die slower
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				| @ -11,7 +11,7 @@ | ||||
| 	#Example ["0-0.01","10-0.1","30-0"] | ||||
| 	#-> So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day since a mc day has 24000 ticks) till it reaches a difficulty of 10. | ||||
| 	#Then it increases by 1 per mc day till it reaches 30 and then stops. | ||||
| 	"Difficulty Increase" = ["0-1"] | ||||
| 	"Difficulty Increase" = ["0-0.5"] | ||||
| 	#Wether difficulty should only increase with at least one online players or not | ||||
| 	"Ignore Players" = false | ||||
| 	#If true will increase difficulty by the amount of time skipped. Else will only increase difficulty once. | ||||
|  | ||||
| @ -118,7 +118,7 @@ hash = "d8345be5288253ef772361cf11593002bef16b4fa0974f73950e8f60ac7c845a" | ||||
| 
 | ||||
| [[files]] | ||||
| file = "config/improvedmobs/common.toml" | ||||
| hash = "bed8e0cef18b4087f2d76e59ab6269ba2c5b9cdf98dec78142d3555f123dbb30" | ||||
| hash = "ceeceb94b5c571b027a594759f9e6aaa3f3dc941ac5620376d53fc921ee43c87" | ||||
| 
 | ||||
| [[files]] | ||||
| file = "config/improvedmobs/equipment.json" | ||||
|  | ||||
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