[general] #Whether to display disclaimer GUI DisclaimerShow = true #Whether to print animation roulette play message PrintAnimationRouletteMsg = false #Prevents rendering of self player's model DisableSelfModel = false #Prevents rendering of other player's model DisableOtherModel = false #Prevents rendering of self player's hand DisableSelfHands = false #Prevents rendering of arrows model DisableArrowsModel = false #The default model ID when a player first enters the game DefaultModelId = "steve" #The default model texture when a player first enters the game DefaultModelTexture = "default" #If rendering errors occur, try turning on this. UseCompatibilityRenderer = false [extra_player_render] #Whether to display player DisablePlayerRender = false #Player position x in screen #Range: > 0 PlayerPosX = 10 #Player position y in screen #Range: > 0 PlayerPosY = 10 #Player scale in screen #Range: 8.0 ~ 360.0 PlayerScale = 40.0 #Player yaw offset in screen #Range: 4.9E-324 ~ 1.7976931348623157E308 PlayerYawOffset = 5.0 #Only available on dedicated servers. [server_scheduler] #Concurrent level for processing models. Value 0 means AUTO. #Range: 0 ~ 11 ThreadCount = 0 #Bandwidth limitation during distributing models to players.(In Mbps) #Range: 1 ~ 999 BandwidthLimit = 5 #Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds) #Range: 0 ~ 120 PlayerSyncTimeout = 0 #Whether or not players are allowed to switch models CanSwitchModel = true