84 lines
4.6 KiB
TOML
84 lines
4.6 KiB
TOML
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#Common Party Settings
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[timers]
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#Delay (in seconds) for player to accept invite before it automatically expires.
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#Range: 5 ~ 60
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playerAcceptTimer = 30
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#Delay (in ticks) for player packet syncing (hunger, xp)
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#Range: 10 ~ 200
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playerUpdateInterval = 10
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#Delay (in ticks) for player packet syncing for less frequent items (World Temp, etc)
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#Range: 40 ~ 800
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playerSlowUpdateInterval = 40
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[mechanics]
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#Max size for a party
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#Range: > 2
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partySize = 10
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#Makes the party system utilize the vanilla team system as well.
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useVanillaTeams = true
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#Allow players to attack each other in parties
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friendlyFire = false
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[xp-share]
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#Allow players to share XP in a party. This is a universal option.
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enableShare = false
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#Enables XP Sharing between party members regardless of distance from each other.
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globalShare = false
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#Disables XP Sharing from vanilla commands that give experience *points*.
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#(/xp add [name] [amount] points)
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ignoreCommand = true
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[mod-support]
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#This allows for extra modded information (like cast bars) to update regardless of distance.
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#true - Enables this feature. Members have all information shared regardless of distance.
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#false - Disables this feature. Members have to be within tracking range for updates.
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#APPLIES TO: Cast Bar Element
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allowGlobalUpdates = true
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#Allow you to enable specific type of game stage syncing between party members.
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#ALL - Players can opt-in to allow all game stage syncing, including previous entries.
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#FUTURE - Players can only opt-in to allow future game stages to be synced
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#NONE - Game stage syncing is disabled completely.
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#Allowed Values: ALL, FUTURE, NONE
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syncGameStages = "NONE"
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#Specifies if Game Stages (and other mods with similar systems) should utilize server lists for syncing.
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#These white/blacklists determine what stages are allowed to be synced by the client, regardless of sync settings.
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#If the list is a whitelist, only stages in the list will be syncable.
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#For a blacklist, all stages that aren't in the list will be syncable.
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useSyncLists = false
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#Uses FTB Teams to handle party management instead. Commands will be disabled.
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useFTBTeams = true
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[boss-module]
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#The boss module allows you to alter boss attributes and loot depending on the number of players from various types of sources.
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#true - Enables the boss module.
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#false - Disables the boss module.
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bossModuleEnabled = true
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#A list of entity IDs that the Parties mod treats as bosses. These entities will utilize the scaling of the Boss Module. Changes to this list require a restart.
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markBosses = ["minecraft:wither", "minecraft:ender_dragon", "minecraft:warden", "alexscaves:tremorzilla", "alexscaves:luxtructosaurus", "galosphere:berserker", "born_in_chaos_v1:lord_pumpkinhead_head", "born_in_chaos_v1:missioner", "born_in_chaos_v1:lifestealer_true_form", "alexscaves:hullbreaker", "ars_nouveau:wilden_boss", "cataclysm:ignis", "cataclysm:the_harbinger", "cataclysm:the_watcher", "cataclysm:the_prowler", "cataclysm:the_harbinger", "cataclysm:the_leviathan", "cataclysm:ancient_remnant", "cataclysm:aptrgangr", "cataclysm:draugr", "cataclysm:royal_draugr", "cataclysm:ender_golem", "cataclysm:ender_guardian", "cataclysm:kobolediator", "cataclysm:koboleton", "cataclysm:netherite_monstrosity", "cataclysm:maledictus", "bosses_of_mass_destruction:lich", "bosses_of_mass_destruction:obsidilith", "irons_spellbooks:dead_king", "traveloptics:enraged_dead_king"]
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#Changes the way the player count is calculated to adjust the attributes and loot drops of bosses.
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#SERVER - Counts all online players.
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#DIMENSION - Counts all players in the same dimension.
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#RADIUS - Counts all players in a defined radius from the spawned boss. (Not functional yet)
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#PARTY - Counts all players in the nearest player's party.
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#Allowed Values: SERVER, DIMENSION, RADIUS, PARTY
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playerCountType = "DIMENSION"
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#If playerCountType is RADIUS, this defines the radius size from the boss to look for players, in meters.
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#Range: > 1
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playerCountRadius = 128
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#The health mod per player count defined above, as a total multiplier. (0.5 = 150%)
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#A value of 0 disables health modifiers.
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#Range: 0.0 ~ 2.147483647E9
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healthMod = 0.25
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#The damage mod per player count defined above, as a total multiplier. (0.5 = 150%)
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#A value of 0 disables damage modifiers.
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#Range: 0.0 ~ 2.147483647E9
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damageMod = 0.25
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#If true, scales the loot to the amount of players from the player count above.
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#Setting this value to false disables this feature.
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scaleLoot = true
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#If true, scales special loot just like above.
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#Currently determines whether you'd get more Affixed items from Apotheosis mini-bosses.
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scaleSpecialLoot = false
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