44 lines
2.1 KiB
TOML
44 lines
2.1 KiB
TOML
|
|
#Client only configuration settings
|
|
[Overlay]
|
|
#The mode how to show the mc vanilla health bar.
|
|
#NORMAL shows the vanilla health value that calculated the way vanillaHealthCalculation is specified (server config)
|
|
#HIGHLIGHT_CRITICAL_PATH show the vanilla health value and highlights the health value of the most damaged critical limb (by default head or body) using the hardcore-styled hearts for them and the normal hearts for the rest of the health. Only works if vanillaHealthCalculation is set to AVERAGE_ALL
|
|
#HIDE just doesn't display the vanilla health bar at all.
|
|
#Allowed Values: NORMAL, HIGHLIGHT_CRITICAL_PATH, HIDE
|
|
vanillaHealthBarMode = "HIDE"
|
|
#The design to use to visualize the health
|
|
#Allowed Values: OFF, NUMBERS, HEARTS, PLAYER_MODEL, PLAYER_MODEL_4_COLORS
|
|
overlayMode = "HEARTS"
|
|
#The relative point of the overlay
|
|
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT
|
|
overlayPosition = "BOTTOM_LEFT"
|
|
#Determines how first aid should display armor on item tooltips.
|
|
#REPLACE replaces the vanilla description with the one fitting first aid
|
|
#APPEND will add the first aid values at the bottom
|
|
#NONE will show the old vanilla values. Be advised this is purly visual, interally, the first aid value will always be used
|
|
#Allowed Values: REPLACE, APPEND, NONE
|
|
armorTooltipMode = "REPLACE"
|
|
#The offset on the x axis
|
|
#Range: -32768 ~ 32767
|
|
xOffset = 0
|
|
#The offset on the y axis
|
|
#Range: -32768 ~ 32767
|
|
yOffset = 1
|
|
#Determines the transparency of the overlay. 200 = Maximum transparency, 0 = Fully opaque
|
|
#Range: 0 ~ 200
|
|
alpha = 50
|
|
#Specifies how many ticks (20 ticks = 1 second) the overlay should be visible after health changed (healing/damaging)
|
|
#If set to -1, the HUD is always visible
|
|
#Range: -1 ~ 600
|
|
visibleDurationTicks = -1
|
|
#If set to true, the overlay will flash for a short moment if the health changed. Only affects PLAYER_MODEL overlay
|
|
flash = true
|
|
|
|
[Misc]
|
|
#Set to true to enable the debuff sounds. Only matters when debuffs are enabled
|
|
enableSoundSystem = true
|
|
#Disables the funny easter eggs on certain events if false
|
|
enableEasterEggs = true
|
|
|