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@ -446,7 +446,7 @@ export class Battle {
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battle.appendLog(`(${target.team}) ${target.character.nameShort}'s debuffs were overturned!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort}'s debuffs were overturned!`);
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},
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},
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overturnHealth: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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overturnHealth: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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target.health = Math.max(target.health, 35);
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target.health = Math.min(target.health, 35);
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battle.appendLog(`(${target.team}) ${target.character.nameShort} was brought down to size!`);
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battle.appendLog(`(${target.team}) ${target.character.nameShort} was brought down to size!`);
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},
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},
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@ -459,7 +459,7 @@ export class Battle {
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.reduce((a, b) => a + (b.potency/100), 1));
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.reduce((a, b) => a + (b.potency/100), 1));
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//multiply by resistanceChange sum
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//multiply by resistanceChange sum
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damage *= Math.max(0,
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damage *= Math.max(0,
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self.potencyEffects
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target.potencyEffects
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.filter(status => {return status.type === 'resistance'})
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.filter(status => {return status.type === 'resistance'})
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.reduce((a, b) => a - (b.potency/100), 1));
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.reduce((a, b) => a - (b.potency/100), 1));
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damage = Math.round(damage)
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damage = Math.round(damage)
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@ -476,7 +476,7 @@ export class Battle {
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.reduce((a, b) => a + (b.potency/100), 1));
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.reduce((a, b) => a + (b.potency/100), 1));
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//multiply by resistanceChange sum
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//multiply by resistanceChange sum
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damage *= Math.max(0,
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damage *= Math.max(0,
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self.potencyEffects
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target.potencyEffects
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.filter(status => {return status.type === 'resistance'})
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.filter(status => {return status.type === 'resistance'})
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.reduce((a, b) => a - (b.potency/100), 1));
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.reduce((a, b) => a - (b.potency/100), 1));
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damage = Math.round(damage)
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damage = Math.round(damage)
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@ -3982,7 +3982,6 @@
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"effects": [
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"effects": [
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{
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{
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"target": "oneOpponent",
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"target": "oneOpponent",
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"damage": 10,
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"function": "reverseHierarchy"
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"function": "reverseHierarchy"
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}
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}
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]
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]
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