29 lines
1.3 KiB
TOML
29 lines
1.3 KiB
TOML
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#General mod settings
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[general]
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#Percent chance to run for task: zombie village raid task
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#Range: > -2147483648
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zombieVillageRaidPercentChance = 33
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#Percent chance to run for task: zombie seeking turtle eggs to destroy
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#Range: > -2147483648
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zombieSearchAndDestroyTurtleEggPercentChance = 0
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#In addition to the timed delay, an additional percent chance to run for task: mob wander pathfinding
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#Range: > -2147483648
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mobWanderingPercentChance = 100
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#Delay in ticks between allowed mob wander pathfinds
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#Range: > -2147483648
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mobWanderingDelay = 100
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#If not near a player, the delay in ticks between wander pathfinds are multiplied by this amount
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#Range: > -2147483648
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mobWanderingReducedRateMultiplier = 6
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#If not near a player, we only allow give the mob this much of a percent chance to search for a target
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#Range: > -2147483648
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mobEnemyTargetingReducedRatePercentChance = 10
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#If a mob is at least this far away from a player, additional reduced rates are used for the tasks mentioned in playerProximityReducedRate in features.toml
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#Range: > -2147483648
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playerProximityReducedRateRangeCutoff = 12
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#How often in ticks we update our check on how close a mob is to a player
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#Range: > -2147483648
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playerProximityReducedRatePlayerScanRate = 40
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