2337 lines
65 KiB
INI
2337 lines
65 KiB
INI
; Comments are indicated with a semicolon.
|
||
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||
; All toggles may be set to "banned", "false", "true", or "unset".
|
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; "unset" adopts the default value - what this means depends on general.category.
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; "banned" completely prevents the feature from loading, similar to "false" in
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||
; pre-2.0 versions of Fabrication. On servers, setting an option to banned
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||
; (even if it's client-only) will also prevent clients connecting to the
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; server from enabling it (if they are well-behaved; it is easy to make a
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; hacked version of Fabrication that ignores this, so don't rely on it.)
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||
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; You can upgrade your config to the latest default config with all of its
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; comments without losing your settings by renaming this file to
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; "features.ini.old". You will lose any new comments or formatting, but your
|
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; values will be carried over.
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; Broad features and global settings.
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;
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[general]
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; Enable all features in Balance
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; Changes to vanilla balance.
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;
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category.balance=false
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; Enable all features in Experiments
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; Bad ideas given form.
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;
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category.experiments=false
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; Enable all features in Fixes
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; Fixes for bugs and weird behavior.
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;
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category.fixes=true
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; Enable all features in Mechanics
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; New mechanics and powerful
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; additions.
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category.mechanics=false
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; Enable all features in Minor Mechanics
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; Small additions to vanilla
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; mechanics.
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category.minor_mechanics=false
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; Enable all features in Pedantry
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; Fixes for non-problems.
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;
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category.pedantry=false
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; Enable all features in Tweaks
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; Minor changes that fit with vanilla.
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;
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category.tweaks=true
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; Enable all features in Unsafe
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; QoL changes that make cheating easier.
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;
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category.unsafe=false
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; Enable all features in Utility
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; Useful tidbits that don't modify
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; gameplay.
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category.utility=true
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; Enable all features in Weird Tweaks
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; Opinionated changes.
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;
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category.weird_tweaks=false
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; Enable all features in What's Old Is New Again
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; Forward ports of
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; forgotten tidbits.
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;
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category.woina=false
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; Client Only
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;
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; Makes the config screen darker.
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;
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dark_mode=true
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; Makes the game a teensy bit faster, but requires a restart to change
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; features.
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limit_runtime_configs=true
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; Client Only
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;
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; Disables high-motion animations in the Fabrication
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; config screen.
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;
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reduced_motion=true
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; Fixes for bugs and weird behavior.
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;
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[fixes]
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; Server & Client (Client Optional)
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;
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; Makes the CanDestroy and
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; CanPlaceOn tags be honored in survival mode instead of just adventure
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; mode.
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; Only needed on server, but the experience is more seamless if
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; it's also on the client.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/adventure_tags_in_survival.mp4
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adventure_tags_in_survival=banned
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; Client Only
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;
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; Makes textures not tick while the game is paused,
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; meaning animated blocks and such properly freeze instead of
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; continuing to animate.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/better_pause_freezing.mp4
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better_pause_freezing=banned
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; Client Only
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;
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; Replaces translation strings for potion and enchantment
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; levels with a dynamic algorithm that supports arbitrarily large
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; numbers.
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;
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; Demonstration video: https://unascribed.com/fabrication/boundless_levels.mp4
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boundless_levels=unset
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; Client Only
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;
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; Makes "crack" particles honor item coloration, such as
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; leather armor dye.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/colored_crack_particles.mp4
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colored_crack_particles=unset
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; Client Only
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;
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; Re-adds Entering/Leaving Dimension Text
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;
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declared_travel=unset
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; Client Only
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;
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; Re-adds bubble columns having a bubble pop particle and
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; sound at the top.
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; Was present in 18w07a, got removed before 1.13
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; release.
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;
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; Demonstration video: https://unascribed.com/fabrication/bubble_column_pop.mp4
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extra.bubble_column_pop=true
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; Server Only
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;
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; Stable cacti but it will break some existing vanilla
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; farms. As cactus will no longer break when growing next to an
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; adjacent block. Using this also fixes naturally spawning cactus
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; farms.
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extra.stable_cacti_break_vanilla_compat=banned
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; Server Only
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;
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; Fixes a bug in Charm caused by bad assumptions that
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; allows generating amethyst shards if you have another mod that can
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; make item frames invisible, such as Fabrication's own Invisibility
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; Splash On Inanimates.
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;
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fix_charm_amethyst_dupe=unset
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; Client Only
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;
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; End portal block will render from all sides.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/fix_end_portal_render.mp4
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fix_end_portal_render=unset
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; Client Only
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;
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; Render the nether portal UI texture even if player has
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; nausea.
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fix_nether_portal_nausea=unset
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; Server Only
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;
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; Right-clicking a furnace minecart with a non-fuel while
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; it's out of fuel gives it a little bit of fuel, allowing you to
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; "push" it.
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; Removed some time after 17w46a (1.13 pre releases); nobody
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; seems to have noticed, and it wasn't announced.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/furnace_minecart_pushing.mp4
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furnace_minecart_pushing=unset
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; Client Only
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;
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; Brings back the ghast "charging" animation when they're
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; about to fire a fireball that got broken in 1.3 and removed in 1.8,
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; and never worked in multiplayer.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/ghast_charging.mp4
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ghast_charging=unset
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; Client Only
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;
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; Makes inanimate entities honor the "invisible" tag sent
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; by the server. Does nothing on its own; the server must have
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; something that marks inanimate entities as invisible, such as
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; Fabrication's own Invisibility Splash On Inanimates.
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;
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inanimates_can_be_invisible=unset
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; Server Only
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;
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; Through some mystical mojank reasoning mobs would
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; normally stop looking for the player after reaching the players last
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; known location, this fixes that.
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;
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melee_mobs_keep_attacking=unset
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; Client Only
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;
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; Allows pasting multiple lines of text into a sign. You
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; can also copy all the lines of a sign by holding Shift while copying.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/multiline_sign_paste.mp4
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multiline_sign_paste=unset
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; Client Only
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;
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; Disables the flashing effect when Night Vision is about
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; to run out. This effect ranges from "annoying" to "actively
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; dangerous". With this enabled, it just slowly fades out instead.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/no_night_vision_flash.mp4
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no_night_vision_flash=unset
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; Client Only
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;
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; The player render in the inventory follows your cursor,
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; even if it's not inside the game window.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/omniscent_player.mp4
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omniscent_player=unset
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; Client Only
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;
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; Allows players to open inventories while in a nether
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; portal.
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; Vanilla originally made this change to fix a dupe exploit in
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; Beta. The underlying cause of this dupe was fixed a very long time
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; ago.
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;
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; Demonstration video: https://unascribed.com/fabrication/open_inventories_in_nether_portal.mp4
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open_inventories_in_nether_portal=unset
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||
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; Server Only
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;
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; Fixes an oversight that prevents silverfish from playing
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; their step sound. It's also possible it's not an oversight and that
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; Mojang simply deemed the silverfish step sound too horrible and
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; dummied it out.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/silverfish_step.mp4
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silverfish_step=unset
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||
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||
; Server Only
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||
;
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||
; Fixes cactuses being made of Explodium due to
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; long-since-fixed engine limitations. In English: Makes cacti not
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; break themselves if a block is placed next to them. They will still
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; break if they *grow* into such a space, so cactus randomizers and
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; cactus farms still work.
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;
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;
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; Demonstration video: https://unascribed.com/fabrication/stable_cacti.mp4
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||
stable_cacti=banned
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||
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||
; Client Only
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||
;
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||
; Removes the hardcoded 60 FPS cap in menu screens,
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; instead using whatever you have the framerate cap set to.
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; Primarily
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; added because in prior versions the cap was 30 FPS and I thought it
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; still was. Maybe this is nice if you have a 144Hz display?
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||
;
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||
uncap_menu_fps=banned
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||
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; Client Only
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||
;
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||
; Changes player name tags to match names in the player
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; list. Good in combination with nickname mods like Drogtor.
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||
;
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||
;
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; Demonstration image: https://unascribed.com/fabrication/use_player_list_name_in_tag.png
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use_player_list_name_in_tag=unset
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||
|
||
; Useful tidbits that don't modify gameplay.
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||
;
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||
[utility]
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||
; Client Only
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||
;
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||
; Makes enchanted books show the first letter of their
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; enchants in the bottom left, cycling through enchants every second if
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||
; they have multiple.
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||
;
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||
;
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||
; Demonstration video: https://unascribed.com/fabrication/books_show_enchants.mp4
|
||
books_show_enchants=banned
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||
|
||
; Server & Client (Client Optional)
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||
;
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||
; Adds a new CanHit tag that affects
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; melee attacks, bows, crossbows, and tridents. Also works on arrows
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; and fireworks, in which case the restrictions will be AND'd with the
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||
; restrictions of the bow or crossbow doing the firing.
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||
; The tag must be
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||
; a list of strings, which may contain UUIDs that match a specific
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||
; entity or an entity type ID optionally prefixed with a ! to invert
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||
; the match.
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||
; If installed on the client, adds hit information to the
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; tooltip. You can hide this information by creating an NBT byte set to
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; 1 called "HideCanHit".
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||
; For example, a sword that can only hit
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||
; spiders: /give @p diamond_sword{CanHit:["spider"]}
|
||
; A sword that can
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||
; hit anything but creepers: /give @p
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||
; diamond_sword{CanHit:["!creeper"]}
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/canhit.mp4
|
||
canhit=unset
|
||
|
||
; Server & Client
|
||
;
|
||
; Makes items that are about to despawn blink. The
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||
; despawn timer is synced from the server, so this only works if the
|
||
; server also has it installed, but it means that the blinking only
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||
; happens when it should.
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||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/despawning_items_blink.mp4
|
||
despawning_items_blink=banned
|
||
|
||
; Server Only
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||
;
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||
; Any amount of damage done to an entity is
|
||
; unconditionally fatal.
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||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/all_damage_is_fatal.mp4
|
||
extra.all_damage_is_fatal=banned
|
||
|
||
; Client Only
|
||
;
|
||
; Adds bold, strikethrough, underscore and italic markdown
|
||
; to chat.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/chat_markdown.mp4
|
||
extra.chat_markdown=true
|
||
|
||
; Server or Client
|
||
;
|
||
; Prevents bee nests generating. Also disables all
|
||
; bee sounds.
|
||
; Useful if you have a bee phobia. Makes honey
|
||
; inaccessible; you may want a datapack to make it accessible again,
|
||
; and/or to make empty bee nests craftable for decor.
|
||
; Does not delete
|
||
; existing bee nests or bee entities; only fully effective in a new
|
||
; world.
|
||
extra.disable_bees=banned
|
||
|
||
; Server or Client
|
||
;
|
||
; Prevents villages from generating and zombie
|
||
; villagers from spawning.
|
||
; Villagers completely break game balance,
|
||
; among other issues.
|
||
; Will not fully take effect unless the game is
|
||
; restarted.
|
||
extra.disable_villagers=banned
|
||
|
||
; Client Only
|
||
;
|
||
; Pressing enter selects the highlighted suggestion.
|
||
;
|
||
extra.enter_selects_highlighted_suggestion=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Item frames will not display the names of the item
|
||
; inside them.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/item_frame_no_name_display.mp4
|
||
extra.item_frame_no_name_display=banned
|
||
|
||
; Client Only
|
||
;
|
||
; Disables the elder guardian appearance effect upon being
|
||
; inflicted with Mining Fatigue.
|
||
;
|
||
extra.no_guardian_jumpscare=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Sends no ping data to IPs that have not successfully
|
||
; logged in in the last 7 days.
|
||
; Prevents scraping. There exist services
|
||
; that constantly ping servers they know about and track their uptime
|
||
; and who's connected, which will then turn around and store the name
|
||
; history of discovered users permanently and make their cape publicly
|
||
; searchable, among other things.
|
||
;
|
||
;
|
||
; Demonstration image: https://unascribed.com/fabrication/ping_privacy.png
|
||
extra.ping_privacy=banned
|
||
|
||
; Client Only
|
||
;
|
||
; Makes bee hive items show amount of contained bees.
|
||
;
|
||
extra.show_bee_count_on_item=true
|
||
|
||
; Server Only
|
||
;
|
||
; Weapons can be enchanted with Silk Touch, and Silk Touch
|
||
; becomes incompatible with Looting.
|
||
; Can be used with datapacks and
|
||
; loot tables (or so I'm told).
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/weapons_accept_silk.mp4
|
||
extra.weapons_accept_silk=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Allows clicking on the empty output slot of a furnace to
|
||
; extract the experience, instead of needing to break it.
|
||
;
|
||
extract_furnace_xp=banned
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Adds /hidearmor and /showarmor
|
||
; commands to hide and show your armor. Works with vanilla clients for
|
||
; hiding armor from others; for hiding armor from yourself to work,
|
||
; must be present on client.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/hide_armor.mp4
|
||
hide_armor=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Adds /i, /item, /more, and /fenchant commands.
|
||
; /i and
|
||
; /item are shorthand for /give to yourself, and /more increases the
|
||
; size of your held item's stack. /fenchant is like /enchant but it
|
||
; ignores all restrictions.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/i_and_more.mp4
|
||
i_and_more=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Allows fine-grained control over item despawn times and
|
||
; making items invulnerable to all forms of damage including the void.
|
||
; You can filter by the item ID, whether the item was dropped by a
|
||
; player, if the item was dropped by a player dying, what enchantments
|
||
; are on the item, if the item is cursed, arbitrary NBT booleans, and
|
||
; block or item tags.
|
||
; Configured in
|
||
; config/fabrication/item_despawn.ini.
|
||
;
|
||
; See the default config for more info: https://github.com/FalsehoodMC/Fabrication/blob/3.0/1.18/src/main/resources/default_item_despawn_config.ini
|
||
item_despawn=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Adds a KillMessage NBT tag to entities and items,
|
||
; allowing them to show a custom death message when they kill a player.
|
||
; You can use placeholders to show the name of the killed entity, the
|
||
; name of the killing entity, or the name of the killing entity's held
|
||
; item, in that order.
|
||
; For example, "%s found a %s" would show e.g.
|
||
; "unascribed found a Skeleton". You could also write this as "%1$s
|
||
; found a %2$s" for the same result, or, say "A %2$s found %1$s" to
|
||
; show them in the opposite order, e.g. "A Skeleton found unascribed".
|
||
; The third %s or a %3$s will show the item name; if there isn't one,
|
||
; [Air] will be shown.
|
||
;
|
||
killmessage=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Allows numeric arguments to /gamemode and /difficulty,
|
||
; re-adds /toggledownfall, allows TitleCase arguments to /summon,
|
||
; allows numeric arguments to commands that accept items like /give,
|
||
; and re-adds shorthand to /xp.
|
||
; Old habits die hard.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/legacy_command_syntax.mp4
|
||
legacy_command_syntax=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Command suggestions for modded ids will still appear
|
||
; even if the id namespace is not explicitly specified.
|
||
;
|
||
lenient_command_suggestions=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Links in chat are clickable.
|
||
;
|
||
linkify_urls=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Makes entities show their entity ID as a nametag in
|
||
; Creative when F3 is up. Originally a vanilla feature; was removed in
|
||
; Beta 1.8 as nametags are visible through walls and it was a bit
|
||
; cheaty in Survival.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/mob_ids.mp4
|
||
mob_ids=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Adds a /mods command listing all mods on the server.
|
||
; Hovering over the mods shows their descriptions, clicking on them
|
||
; takes you to their homepage if they have one.
|
||
; If Bukkit is not
|
||
; present, also adds a /plugins command suggesting people use /mods
|
||
; instead.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/mods_command.mp4
|
||
mods_command=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Right Mouse Button will clear text fields.
|
||
;
|
||
rmb_clears_text_fields=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Makes bee hive tooltips show amount of contained bees.
|
||
;
|
||
show_bee_count_tooltip=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Makes filled maps show their ID.
|
||
;
|
||
show_map_id=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Allows you to assign or unassign various "tags" from
|
||
; players via /fabrication tag. Valid tags consist of feature keys
|
||
; which are living_entity scriptable. The following features are set
|
||
; taggable by default: can_breathe_water, no_wandering_trader,
|
||
; no_phantoms, scares_creepers, permanent_dolphins_grace,
|
||
; permanent_conduit_power, fireproof, no_hunger, invisible_to_mobs.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/taggable_players.mp4
|
||
taggable_players=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Adds a "Toggle/Hold Sprint" keybind. Vanilla has an
|
||
; accessibility option to make the Sneak key work as a toggle, since it
|
||
; can be useful to have a hold and toggle button at the same time this
|
||
; keybind will take the other mode of the accessibility setting.
|
||
;
|
||
toggle_sprint=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Adds a "Toggle Stance" keybind to switch between
|
||
; standing and sneaking. Vanilla has an accessibility option to make
|
||
; the existing Sneak key work as a toggle, but it can be useful to have
|
||
; a hold-to-sneak and toggle-sneak button at the same time.
|
||
; Interacts
|
||
; with Minor Mechanics > Crawling; if they are both enabled, the Toggle
|
||
; Stance key will cycle between standing, sneaking, and crawling.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/toggle_stance.mp4
|
||
toggle_stance=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Makes tools enchanted with Silk Touch, Fortune, or
|
||
; Riptide show the first letter of that enchant in the top left.
|
||
; Never
|
||
; break an Ender Chest with the wrong tool again.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/tools_show_important_enchant.mp4
|
||
tools_show_important_enchant=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Adds a yeet_recipes.ini that can be used to completely
|
||
; remove any recipe.
|
||
;
|
||
yeet_recipes=banned
|
||
|
||
; Minor changes that fit with vanilla.
|
||
;
|
||
[tweaks]
|
||
; Server & Client
|
||
;
|
||
; Taking damage that is completely absorbed by
|
||
; Absorption plays a different (custom) sound.
|
||
; Required on both sides,
|
||
; but doesn't break vanilla clients.
|
||
;
|
||
alt_absorption_sound=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Reduces arrow drag in water by a fair bit to make bows
|
||
; useful underwater. Not nearly as good as a trident, but usable.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/arrows_work_in_water.mp4
|
||
arrows_work_in_water=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Makes walking through berry bushes not deal damage.
|
||
;
|
||
bush_walk_doesnt_hurt=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Makes walking through berry bushes when sneaking not
|
||
; deal damage.
|
||
;
|
||
bush_walk_doesnt_hurt_when_sneaking=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes walking through berry bushes with both leggings
|
||
; and boots equipped not deal damage.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/bush_walk_doesnt_hurt_with_armor.mp4
|
||
bush_walk_doesnt_hurt_with_armor=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes touching the side of a cactus (not walking on top
|
||
; of one) with a chestplate equipped not deal damage.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/cactus_brush_doesnt_hurt_with_chest.mp4
|
||
cactus_brush_doesnt_hurt_with_chest=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes walking on top of a cactus (not touching the side
|
||
; of one) with boots equipped not deal damage.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/cactus_walk_doesnt_hurt_with_boots.mp4
|
||
cactus_walk_doesnt_hurt_with_boots=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Campfires will cook entities without setting them on
|
||
; fire.
|
||
campfires_cook_entities=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Campfires will set fire to mobs standing on them,
|
||
; therefore also cooking them.
|
||
;
|
||
campfires_ignite_entities=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Campfires are unlit when placed and must be lit with a
|
||
; Flint and Steel.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/campfires_place_unlit.mp4
|
||
campfires_place_unlit=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Spawn eggs spawn cracking particles and play a sound
|
||
; when used.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/cracking_spawn_eggs.mp4
|
||
cracking_spawn_eggs=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Ender pearls play enderman teleport sound when breaking.
|
||
;
|
||
ender_pearl_sound=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Players will not lose air while underwater.
|
||
;
|
||
extra.can_breathe_water=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Players cannot take fire damage.
|
||
;
|
||
extra.fireproof=unset
|
||
|
||
; Client Only
|
||
;
|
||
; ?
|
||
;
|
||
extra.ghost_chest_woo_woo=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Players cannot be targeted by mobs at all. Sorta like
|
||
; Apathetic Mobs.
|
||
;
|
||
extra.invisible_to_mobs=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Players never lose food, and when they eat food it
|
||
; instead heals them directly. Sorta like Hunger Strike.
|
||
;
|
||
extra.no_hunger=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevents phantoms from spawning.
|
||
;
|
||
extra.no_phantoms=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevents wandering traders from spawning.
|
||
;
|
||
extra.no_wandering_trader=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Players always have Conduit Power.
|
||
;
|
||
extra.permanent_conduit_power=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Players always have Dolphins Grace.
|
||
;
|
||
extra.permanent_dolphins_grace=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Players will scare creepers.
|
||
;
|
||
extra.scares_creepers=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Farmland will not get trampled when wearing feather
|
||
; falling.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/feather_falling_no_trample.mp4
|
||
feather_falling_no_trample=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Cobwebs can burn.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/flammable_cobwebs.mp4
|
||
flammable_cobwebs=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Makes shields use the full-res banner patterns instead
|
||
; of weird smaller versions. Compatible with custom patterns and
|
||
; resource packs.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/fullres_banner_shields.mp4
|
||
fullres_banner_shields=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes ghasts randomly play the unused "scream" sound
|
||
; when outside of the Nether.
|
||
;
|
||
ghast_panic=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Adjusts sign text colors to be less garbage.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/legible_signs.mp4
|
||
legible_signs=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Makes the "on fire" overlay half as tall, and removes it
|
||
; completely if you have Fire Resistance.
|
||
; Especially nice with resource
|
||
; packs like Faithful that have tall fire textures.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/less_annoying_fire.mp4
|
||
less_annoying_fire=unset
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Allows note blocks to play if any
|
||
; block next to them has a nonsolid face, instead of only if the block
|
||
; above is air.
|
||
; On the client, just adjusts the note particle to fly
|
||
; the right direction.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/less_restrictive_note_blocks.mp4
|
||
less_restrictive_note_blocks=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Plays the old longer level up sound when you reach level
|
||
; 30.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/long_levelup_sound_at_30.mp4
|
||
long_levelup_sound_at_30=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Water evaporates when being placed inside a cauldron in
|
||
; the nether.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/nether_cauldron.mp4
|
||
nether_cauldron=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Chest and hopper minecarts will not be slowed down
|
||
; proportionally to the number of items in them.
|
||
;
|
||
no_heavy_minecarts=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Blocks which would normally not affect players when
|
||
; sneaking will.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/no_sneak_bypass.mp4
|
||
no_sneak_bypass=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Farmland will not get trampled.
|
||
;
|
||
no_trample=banned
|
||
|
||
; Client Only
|
||
;
|
||
; Disables the fog brightening effect with Night Vision.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/normal_fog_with_night_vision.mp4
|
||
normal_fog_with_night_vision=unset
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Allows sneaking when punching note
|
||
; blocks to play them in Creative mode.
|
||
; On the client, prevents the
|
||
; break effect from occurring as usually happens with server-side break
|
||
; prevention.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/play_note_blocks_in_creative.mp4
|
||
play_note_blocks_in_creative=banned
|
||
|
||
; Client Only
|
||
;
|
||
; Makes experience random colors instead of just lime
|
||
; green.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/rainbow_experience.mp4
|
||
rainbow_experience=banned
|
||
|
||
; Client Only
|
||
;
|
||
; Recipe book and stone cutter crafts items instead of
|
||
; moving them to the crafting area. Holding controll uses vanilla
|
||
; behaviour.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/recipe_book_auto_craft.mp4
|
||
recipe_book_auto_craft=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Sneaking while tuning a note block reduces its pitch
|
||
; rather than increases.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/reverse_note_block_tuning.mp4
|
||
reverse_note_block_tuning=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Allows players to see held items while riding entities
|
||
; like boats.
|
||
;
|
||
see_items_while_riding=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes shulker bullets despawn when the shulker that shot
|
||
; them is killed.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/shulker_bullets_despawn_on_death.mp4
|
||
shulker_bullets_despawn_on_death=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Makes minecarts silent.
|
||
;
|
||
silent_minecarts=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Makes Loyalty tridents immune to void damage, and causes
|
||
; them to start their return timer upon falling into the void.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/tridents_in_void_return.mp4
|
||
tridents_in_void_return=unset
|
||
|
||
; Small additions to vanilla mechanics.
|
||
;
|
||
[minor_mechanics]
|
||
; Server Only
|
||
;
|
||
; Breaking cactus with your hand will damage you the same
|
||
; as hugging it.
|
||
;
|
||
cactus_punching_hurts=unset
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Makes Channeling II a valid
|
||
; enchant that works while raining as well.
|
||
;
|
||
channeling_two=true
|
||
|
||
; Server & Client
|
||
;
|
||
; Adds a key to explicitly enter the "crawling"
|
||
; stance. No more smushing yourself with a trapdoor. Needed on both the
|
||
; server and client, but doesn't break vanilla clients.
|
||
; Honors the
|
||
; vanilla "Sneak" Accessibility Option. Interacts with Utility > Toggle
|
||
; Stance.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/crawling.mp4
|
||
crawling=true
|
||
|
||
; Server Only
|
||
;
|
||
; Right-clicking a note block with a stack of sticks sets
|
||
; its pitch to the size of the stack minus one.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/exact_note_block_tuning.mp4
|
||
exact_note_block_tuning=unset
|
||
|
||
; Server Only
|
||
;
|
||
; More accurately determines what the player is standing
|
||
; on. e.g. with this you can't take fall damage on a slime block while
|
||
; landing on an edge with air next to it.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/collision_based_landing_pos.mp4
|
||
extra.collision_based_landing_pos=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Potions of Fire Resistance only protect against fire.
|
||
; They have to be brewed with glowstone dust to also protect against
|
||
; lava.
|
||
extra.fire_resistance_two=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Pistons launch players up as if they were pushing slime
|
||
; blocks.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/launching_pistons.mp4
|
||
extra.launching_pistons=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Observers detect when entities move in front of them if
|
||
; they have no block in front of them.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/observers_see_entities.mp4
|
||
extra.observers_see_entities=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Observers only detect living entities, and not
|
||
; e.g. item entities.
|
||
; Safety option to prevent breaking a
|
||
; variety of vanilla contraptions.
|
||
;
|
||
extra.observers_see_entities_living_only=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes spiders unable to climb while wet. Basically a
|
||
; more overpowered version of Spiders Can't Climb Glazed Terracotta.
|
||
; May break vanilla spider farms.
|
||
; Interacts with Enhanced Moistness,
|
||
; and the demo video uses it for the water splash to work like it does.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/spiders_cant_climb_while_wet.mp4
|
||
extra.spiders_cant_climb_while_wet=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Requires water_fills_on_break to have at least 2 water
|
||
; sources.
|
||
extra.water_fills_on_break_strict=unset
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Makes Feather Falling V a valid
|
||
; enchant that completely negates fall damage. Optionally does damage
|
||
; to the boots.
|
||
; If present on the client, makes the enchantment
|
||
; available in the Creative menu.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/feather_falling_five.mp4
|
||
feather_falling_five=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes absorbing fall damage with Feather Falling
|
||
; V cause damage to the boots.
|
||
;
|
||
feather_falling_five_damages_boots=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Right-clicking a block with no action with a Fire Aspect
|
||
; tool emulates a click with flint and steel, allowing you to light
|
||
; fires and such with a Fire Aspect tool instead of having to carry
|
||
; around flint and steel.
|
||
; Since it emulates clicking with a Flint and
|
||
; Steel, it's highly compatible.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/fire_aspect_is_flint_and_steel.mp4
|
||
fire_aspect_is_flint_and_steel=true
|
||
|
||
; Server Only
|
||
;
|
||
; Fire Protection can be applied to any enchantable item,
|
||
; and makes the item immune to fire and lava damage.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/fire_protection_on_any_item.mp4
|
||
fire_protection_on_any_item=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Allows furnace minecarts to accept any furnace fuel,
|
||
; rather than just coal and charcoal.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/furnace_minecart_any_fuel.mp4
|
||
furnace_minecart_any_fuel=true
|
||
|
||
; Server Only
|
||
;
|
||
; Snow layers and slabs will be mined a layer at a time.
|
||
;
|
||
gradual_block_breaking=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes Infinity bows not require an arrow in your
|
||
; inventory to fire.
|
||
; If not present on client, firing bows with no
|
||
; arrows is a bit janky. Works with balance.infinity_crossbows.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/infibows.mp4
|
||
infibows=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Invisibility splash potions affect inanimates
|
||
; (minecarts, arrows, etc) making them invisible. They will become
|
||
; visible again if they become wet. This enables the vanilla
|
||
; "invisible" flag, which doesn't work on inanimates unless Fixes >
|
||
; Inanimates Can Be Invisible is also enabled.
|
||
; Logic: Invisibility
|
||
; potions coat the outer surface of the object. Living entities absorb
|
||
; and eventually eliminate the compound, and when drank it exudes from
|
||
; the pores, but inanimate objects do not have metabolisms, so the
|
||
; invisibility hangs around indefinitely unless washed off. Don't @ me
|
||
; about skeletons.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/invisibility_splash_on_inanimates.mp4
|
||
invisibility_splash_on_inanimates=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Placing a block of wool adjacent to a dispenser,
|
||
; dropper, or piston makes it silent.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/mechanism_muffling.mp4
|
||
mechanism_muffling=true
|
||
|
||
; Server Only
|
||
;
|
||
; Tells you the note the note block has been tuned to when
|
||
; tuning it or playing it manually above your hotbar. Also shows the
|
||
; octave, and shows the correct note for the snare and click
|
||
; instruments. (The bass drum is hard to nail down and so does not show
|
||
; note or octave info; if you know the best way to describe the bass
|
||
; drum, please let me know in an issue.)
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/note_block_notes.mp4
|
||
note_block_notes=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes note blocks play when landed on. The higher the
|
||
; entity fell, the louder the note will be. Also triggers Observers.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/note_blocks_play_on_landing.mp4
|
||
note_blocks_play_on_landing=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Protection can be applied to any enchantable item.
|
||
; It
|
||
; will inclusively protect from:. Level 1: cactus, Level 2: fire, Level
|
||
; 3: lava, Level 4: explosions.
|
||
;
|
||
protection_on_any_item=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes spiders unable to climb glazed terracotta, to make
|
||
; farming them less of a chore if you go to the trouble to make glazed
|
||
; terracotta.
|
||
; Logic: Slime blocks can't stick to glazed terracotta. Are
|
||
; spiders really stickier than solid slime?
|
||
; Blocks can be included via
|
||
; fabrication:include_in_item_inventory_check block tag.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/spiders_cant_climb_glazed_terracotta.mp4
|
||
spiders_cant_climb_glazed_terracotta=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Using bone meal on a stone block with a moss block
|
||
; nearby grows moss to that block, to make it a bit easier to work with
|
||
; for building.
|
||
;
|
||
spreadable_moss=true
|
||
|
||
; Server Only
|
||
;
|
||
; When a trident hits a lever it will toggle it.
|
||
;
|
||
tridents_activate_levers=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Shift right click with an empty hand to retrieve a
|
||
; saddle from a pig/strider.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/unsaddle_creatures.mp4
|
||
unsaddle_creatures=true
|
||
|
||
; Server Only
|
||
;
|
||
; Water source blocks fill in broken blocks instead of air
|
||
; if there is more water on its north, east, south, west, and top faces
|
||
; than there is air on its north, east, south, and west faces. In case
|
||
; of a tie, air wins. Makes terraforming lakes and building canals, etc
|
||
; much less frustrating.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/water_fills_on_break.mp4
|
||
water_fills_on_break=true
|
||
|
||
; New mechanics and powerful additions.
|
||
;
|
||
[mechanics]
|
||
; Server Only
|
||
;
|
||
; Allows right-clicking on an anvil with a Block of Iron
|
||
; to repair it one stage.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/anvil_repair.mp4
|
||
anvil_repair=true
|
||
|
||
; Server Only
|
||
;
|
||
; Filling a glass bottle underwater refills 1 air bubble.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/bottled_air.mp4
|
||
bottled_air=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes gear drop its consituent items when broken. This
|
||
; is completely configurable in
|
||
; config/fabrication/gear_components.ini.
|
||
; Also works with nonplayer
|
||
; entities, where it is affected by their drop chance table.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/broken_tools_drop_components.mp4
|
||
; See the default config for more info: https://github.com/FalsehoodMC/Fabrication/blob/3.0/1.18/src/main/resources/default_gear_components_config.ini
|
||
broken_tools_drop_components=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Allows using a comparator on a powered rail just like a
|
||
; detector rail. Makes minecart logistics a lot easier. Also allows
|
||
; using a repeater to do normal detection.
|
||
;
|
||
detecting_powered_rails=true
|
||
|
||
; Server Only
|
||
;
|
||
; Placing magenta glazed terracotta under a detector rail
|
||
; makes it only detect minecarts moving in the direction of the arrow.
|
||
;
|
||
directional_detector_rails=true
|
||
|
||
; Server Only
|
||
;
|
||
; Placing magenta glazed terracotta under a powered rail
|
||
; makes it push minecarts in the direction of the arrow, even from a
|
||
; stop. They also work as hard stops for carts going the wrong
|
||
; direction.
|
||
; Works similar to a Railcraft Boarding Track.
|
||
;
|
||
directional_powered_rails=true
|
||
|
||
; Server Only
|
||
;
|
||
; Entities are considered "wet" for 5 seconds after
|
||
; leaving a source of wetness. Additionally, lingering or splash water
|
||
; bottles inflict wetness. Also makes wet entities drip to show they're
|
||
; wet. Affects various vanilla mechanics including fire and undead
|
||
; burning.
|
||
; Touching lava instantly removes wetness, meaning lava blades
|
||
; still work.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/enhanced_moistness.mp4
|
||
enhanced_moistness=true
|
||
|
||
; Redstone on top of wool will not connect to redstone on top of a
|
||
; different color of wool.
|
||
; Experimental. Once sufficiently tested, will
|
||
; be moved out of Extra.
|
||
;
|
||
extra.colorful_redstone=unset
|
||
|
||
; Server Only
|
||
;
|
||
; When adding enchants that would normally not be
|
||
; compatible it will instead get added in an inactive state.
|
||
; Conflicting enchants can be swapped on the go by right-clicking the
|
||
; item or pressing a keybind while sneaking.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/swap_conflicting_enchants.mp4
|
||
extra.swap_conflicting_enchants=true
|
||
|
||
; Server Only
|
||
;
|
||
; Pearls will teleport entities they hit and pull nearby
|
||
; ones.
|
||
extra.weaponized_pearls=unset
|
||
|
||
; Server & Client
|
||
;
|
||
; Placing a book in the bottom slot of a Grindstone
|
||
; when disenchanting an item will transfer the enchantments onto the
|
||
; book.
|
||
; Doesn't work properly if the client doesn't also have it, but
|
||
; it will not break vanilla clients.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/grindstone_disenchanting.mp4
|
||
grindstone_disenchanting=unset
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Empty bottles can be used to
|
||
; collect "Obsidian Tears" from Crying Obsidian. When quaffed by or
|
||
; dispensed onto a player, it updates their spawn to the location of
|
||
; the block the tears are from. Dispensers can also be used to fill
|
||
; empty bottles with tears.
|
||
; Crying Obsidian respawn works in any
|
||
; dimension and doesn't need to be recharged, but you spawn with half
|
||
; health, no saturation, less than full food, and Weakness.
|
||
; On client,
|
||
; just gives the bottle a custom appearance instead of a potion item.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/obsidian_tears.mp4
|
||
obsidian_tears=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Adds "Pursurvers", observers with a Purpur block next to
|
||
; them, that can detect left-clicks on their watched block.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/pursurvers.mp4
|
||
pursurvers=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Slow fall splash potions affect inanimates (minecarts,
|
||
; arrows, etc) making them unaffected by gravity. They will become
|
||
; normally affected again if they become wet.
|
||
; This is kind of
|
||
; overpowered.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/slowfall_splash_on_inanimates.mp4
|
||
slowfall_splash_on_inanimates=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Powered rails stop furnace carts when appropriate and
|
||
; conserve their fuel.
|
||
;
|
||
toggleable_furnace_carts=true
|
||
|
||
; Server Only
|
||
;
|
||
; Sheep wool slightly reduces some types of damage.
|
||
;
|
||
wool_protected_sheep=unset
|
||
|
||
; Changes to vanilla balance.
|
||
;
|
||
[balance]
|
||
; Server Only
|
||
;
|
||
; Anvils don't become "Too Expensive".
|
||
;
|
||
anvil_no_level_limit=true
|
||
|
||
; Server Only
|
||
;
|
||
; Makes renaming an item on an anvil always cost one
|
||
; level.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/anvil_rename_always_costs_one.mp4
|
||
anvil_rename_always_costs_one=true
|
||
|
||
; Server Only
|
||
;
|
||
; Makes the Impaling enchantment act like it does in
|
||
; Bedrock Edition and Combat Test 4. Namely, it deals bonus damage to
|
||
; anything that is in water or rain (i.e. is wet), instead of only
|
||
; aquatic mobs.
|
||
; Interacts with Enhanced Moistness.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/bedrock_impaling.mp4
|
||
bedrock_impaling=true
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Disables the anvil prior work
|
||
; penalty when an item has been worked multiple times. Makes
|
||
; non-Mending tools relevant by allowing you to repair them
|
||
; indefinitely, and makes putting books on tools easier.
|
||
; If only on the
|
||
; server and not the client, the wrong level cost will briefly be
|
||
; displayed before being corrected.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/disable_prior_work_penalty.mp4
|
||
disable_prior_work_penalty=true
|
||
|
||
; Server Only
|
||
;
|
||
; Players drop 80% of their experience when dying instead
|
||
; of basically nothing.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/drop_more_exp_on_death.mp4
|
||
drop_more_exp_on_death=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Creeper explosions deal entity damage, but not block
|
||
; damage, even if mobGriefing is true.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/environmentally_friendly_creepers.mp4
|
||
environmentally_friendly_creepers=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Anvils only take damage when falling from a height
|
||
; rather than randomly after being used.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/anvil_damage_only_on_fall.mp4
|
||
extra.anvil_damage_only_on_fall=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Any item repair in the anvil will restore item
|
||
; durability.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/anvil_full_repair.mp4
|
||
extra.anvil_full_repair=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Anvils don't cost any xp.
|
||
;
|
||
extra.anvil_no_xp_cost=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Reverts hostile mob spawning to pre-1.18, so mobs spawn
|
||
; when block light level is bellow 8.
|
||
;
|
||
extra.block_lit_mob_spawning=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Causes explosions to always break shields.
|
||
;
|
||
extra.brittle_shields=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevents using Elytra.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/disable_elytra.mp4
|
||
extra.disable_elytra=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevent Elytra boosting using firework rockets.
|
||
;
|
||
extra.disable_elytra_boost=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Stops the mending enchantment from working.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/disable_mending.mp4
|
||
extra.disable_mending=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Stops new villagers from offering mending.
|
||
;
|
||
extra.disable_mending_trade=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Ender pearls forget who threw them when being unloaded.
|
||
; Which means saving a ender pearl in a bubble column becomes more
|
||
; difficult.
|
||
extra.disable_pearl_stasis=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Ender dragon always spawn a dragon egg when killed.
|
||
;
|
||
extra.ender_dragon_always_spawn_egg=true
|
||
|
||
; Server Only
|
||
;
|
||
; Ender dragon always gives the same xp amount as it would
|
||
; the first time.
|
||
;
|
||
extra.ender_dragon_full_xp=true
|
||
|
||
; Server Only
|
||
;
|
||
; Shields half non-projectile damage instead of blocking
|
||
; it.
|
||
extra.faulty_shields=true
|
||
|
||
; Server Only
|
||
;
|
||
; Allows players to eat unconditionally.
|
||
;
|
||
extra.food_always_edible=false
|
||
|
||
; Server Only
|
||
;
|
||
; Hunger acts as if the difficulty is easy.
|
||
;
|
||
extra.hunger_is_easy=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Hunger acts as if the difficulty is hard.
|
||
;
|
||
extra.hunger_is_hard=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Hunger acts as if the difficulty is normal.
|
||
;
|
||
extra.hunger_is_normal=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Hunger acts as if the difficulty is peaceful.
|
||
;
|
||
extra.hunger_is_peaceful=unset
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Allow putting Infinity on vanilla
|
||
; and modded crossbows. Only works for plain arrows.
|
||
; Honors InfiBows.
|
||
;
|
||
extra.infinity_crossbows_modded=true
|
||
|
||
; Server Only
|
||
;
|
||
; Makes Mending and Infinity compatible enchantments.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/infinity_mending.mp4
|
||
extra.infinity_mending=true
|
||
|
||
; Server Only
|
||
;
|
||
; Taking more then a heart of damage interrupts the
|
||
; current action of any mob / player.
|
||
;
|
||
extra.interrupting_damage=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Lava halves fall damage instead of removing it.
|
||
;
|
||
extra.lava_causes_fall_damage=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes furnace minecarts load chunks if they have fuel.
|
||
;
|
||
extra.loading_furnace_minecart=unset
|
||
|
||
; Server Only
|
||
;
|
||
; All ingot mob drops are converted to nuggets where
|
||
; possible, otherwise voided.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/mobs_dont_drop_ingots.mp4
|
||
extra.mobs_dont_drop_ingots=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Shulker boxes will only allow inserting items which
|
||
; don't store other items this also allows empty shulker boxes to be
|
||
; stored inside a shulker box.
|
||
; exceptions can be added via
|
||
; fabrication:exclude_from_item_inventory_check item tag. item can be
|
||
; included via fabrication:include_in_item_inventory_check item tag.
|
||
;
|
||
extra.no_filled_inventories_in_shulkers=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Arrows shot by skeletons can be picked up.
|
||
;
|
||
extra.pickup_skeleton_arrows=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Mob spawners don't require a player nearby to spawn.
|
||
; This can be dangerous on a normal world as it means all loaded
|
||
; spawners will constantly spawn mobs, which makes dungeons pre-loaded
|
||
; monsterboxes and floods abandoned mineshafts with cave spiders. Use
|
||
; carefully, preferably in worlds with structures disabled.
|
||
; See Balance
|
||
; > Spawners Always Tick for a less extreme, safer version of this.
|
||
;
|
||
extra.player_free_spawners=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevents dragon egg from teleporting.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/static_dragon_egg.mp4
|
||
extra.static_dragon_egg=unset
|
||
|
||
; Server & Client
|
||
;
|
||
; Allows storing up to 8 nonstackable items in a
|
||
; bundle, as long as nothing else is stored.
|
||
; exceptions can be added
|
||
; via fabrication:exclude_from_item_inventory_check item tag. item can
|
||
; be included via fabrication:include_in_item_inventory_check item tag.
|
||
;
|
||
extra.tools_in_bundles=true
|
||
|
||
; Server Only
|
||
;
|
||
; Fall distance will get gradually reduced instead of
|
||
; being reset in fluids like water.
|
||
;
|
||
extra.velocity_based_fall_damage_reset=unset
|
||
|
||
; Server & Client
|
||
;
|
||
; Makes obsidian and obsidian-related blocks break 3×
|
||
; faster. Needed on both sides to work properly.
|
||
; Does not break vanilla
|
||
; clients when on the server, but when on the client, vanilla servers
|
||
; will think you're cheating. (And they won't be wrong.)
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/faster_obsidian.mp4
|
||
faster_obsidian=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Makes furnace minecarts very fast and burn fuel more
|
||
; quickly.
|
||
; An attempt to make rail transport relevant again, as well as
|
||
; furnace carts, in a world with ice roads, swimming, elytra,
|
||
; etc.
|
||
; Warning: These carts are so fast that they sometimes fall off of
|
||
; track corners. Make sure to surround track corners with blocks.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/hyperspeed_furnace_minecart.mp4
|
||
hyperspeed_furnace_minecart=true
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Allow putting Infinity on
|
||
; crossbows. Only works for plain arrows.
|
||
; Honors InfiBows.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/infinity_crossbows.mp4
|
||
infinity_crossbows=true
|
||
|
||
; Server Only
|
||
;
|
||
; Makes running on soul blocks with Soul Speed not deal
|
||
; damage to your boots.
|
||
;
|
||
soul_speed_doesnt_damage_boots=true
|
||
|
||
; Server Only
|
||
;
|
||
; Spawners always count down their spawn timers, even if
|
||
; no player is nearby. This means a spawner that is left alone for a
|
||
; while will spawn *instantly* when a player comes in range. Allows
|
||
; shuttling a player between spawners with a minecart or water stream
|
||
; to efficiently make use of spawners that are close together, but not
|
||
; quite close enough to all be activated at the same time.
|
||
;
|
||
spawners_always_tick=banned
|
||
|
||
; Server Only
|
||
;
|
||
; Allows tridents to accept the Power enchantment,
|
||
; increasing their ranged damage. It's pitiful that tridents only deal
|
||
; as much damage as an unenchanted bow and this cannot be improved at
|
||
; all other than via Impaling, which is exclusive to aquatic mobs;
|
||
; notably, Drowned do not count as aquatic mobs. Only the harmless
|
||
; squids, salmon, cod, tropical fish, and the less harmless pufferfish
|
||
; and guardians count as "aquatic".
|
||
; Power is considered incompatible
|
||
; with Sharpness and Impaling.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/tridents_accept_power.mp4
|
||
tridents_accept_power=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Allows tridents to accept the Sharpness enchantment,
|
||
; increasing their melee damage. See above for justification. Tridents
|
||
; deal 1 more damage than a Netherite Sword, but this tweak *only*
|
||
; allows them to accept Sharpness; no Smite, no Looting, etc.
|
||
; Sharpness
|
||
; is considered incompatible with Power and Impaling.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/tridents_accept_sharpness.mp4
|
||
tridents_accept_sharpness=unset
|
||
|
||
; Opinionated changes.
|
||
;
|
||
[weird_tweaks]
|
||
; Server Only
|
||
;
|
||
; Blaze powder behaves as bone meal for nether wart.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/blaze_fertilizer.mp4
|
||
blaze_fertilizer=true
|
||
|
||
; Server Only
|
||
;
|
||
; Creepers explode after taking explosion damage.
|
||
;
|
||
chaining_creepers=true
|
||
|
||
; Server Only
|
||
;
|
||
; Gives cake a crunch.
|
||
;
|
||
crunchy_cake=unset
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; By default, makes breaking nether
|
||
; blocks deal 50x damage to non-golden and non-netherite tools, and
|
||
; makes golden tools take 1/50th the damage when breaking the same
|
||
; blocks, bringing their durability just above diamond. Also makes
|
||
; wooden tools crafted with nether planks into "Fungal" tools, and
|
||
; stone tools crafted with blackstone into "Blackstone" tools, which
|
||
; also get the 1/50th damage bonus. Completely configurable; see
|
||
; config/fabrication/dimensional_tools.ini.
|
||
; On client, adjusts tooltips
|
||
; to show fractional damage.
|
||
; Inspired by a joke video.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/gold_tools_useful_in_nether.mp4
|
||
; See the default config for more info: https://github.com/FalsehoodMC/Fabrication/blob/3.0/1.18/src/main/resources/default_dimensional_tools_config.ini
|
||
dimensional_tools=unset
|
||
|
||
; Server or Client
|
||
;
|
||
; Disables the unnecessary "Gear equips" sound that
|
||
; plays when your hands change, and is often glitchily played every
|
||
; tick. Armor equip sounds and other custom equip sounds remain
|
||
; unchanged. You won't even notice it's gone.
|
||
; On client, mutes it just
|
||
; for you.
|
||
; On server, prevents the sound from playing at all for
|
||
; everyone.
|
||
disable_equip_sound=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Removes thick nether fog.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/disable_nether_fog.mp4
|
||
disable_nether_fog=unset
|
||
|
||
; Server Only
|
||
;
|
||
; If keepInventory is enabled, players still drop their
|
||
; experience when dying, but do so losslessly. Incents returning to
|
||
; where you died even when keepInventory is enabled.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/drop_exp_with_keepinventory.mp4
|
||
drop_exp_with_keep_inventory=false
|
||
|
||
; Server Only
|
||
;
|
||
; Endermen no longer place or pickup blocks.
|
||
;
|
||
endermen_dont_grief=unset
|
||
|
||
; Server or Client
|
||
;
|
||
; Makes Endermen not make their growling or
|
||
; screeching sounds when angry.
|
||
; On client, mutes the sounds for just
|
||
; you. This means angry endermen don't make ambient sounds.
|
||
; On server,
|
||
; replaces the angry ambient sound with the normal ambient sound for
|
||
; everyone. The stare sound is client-sided, unfortunately.
|
||
;
|
||
endermen_dont_squeal=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Causes creepers to light their fuses when lit on fire.
|
||
; Just because.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/creepers_explode_when_on_fire.mp4
|
||
extra.creepers_explode_when_on_fire=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Piglins and hoglins can be made immune with a golden
|
||
; apple or cured if they also have weakness.
|
||
;
|
||
extra.curable_piglins=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevents lightning catching entities aflame.
|
||
;
|
||
extra.disable_lightning_burn=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevents lightning from creating fire.
|
||
;
|
||
extra.disable_lightning_fire=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevents beds from skipping the night.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/disable_night_skip.mp4
|
||
extra.disable_night_skip=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Emeralds spawn in all biomes which have ores.
|
||
;
|
||
extra.encroaching_emeralds=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Entities rapidly sink in fluids that are flowing
|
||
; downwards. still and horizontal flowing fluids are unaffected.
|
||
;
|
||
extra.entities_sink_in_falling_fluids=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Tripwire breaks after being activated.
|
||
;
|
||
extra.flimsy_tripwire=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Creepers will take on the foliage color of the biome
|
||
; they're in.
|
||
;
|
||
extra.foliage_creepers=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Prevents dolphins from picking up items.
|
||
;
|
||
extra.no_dolphin_theft=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Creepers burn in sunlight. Very dangerous in combination
|
||
; with Creepers Explode When On Fire.
|
||
; Takes precedence over
|
||
; Photoresistant Mobs if that is also enabled, allowing you to make
|
||
; only creepers burn in sunlight.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/photoallergic_creepers.mp4
|
||
extra.photoallergic_creepers=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Mobs don't burn in sunlight.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/photoresistant_mobs.mp4
|
||
extra.photoresistant_mobs=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Allows entities to take damage multiple times if it's
|
||
; from multiple sources.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/source_dependent_iframes.mp4
|
||
extra.source_dependent_iframes=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Throwing an bucket at a lava cauldron will pickup the
|
||
; lava.
|
||
extra.thrown_buckets_empty_lava_cauldrons=unset
|
||
|
||
; Server Only
|
||
;
|
||
; TNT and other explosives do block damage even
|
||
; underwater.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/underwater_explosions.mp4
|
||
extra.underwater_explosions=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Instead of restocking villagers will completely reset
|
||
; their trades. This also soft-limits the trades to the villager's
|
||
; level (one trade of each level). Cartographers new always sell the
|
||
; nearest map of a type.
|
||
;
|
||
extra.villager_trades_reset=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Villagers will follow players holding emerald blocks.
|
||
;
|
||
extra.villagers_follow_emerald_blocks=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Drops from blocks and entities are instantly placed in
|
||
; your inventory if there's room. This is animated and everything.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/instant_pickup.mp4
|
||
instant_pickup=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Items don't get destroyed by cactus blocks.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/item_safe_cactus.mp4
|
||
item_safe_cactus=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Grass and tall grass can be placed on leaves.
|
||
; Using Bone
|
||
; Meal on leaves makes them grow grass.
|
||
;
|
||
leaves_grow_grass=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Players falling into the void teleports them back to the
|
||
; last place they were on the ground and deals 6 hearts of unblockable
|
||
; void damage.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/repelling_void.mp4
|
||
repelling_void=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Allows players to use items and attack while riding
|
||
; entities like boats.
|
||
;
|
||
use_items_while_riding=unset
|
||
|
||
; Forward ports of forgotten tidbits.
|
||
;
|
||
[woina]
|
||
; Client Only
|
||
;
|
||
; Back in Survival Test, drops blinked white to make them
|
||
; stand out more. This is an implementation of that.
|
||
; If Utility >
|
||
; Despawning Items Blink is enabled, that tweak's disappear-flashing
|
||
; will be disabled, and instead this tweak's white flashing will get
|
||
; faster and faster as despawn approaches.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/blinking_drops.mp4
|
||
; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4
|
||
blinking_drops=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Resurrects the Beta 1.2-era animated falling block logo.
|
||
; Because it looked sweet and it is shameful they removed it.
|
||
; The block
|
||
; logo is completely customizable in config/fabrication/block_logo.png
|
||
; and config/fabrication/block_logo.ini. The default is identical to
|
||
; how it was in Beta 1.2.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/block_logo.mp4
|
||
block_logo=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Back in Survival Test, likely in the interest of keeping
|
||
; a consistent pixel density in the world, block drops were drawn with
|
||
; an 8x8 portion of the block texture. This didn't always work well
|
||
; back then, and rather than fix things up and design textures with it
|
||
; in mind, it was simply removed.
|
||
; This option uses a whitelist in
|
||
; config/fabrication/classic_block_drops.ini to emulate the old
|
||
; behavior, and for anything not whitelisted, uses mipmapped
|
||
; textures.
|
||
; This looks pretty neat.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/classic_block_drops.mp4
|
||
; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4
|
||
classic_block_drops=unset
|
||
|
||
; Server Only
|
||
;
|
||
; When dropping items of the same type they don't merge
|
||
; into a bigger stack.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/dropped_items_dont_stack.mp4
|
||
dropped_items_dont_stack=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Old end portal texture, may not be entirely accurate.
|
||
; Will not work unless the game is restarted, requires legacy GL and
|
||
; may not work on some systems.
|
||
;
|
||
end_portal_parallax=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Brings back billboarded flat item drops like on Fast
|
||
; graphics prior to 1.8 or like always prior to 1.4.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/billboard_drops.mp4
|
||
extra.billboard_drops=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Brings back billboarded flat item drops like on Fast
|
||
; graphics prior to 1.8 or like always prior to 1.4. Actually renders
|
||
; them in 2D which may create issues, but has a performance benefit.
|
||
;
|
||
extra.billboard_drops_2d=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Replaces the panorama background of the title screen
|
||
; with the old dirt one.
|
||
;
|
||
extra.dirt_screen=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Brings back Indev flat first-person item models.
|
||
; "Why?"
|
||
; Why not.
|
||
;
|
||
;
|
||
; Demonstration image: https://unascribed.com/fabrication/flat_items.png
|
||
extra.flat_items=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Enchanting consumes all of the xp required for an
|
||
; enchant. For example a 30 level enchant will consume 30 levels
|
||
; instead of 3.
|
||
;
|
||
extra.full_enchanting_cost=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Bow fires arrows instantly upon clicking.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/instant_bow.mp4
|
||
extra.instant_bow=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Eating food is instant.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/instant_eat.mp4
|
||
extra.instant_eat=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Brings back Survival Test arm rotation.
|
||
; "Why?" Why not.
|
||
;
|
||
;
|
||
; Demonstration image: https://unascribed.com/fabrication/janky_arm.png
|
||
; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4
|
||
extra.janky_arm=unset
|
||
|
||
; Server & Client (Client Optional)
|
||
;
|
||
; Removes experience. Anvils become
|
||
; free and enchanting only costs lapis.
|
||
;
|
||
extra.no_experience=banned
|
||
|
||
; Client Only
|
||
;
|
||
; Prevents first-person hands from gradually transitioning
|
||
; from the last camera position.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/no_hand_sway.mp4
|
||
extra.no_hand_sway=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Players stay upright when killed.
|
||
;
|
||
extra.no_player_death_animation=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Disable sprinting. Note that for
|
||
; taggable_players/scripting, sprinting will not be interrupted.
|
||
;
|
||
extra.no_sprint=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Removes the gradual crouch / crawl camera transition.
|
||
;
|
||
extra.no_stance_transition=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Disable swimming.
|
||
;
|
||
extra.no_swim=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Resurrects the old procedural lava texture from 1.4.
|
||
; Scales with resource pack resolutions. Will have a performance impact
|
||
; on higher resolutions.
|
||
;
|
||
extra.old_lava_scaling=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Sheep drop wool when punched.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/old_sheep_shear.mp4
|
||
extra.old_sheep_shear=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Ressurects the old inventory tooltip from the beta days.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/old_tooltip.mp4
|
||
extra.old_tooltip=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Brings back the old "Oof" hurt sound. Unlike the
|
||
; resource pack approach, this is player-specific rather than replacing
|
||
; the generic fleshy damage sound, so it won't result in random things
|
||
; Oof-ing.
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/oof.mp4
|
||
extra.oof=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Returns void fog from pre 1.8.
|
||
;
|
||
extra.void_fog=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Adds smoke and poof particles to explosions.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/more_explosion_particles.mp4
|
||
more_explosion_particles=unset
|
||
|
||
; Server Only
|
||
;
|
||
; All armor has the same protection.
|
||
;
|
||
old_armor=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Armor value is reduced with durability.
|
||
;
|
||
old_armor_scale=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Inventories, pause and other menus will have a blue
|
||
; gradient.
|
||
old_background_shade=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Resurrects the old procedural lava texture from 1.4.
|
||
; Replace your molten cheese with pasta sauce today! HAYO!
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/old_lava.mp4
|
||
old_lava=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Returns void fog particles from pre 1.8.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/void_fog_particles.mp4
|
||
void_fog_particles=unset
|
||
|
||
; Client Only
|
||
;
|
||
; Hovered buttons will have yellow text.
|
||
;
|
||
;
|
||
; Demonstration video: https://unascribed.com/fabrication/yellow_button_hover.mp4
|
||
yellow_button_hover=unset
|
||
|
||
; QoL changes that make cheating easier.
|
||
;
|
||
[unsafe]
|
||
; Server Only
|
||
;
|
||
; Server will not check if the client is cheating, when
|
||
; breaking blocks faster then expected.
|
||
; Helpful with block breaking lag
|
||
; when you trust the players.
|
||
;
|
||
disable_breaking_speed_check=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Server will not check if the client is cheating, when
|
||
; traveling faster then expected.
|
||
; Helpful with rubber banding when you
|
||
; trust the players.
|
||
;
|
||
disable_moved_too_quickly=unset
|
||
|
||
; Fixes for non-problems.
|
||
;
|
||
[pedantry]
|
||
; Server Only
|
||
;
|
||
; Creepers can no longer climb climbable blocks.
|
||
;
|
||
creepers_cant_climb=unset
|
||
|
||
; Server Only
|
||
;
|
||
; Entities can no longer climb climbable blocks (mostly
|
||
; applies to ladders). This on it's own disables ladders, the feature
|
||
; is intended to be used by other features.
|
||
;
|
||
entities_cant_climb=unset
|
||
|
||
; Bad ideas given form.
|
||
;
|
||
[experiments]
|
||
; Client Only
|
||
;
|
||
; Prevents the game from manually modifying the window
|
||
; position. So if you have custom configs or something that memorizes
|
||
; window positions, they will be honored instead of the window always
|
||
; being centered.
|
||
;
|
||
no_set_window_pos=unset
|
||
|
||
|
||
[]
|
||
; Added by runtime reconfiguration as a last resort as this key could
|
||
; not be found elsewhere in the file.
|
||
balance.extra.chest_pigs=true
|
||
|
||
; Notices: (Do not edit anything past this line; it will be overwritten)
|
||
; - fixes.fix_dragon_egg_trails was not found
|
||
; - minor_mechanics.extra.collision_based_velocity_pos was not found
|
||
; - minor_mechanics.furnace_minecart_resupplying was not found
|
||
; Consider updating this config file by renaming it to fabrication.ini.old
|