86 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
| #determine whether or not loot generated is the same for all players using the provided seed, or randomised per player
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| randomise_seed = true
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| #the maximum age for containers; entries above this age will be discarded [default: 60 * 20 * 15, fifteen minutes] [note: the value 6000 will be corrected to 18000. if you wish to use 6000, please use 6001 or 5999.]
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| #Range: > 0
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| max_age = 18000
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| #if true, no chests will be converted
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| disable = false
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| #whether or not mineshaft chest minecarts should be converted to standard loot chests
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| convert_mineshafts = true
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| #whether or not the Elytra item frame should be converted into a standard loot chest with a guaranteed elytra
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| convert_elytras = true
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| #whether or not the entire forge:chests/wooden tag should be added to the conversion list for structures (if they are backed by RandomizableContainerBlockEntity)
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| convert_wooden_chests = true
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| #whether or not the entire forge:chests/trapped tag should be added to the conversion list for structures (if they are backed by RandomizableContainerBlockEntity
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| convert_trapped_chests = true
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| #lootr will automatically log all unresolved tables (i.e., for containers that have a loot table associated with them but, for whatever reason, the lookup for this table returns empty). setting this option to true additionally informs players when they open containers.
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| report_unresolved_tables = false
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| #a list of additional chests that should be converted (in the format of ["modid:name", "modid:other_name"], must be a tile entity instance of RandomizableContainerBlockEntity)
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| additional_chests = []
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| #a list of additional trapped chests that should be converted (in the format of ["modid:name", "modid:other_name"], must be a tile entity instance of RandomizableContainerBlockEntity)
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| additional_trapped_chests = []
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| #list of dimensions (to the exclusion of all others) that loot chest should be replaced in (default: blank, allowing all dimensions, e.g., ["minecraft:overworld", "minecraft:the_end"])
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| dimension_whitelist = []
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| #list of dimensions that loot chests should not be replaced in (default: blank, allowing all dimensions, format e.g., ["minecraft:overworld", "minecraft:the_end"])
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| dimension_blacklist = []
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| #list of dimensions by modid that loot chests should not be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
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| #othermod"])
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| modid_dimension_blacklist = []
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| #list of dimensions by modid that loot chest should be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
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| #othermod"])
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| modid_dimension_whitelist = []
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| #list of loot tables which shouldn't be converted (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
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| loot_table_blacklist = []
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| #list of modids whose loot tables shouldn't be converted (in the format of ["modid", "other_modid"])
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| loot_modid_blacklist = []
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| #prevent the destruction of Lootr chests except while sneaking in creative mode
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| disable_break = false
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| #allow the destruction of Lootr chests regardless. overrides `disable_break`
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| enable_break = false
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| #disregard chests and chunks that are outside of the world border; enable this option if you are using a world border and are suffering consistent TPS issues; if you change the world border, you will need to restart your client
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| check_world_border = false
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| #allows fake players to destroy Lootr chests without having to sneak, overrides the `disable_break` option for fake players
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| enable_fake_player_break = false
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| #when true, comparators on Lootr containers will give an output of 1; when false, they will give an output of 0
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| power_comparators = true
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| #when true, custom inventories will act like trapped chests when opened
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| trapped_custom = false
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| #lootr chests cannot be destroyed by creeper or TNT explosions
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| blast_resistant = false
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| #lootr chests cannot be destroyed by any explosion
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| blast_immune = false
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| #prevent notifications of decaying or refreshed chests
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| disable_notifications = false
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| #maximum time (in ticks) remaining on a chest before a notification for refreshing or decaying is sent to a player (default 30 seconds, -1 for no delay)
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| #Range: > -1
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| notification_delay = 600
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| #disables styling of breaking, decaying and refreshing messages sent to players
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| disable_message_styles = false
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| #how long (in ticks) a decaying loot containers should take to decay (default 5 minutes = 5 * 60 * 20)
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| #Range: > 0
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| decay_value = 6000
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| #list of loot tables which will decay (default blank, meaning no chests decay, in the format of (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
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| decay_loot_tables = []
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| #list of mod IDs whose loot tables will decay (default blank, meaning no chests decay, in the format ["modid", "othermodid"])
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| decay_modids = []
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| #list of dimensions where loot chests should automatically decay (default: blank, e.g., ["minecraft:the_nether", "minecraft:the_end"])
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| decay_dimensions = []
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| #list of structures in which loot chests should automatically decay (in the format of ["modid:structure_name", "modid:other_structure_name"])
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| decay_structures = []
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| #overriding decay_loot_tables, decay_modids and decay_dimensions: all chests will decay after being opened for the first time
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| decay_all = false
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| #how long (in ticks) a refreshing loot containers should take to refresh their contents (default 20 minutes = 20 * 60 * 20)
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| #Range: > 0
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| refresh_value = 24000
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| #list of loot tables which will refresh (default blank, meaning no chests refresh, in the format of ["modid:loot_table", "othermodid:loot_table"])
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| refresh_loot_tables = []
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| #list of mod IDs whose loot tables will refresh (default blank, meaning no chests refresh, in the format of ["modid", "othermodid"])
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| refresh_modids = []
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| #list of dimensions where loot chests should automatically refresh (default: blank, e.g., ["minecraft:overworld", "othermod:otherdimension"])
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| refresh_dimensions = []
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| #list of structures in which loot chests should automatically refresh (in the format of ["modid:structure_name", "othermodid:other_structure_name"])
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| refresh_structures = []
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| #overriding refresh_loot_tables, refresh_modids and refresh_dimensions: all chests will refresh after being opened for the first time
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| refresh_all = false
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| 
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