VoiceFuckerCaves/config/firstaid-client.toml
2024-11-20 16:52:29 -06:00

44 lines
2.1 KiB
TOML

#Client only configuration settings
[Overlay]
#The mode how to show the mc vanilla health bar.
#NORMAL shows the vanilla health value that calculated the way vanillaHealthCalculation is specified (server config)
#HIGHLIGHT_CRITICAL_PATH show the vanilla health value and highlights the health value of the most damaged critical limb (by default head or body) using the hardcore-styled hearts for them and the normal hearts for the rest of the health. Only works if vanillaHealthCalculation is set to AVERAGE_ALL
#HIDE just doesn't display the vanilla health bar at all.
#Allowed Values: NORMAL, HIGHLIGHT_CRITICAL_PATH, HIDE
vanillaHealthBarMode = "HIDE"
#The design to use to visualize the health
#Allowed Values: OFF, NUMBERS, HEARTS, PLAYER_MODEL, PLAYER_MODEL_4_COLORS
overlayMode = "PLAYER_MODEL"
#The relative point of the overlay
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT
overlayPosition = "BOTTOM_RIGHT"
#Determines how first aid should display armor on item tooltips.
#REPLACE replaces the vanilla description with the one fitting first aid
#APPEND will add the first aid values at the bottom
#NONE will show the old vanilla values. Be advised this is purly visual, interally, the first aid value will always be used
#Allowed Values: REPLACE, APPEND, NONE
armorTooltipMode = "REPLACE"
#The offset on the x axis
#Range: -32768 ~ 32767
xOffset = 0
#The offset on the y axis
#Range: -32768 ~ 32767
yOffset = 1
#Determines the transparency of the overlay. 200 = Maximum transparency, 0 = Fully opaque
#Range: 0 ~ 200
alpha = 50
#Specifies how many ticks (20 ticks = 1 second) the overlay should be visible after health changed (healing/damaging)
#If set to -1, the HUD is always visible
#Range: -1 ~ 600
visibleDurationTicks = -1
#If set to true, the overlay will flash for a short moment if the health changed. Only affects PLAYER_MODEL overlay
flash = true
[Misc]
#Set to true to enable the debuff sounds. Only matters when debuffs are enabled
enableSoundSystem = true
#Disables the funny easter eggs on certain events if false
enableEasterEggs = true