {return effect.type != EffectType.Speed});
@ -427,7 +425,7 @@ export class Battle {
potency: 5-target.speed
});
battle.appendLog(`${target.character.nameShort}'s speed increased to 5!`);
battle.appendLog(`(${target.team}) ${target.character.nameShort}'s speed increased to 5!`);
},
overturnBuffs: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
target.potencyEffects = target.potencyEffects.map(effect => {
@ -435,7 +433,7 @@ export class Battle {
return effect;
});
battle.appendLog(`${target.character.nameShort}'s buffs were overturned!`);
battle.appendLog(`(${target.team}) ${target.character.nameShort}'s buffs were overturned!`);
},
overturnDebuffs: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
target.potencyEffects = target.potencyEffects.map(effect => {
@ -443,12 +441,12 @@ export class Battle {
return effect;
});
battle.appendLog(`${target.character.nameShort}'s debuffs were overturned!`);
battle.appendLog(`(${target.team}) ${target.character.nameShort}'s debuffs were overturned!`);
},
overturnHealth: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
target.health = Math.max(target.health, 35);
battle.appendLog(`${target.character.nameShort} was brought down to size!`);
battle.appendLog(`(${target.team}) ${target.character.nameShort} was brought down to size!`);
},
reverseHierarchy: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
let damage = 10+Math.floor(target.defaultHealth/10)*3;
@ -506,7 +504,7 @@ export class Battle {
return effect;
});
battle.appendLog(`${target.character.nameShort}'s buffs were strengthened!`);
battle.appendLog(`(${target.team}) ${target.character.nameShort}'s buffs were strengthened!`);
},
absoluteLoser: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
const swap1 = self.health;
@ -515,7 +513,7 @@ export class Battle {
self.health = swap2;
target.health = swap1;
battle.appendLog(`${target.character.nameShort} swapped health with ${self.character.nameShort}!`);
battle.appendLog(`(${target.team}) ${target.character.nameShort} swapped health with ${self.character.nameShort}!`);
},
}
}