diff --git a/src/battle.ts b/src/battle.ts index 079440c..4723ab5 100644 --- a/src/battle.ts +++ b/src/battle.ts @@ -366,7 +366,7 @@ export class Battle { if (!targetMember) return; battle.channel.send(`Alice used Malediction "Hourai Doll"!\n${targetMember} was bunished by <@208460737180467200>!`); targetMember.roles.add("599837687850991659"); - battle.appendLog(`${targetMember} was bunished by <@208460737180467200>!`); + this.appendLog(`${targetMember} was bunished by <@208460737180467200>!`); }, perfectFreeze: (self: BattleUnit, target: BattleUnit, battle: Battle) => { target.potencyEffects = target.potencyEffects.filter(effect => {return effect.type != EffectType.Speed}); @@ -376,7 +376,7 @@ export class Battle { potency: 1-target.speed }); - battle.appendLog(`${target.character.nameShort}'s speed dropped to 1!`); + this.appendLog(`(${target.team}) ${target.character.nameShort}'s speed dropped to 1!`); }, fireBird: (self: BattleUnit, target: BattleUnit, battle: Battle) => { if (!target.statusEffects.burn) return; @@ -398,12 +398,12 @@ export class Battle { potency: 1-target.speed }); - battle.appendLog(`${target.character.nameShort}'s speed dropped to 1!`); + battle.appendLog(`(${target.team}) ${target.character.nameShort}'s speed dropped to 1!`); }, poorFate: (self: BattleUnit, target: BattleUnit, battle: Battle) => { target.health = Math.round(target.health/2); - battle.appendLog(`${target.character.nameShort}'s life was cut in half!`); + battle.appendLog(`(${target.team}) ${target.character.nameShort}'s life was cut in half!`); }, terrifyingHypnotism: (self: BattleUnit, target: BattleUnit, battle: Battle) => { const opponents = target.team === 1 ? battle.team1 : battle.team2; @@ -416,8 +416,6 @@ export class Battle { const allyTarget = team[Math.floor(Math.random()*team.length)]; this.useSkill(self, skill, team, allyTarget, target, opponentTeam, activeUnits); - - battle.appendLog(`${target.character.nameShort}'s life was cut in half!`); }, risingSun: (self: BattleUnit, target: BattleUnit, battle: Battle) => { target.potencyEffects = target.potencyEffects.filter(effect => {return effect.type != EffectType.Speed}); @@ -427,7 +425,7 @@ export class Battle { potency: 5-target.speed }); - battle.appendLog(`${target.character.nameShort}'s speed increased to 5!`); + battle.appendLog(`(${target.team}) ${target.character.nameShort}'s speed increased to 5!`); }, overturnBuffs: (self: BattleUnit, target: BattleUnit, battle: Battle) => { target.potencyEffects = target.potencyEffects.map(effect => { @@ -435,7 +433,7 @@ export class Battle { return effect; }); - battle.appendLog(`${target.character.nameShort}'s buffs were overturned!`); + battle.appendLog(`(${target.team}) ${target.character.nameShort}'s buffs were overturned!`); }, overturnDebuffs: (self: BattleUnit, target: BattleUnit, battle: Battle) => { target.potencyEffects = target.potencyEffects.map(effect => { @@ -443,12 +441,12 @@ export class Battle { return effect; }); - battle.appendLog(`${target.character.nameShort}'s debuffs were overturned!`); + battle.appendLog(`(${target.team}) ${target.character.nameShort}'s debuffs were overturned!`); }, overturnHealth: (self: BattleUnit, target: BattleUnit, battle: Battle) => { target.health = Math.max(target.health, 35); - battle.appendLog(`${target.character.nameShort} was brought down to size!`); + battle.appendLog(`(${target.team}) ${target.character.nameShort} was brought down to size!`); }, reverseHierarchy: (self: BattleUnit, target: BattleUnit, battle: Battle) => { let damage = 10+Math.floor(target.defaultHealth/10)*3; @@ -506,7 +504,7 @@ export class Battle { return effect; }); - battle.appendLog(`${target.character.nameShort}'s buffs were strengthened!`); + battle.appendLog(`(${target.team}) ${target.character.nameShort}'s buffs were strengthened!`); }, absoluteLoser: (self: BattleUnit, target: BattleUnit, battle: Battle) => { const swap1 = self.health; @@ -515,7 +513,7 @@ export class Battle { self.health = swap2; target.health = swap1; - battle.appendLog(`${target.character.nameShort} swapped health with ${self.character.nameShort}!`); + battle.appendLog(`(${target.team}) ${target.character.nameShort} swapped health with ${self.character.nameShort}!`); }, } } \ No newline at end of file