52 lines
1.6 KiB
TOML
52 lines
1.6 KiB
TOML
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[general]
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#Whether to display disclaimer GUI
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DisclaimerShow = true
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#Whether to print animation roulette play message
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PrintAnimationRouletteMsg = false
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#Prevents rendering of self player's model
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DisableSelfModel = false
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#Prevents rendering of other player's model
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DisableOtherModel = false
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#Prevents rendering of self player's hand
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DisableSelfHands = false
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#Prevents rendering of arrows model
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DisableArrowsModel = false
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#The default model ID when a player first enters the game
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DefaultModelId = "steve"
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#The default model texture when a player first enters the game
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DefaultModelTexture = "default"
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#If rendering errors occur, try turning on this.
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UseCompatibilityRenderer = false
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[extra_player_render]
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#Whether to display player
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DisablePlayerRender = false
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#Player position x in screen
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#Range: > 0
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PlayerPosX = 10
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#Player position y in screen
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#Range: > 0
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PlayerPosY = 10
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#Player scale in screen
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#Range: 8.0 ~ 360.0
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PlayerScale = 40.0
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#Player yaw offset in screen
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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PlayerYawOffset = 5.0
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#Only available on dedicated servers.
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[server_scheduler]
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#Concurrent level for processing models. Value 0 means AUTO.
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#Range: 0 ~ 11
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ThreadCount = 0
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#Bandwidth limitation during distributing models to players.(In Mbps)
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#Range: 1 ~ 999
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BandwidthLimit = 5
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#Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds)
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#Range: 0 ~ 120
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PlayerSyncTimeout = 0
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#Whether or not players are allowed to switch models
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CanSwitchModel = true
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