VoiceFuckerCaves/config/yes_steve_model-common.toml
2024-11-20 16:52:29 -06:00

52 lines
1.6 KiB
TOML

[general]
#Whether to display disclaimer GUI
DisclaimerShow = true
#Whether to print animation roulette play message
PrintAnimationRouletteMsg = false
#Prevents rendering of self player's model
DisableSelfModel = false
#Prevents rendering of other player's model
DisableOtherModel = false
#Prevents rendering of self player's hand
DisableSelfHands = false
#Prevents rendering of arrows model
DisableArrowsModel = false
#The default model ID when a player first enters the game
DefaultModelId = "default"
#The default model texture when a player first enters the game
DefaultModelTexture = "default"
#If rendering errors occur, try turning on this.
UseCompatibilityRenderer = false
[extra_player_render]
#Whether to display player
DisablePlayerRender = false
#Player position x in screen
#Range: > 0
PlayerPosX = 10
#Player position y in screen
#Range: > 0
PlayerPosY = 10
#Player scale in screen
#Range: 8.0 ~ 360.0
PlayerScale = 40.0
#Player yaw offset in screen
#Range: 4.9E-324 ~ 1.7976931348623157E308
PlayerYawOffset = 5.0
#Only available on dedicated servers.
[server_scheduler]
#Concurrent level for processing models. Value 0 means AUTO.
#Range: 0 ~ 11
ThreadCount = 0
#Bandwidth limitation during distributing models to players.(In Mbps)
#Range: 1 ~ 999
BandwidthLimit = 5
#Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds)
#Range: 0 ~ 120
PlayerSyncTimeout = 0
#Whether or not players are allowed to switch models
CanSwitchModel = true