144 lines
6.1 KiB
TOML
144 lines
6.1 KiB
TOML
#Emberlash: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableEmberlashChanges = true
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#Molten Edge: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableMoltenEdgeChanges = true
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#Shadowsting: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableShadowstingChanges = true
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#Soul Pyre: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableSoulPyreChanges = true
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#Soulrender: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableSoulrenderChanges = true
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#Star's Edge: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableStarsEdgeChanges = true
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#Storm's Edge: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableStormsEdgeChanges = true
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#Watcher: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableWatcherChanges = true
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#Whisperwind: Toggle changes made by the mod (true = changes enabled, false = disabled)
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enableWhisperwindChanges = true
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#Emberlash: Bonus damage dealt per stack of Smouldering (default: 0.75)
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#Range: 0.0 ~ 10.0
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emberlashSmoulderDamageMultiplier = 0.75
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#Emberlash: Distance in blocks for the dash ability (default: 12)
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#Range: 1 ~ 12
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emberlashDashDistance = 12
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#Emberlash: Percentage of Max HP restored after dashing (default: 10%)
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#Range: 0 ~ 100
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emberlashHealPercentage = 10
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#Emberlash: Maximum level of Smouldering that can be applied to a target (default: 254)
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#Range: 1 ~ 254
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emberlashMaxSmoulderLevel = 254
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#Emberlash: Cooldown of the dash ability in ticks (default: 80 ticks = 4 seconds)
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#Range: 1 ~ 50000
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emberlashCooldownTicks = 80
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#If true, dashing on the ground will ignore the downward angle and retain full dash length.
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#If false, dashing on the ground with a downward viewing angle will reduce the dash distance,
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#as part of the dash impulse will be directed downward.
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emberlashIgnoreDownwardAngleOnGround = true
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#Soulrender: Maximum level of Slowness that can be applied (default: 3)
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#Range: 1 ~ 254
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soulrenderMaxSlownessLevel = 3
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#Soulrender: Maximum level of Weakness that can be applied (default: 2)
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#Range: 1 ~ 254
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soulrenderMaxWeaknessLevel = 2
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#Soulrender: Maximum level of Unluck that can be applied (default: 254)
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#Range: 1 ~ 254
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soulrenderMaxUnluckLevel = 254
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#Soulrender: Horizontal radius of the active ability area (default: 10 blocks)
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#Range: 1 ~ 30
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soulrenderEffectRadius = 10
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#Soulrender: Healing per stack (default: 0.5)
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#Range: 0.0 ~ 10.0
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soulrenderHealMultiplier = 0.5
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#Soulrender: Base damage multiplier for the initial stacks (default: 2)
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#Range: 0 ~ 100
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soulrenderBaseDamage = 2
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#Soulrender: Number of stacks required to increase damage to the next stage (default: 5)
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#Range: 1 ~ 1000
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soulrenderStacksPerStage = 5
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#Soulrender: Maximum healing percentage of the player's max health (default: 0.5)
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#Range: 0.0 ~ 1.0
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soulrenderMaxHealPercent = 0.5
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#Shadowsting: Bonus damage multiplier per unit of target's armor (default: 0.025)
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#Range: 0.0 ~ 1.0
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shadowstingArmorDamageMultiplier = 0.025
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#Shadowsting: Distance in blocks for teleportation (default: 5.0)
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#Range: 0.0 ~ 20.0
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shadowstingTeleportDistance = 5.0
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#Shadowsting: Duration of blindness effect on target in seconds (default: 3)
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#Range: 0 ~ 10000
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shadowstingBlindnessDuration = 3
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#Shadowsting: Cooldown of Shadowsting ability in ticks (default: 200 ticks = 10 seconds)
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#Range: 1 ~ 10000
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shadowstingCooldownTicks = 200
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#Soul Pyre: Maximum range of the ability in blocks (default: 32)
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#Range: 1.0 ~ 100.0
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soulPyreMaxAbilityDistance = 32.0
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#Soul Pyre: Distance in blocks at which the target teleports relative to the player (default: 1.5)
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#Range: 0.5 ~ 10.0
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soulPyreTeleportDistance = 1.5
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#Soul Pyre: Cooldown of the ability in ticks (default: 400 ticks = 20 seconds)
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#Range: 1 ~ 10000
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soulPyreCooldownTicks = 400
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#Soul Pyre: Duration of the Wither effect in seconds (default: 10 seconds)
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#Range: 0 ~ 10000
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soulPyreWitherDuration = 10
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#Soul Pyre: Level of the Wither effect applied to the target (default: 2)
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#Range: 1 ~ 100
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soulPyreWitherLevel = 2
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#Star's Edge: Bonus magic damage dealt on hit (default: 3.0)
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#Range: 0.0 ~ 100.0
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starsEdgeMagicDamage = 3.0
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#Star's Edge: Delay before teleporting player back in seconds (default: 15)
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#Range: 1 ~ 1000
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starsEdgeTeleportDelay = 15
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#Star's Edge: Cooldown of the ability in ticks (default: 300 ticks = 15 seconds)
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#Range: 1 ~ 10000
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starsEdgeCooldownTicks = 300
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#Star's Edge: Duration of Speed effect in seconds (default: 15)
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#Range: 0 ~ 1000
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starsEdgeSpeedDuration = 15
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#Star's Edge: Level of Speed effect (default: 2)
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#Range: 1 ~ 10
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starsEdgeSpeedLevel = 2
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#Star's Edge: Duration of Haste effect in seconds (default: 15)
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#Range: 0 ~ 1000
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starsEdgeHasteDuration = 15
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#Star's Edge: Level of Haste effect (default: 2)
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#Range: 1 ~ 10
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starsEdgeHasteLevel = 2
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#Star's Edge: Dash force that determines dash distance (default: 3.5)
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#Range: 0.0 ~ 10.0
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starsEdgeDashForce = 3.5
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#Star's Edge: Duration of Damage Resistance effect in seconds (default: 2)
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#Range: 0 ~ 1000
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starsEdgeResistanceDuration = 2
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#Storm's Edge: Cooldown reduction per hit in ticks (default: 20 ticks = 1 second)
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#Range: 1 ~ 1000
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stormsEdgeHitCooldownReduction = 20
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#Storm's Edge: Cooldown of the ability in ticks (default: 200 ticks = 10 seconds)
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#Range: 1 ~ 10000
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stormsEdgeCooldownTicks = 200
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#Storm's Edge: Dash distance in blocks (default: 12)
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#Range: 0.0 ~ 50.0
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stormsEdgeDashDistance = 12.0
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#Storm's Edge: Duration of Speed and Haste effects in seconds (default: 15)
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#Range: 0 ~ 10000
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stormsEdgeEffectDuration = 15
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#Storm's Edge: Maximum level of Haste effect (default: 5)
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#Range: 1 ~ 100
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stormsEdgeMaxHasteLevel = 5
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#Watcher: Amount of healing per hit (default: 0.5)
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#Range: 0.0 ~ 100.0
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watcherHitHealAmount = 0.5
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#Watcher: Percentage of target's max HP healed when the target is killed (default: 0.1, i.e., 10%)
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#Range: 0.0 ~ 1.0
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watcherKillHealPercent = 0.1
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#Whisper Wind: Cooldown of the dash ability in ticks (default: 400 ticks = 20 seconds)
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#Range: 1 ~ 50000
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whisperwindCooldownTicks = 400
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#Whisper Wind: Dash distance in blocks (default: 22)
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#Range: 0 ~ 100
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whisperwindDashDistance = 22
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