uh
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@ -239,10 +239,10 @@ export class Battle {
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.reduce((a, b) => a + (b.potency/100), 1));
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//multiply by resistanceChange sum
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damage *= Math.max(0,
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self.potencyEffects
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target.potencyEffects
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.filter(status => {return status.type === 'resistance'})
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.reduce((a, b) => a - (b.potency/100), 1));
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damage = Math.round(damage)
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damage = Math.round(damage);
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this.appendLog(`(${target.team}) ${target.character.nameShort} took ${damage} damage!`);
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target.health -= damage;
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