177 lines
6.7 KiB
TOML
177 lines
6.7 KiB
TOML
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[embeddiumplus]
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[embeddiumplus.general]
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#Configure FPS Display mode
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#Complete mode gives you min FPS count and average count
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#Allowed Values: OFF, SIMPLE, ADVANCED
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fpsDisplay = "ADVANCED"
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#Shows GPU and memory usage onto FPS display
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#Allowed Values: OFF, ON, GPU, RAM
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fpsDisplaySystem = "OFF"
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#Set Fullscreen mode
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#Borderless let you change between screens more faster and move your mouse across monitors
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#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
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fullscreen = "WINDOWED"
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#Configure FPS Display gravity
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#Places counter on specified corner of your screen
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#Allowed Values: LEFT, CENTER, RIGHT
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fpsDisplayGravity = "LEFT"
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#Toggle FPS Display shadow
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#In case sometimes you can't see the text
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fpsDisplayShadow = false
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#Configure FPS Display margin
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#Give some space between corner and text
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#Range: 0 ~ 48
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fpsDisplayMargin = 12
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[embeddiumplus.performance]
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#Toggles JREI item rendering until searching
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#Increases performance a little bit and cleans your screen when you don't want to use it
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hideJREI = false
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#Sets culling mode
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#Reduces number of visible faces when the neighbor blocks are leaves
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#Allowed Values: ALL, OFF
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leavesCulling = "OFF"
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#Toggles Minecraft Fonts shadows
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#Depending of the case may increase performance
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#Gives a flat style text
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fontShadows = true
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[embeddiumplus.performance.distanceCulling]
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[embeddiumplus.performance.distanceCulling.entities]
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#Configure horizontal max distance before cull entities
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#Value is squared, default was 64^2 (or 64x64)
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#Range: > 0
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cullingMaxDistanceX = 4096
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#Toggles distance culling for entities, doesn't affect monsters culling
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#Check the options below
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enable = true
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#Configure vertical max distance before cull entities
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#Value is raw
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#Range: 0 ~ 512
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cullingMaxDistanceY = 32
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#List of all Entities to be ignored by distance culling
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#Uses ResourceLocation to identify it
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#Example 1: "minecraft:bat" - Ignores bats only
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#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
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whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
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[embeddiumplus.performance.distanceCulling.entities.monsters]
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#Configure horizontal max distance before cull monster entities
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#Value is squared, default was 64^2 (or 64x64)
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#Range: > 0
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cullingMaxDistanceX = 16384
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#Toggles distance culling for monsters (or hostile entities, whatever you want to call it), doesn't affect neutral/pacific entities
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#Check the options above
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enable = false
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#Configure vertical max distance before cull monster entities
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#Value is raw
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#Range: 0 ~ 512
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cullingMaxDistanceY = 64
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#List of all monster entities to be ignored by distance culling
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#Uses ResourceLocation to identify it
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#Example 1: "minecraft:bat" - Ignores bats only
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#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
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whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
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[embeddiumplus.performance.distanceCulling.tileEntities]
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#Configure horizontal max distance before cull Block entities
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#Value is squared, default was 64^2 (or 64x64)
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#Range: > 0
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cullingMaxDistanceX = 4096
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#Toggles distance culling for Block Entities
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#Maybe you use another mod for that :(
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enable = true
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#Configure vertical max distance before cull Block entities
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#Value is raw
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#Range: 0 ~ 512
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cullingMaxDistanceY = 32
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#List of all Block Entities to be ignored by distance culling
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#Uses ResourceLocation to identify it
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#Example 1: "minecraft:chest" - Ignores chests only
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#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
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whitelist = ["waterframes:*"]
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[embeddiumplus.performance.fastModels]
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#Toggles FastBeds feature
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enableBeds = false
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#Toggles FastChest feature
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#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
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enableChests = false
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[embeddiumplus.dynlights]
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#Toggle if Block Entities should have dynamic lights
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onTileEntities = true
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#Configure how fast light whould be updated
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#Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME
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updateSpeed = "REALTIME"
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#Toggle if Entities should have dynamic lights
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onEntities = true
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updateOnlyOnPositionChange = true
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[embeddiumplus.others]
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#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
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#Allowed Values: ATTACH, REPLACE, OFF
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borderlessAttachModeOnF11 = "ATTACH"
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#Toggles fast language reload
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#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
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fastLanguageReload = true
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[embeddiumplus.quality]
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#Chunks fade in speed
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#This option doesn't affect performance, just changes speed
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#Allowed Values: OFF, FAST, SLOW
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chunkFadeSpeed = "SLOW"
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#Clean my skies
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#Blue band was a vanilla feature, toggle off will show sky color directly
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blueBand = true
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#Raise clouds
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#Modify clouds height perfect for a adaptative world experience
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#Range: 0 ~ 512
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cloudsHeight = 192
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#Do not show me your name
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#disables nametag rendering for players and entities
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disableNameTagRendering = false
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#Toggle fog feature
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#Fog was a vanilla feature
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fog = true
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[embeddiumplus.quality.darkness]
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#Configure fog brightness on nether when darkness is enabled
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#Range: 0.0 ~ 1.0
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endFogBright = 0.5
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#Configure min moon brightness level with darkness
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#Range: 0.0 ~ 1.0
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newMoonBright = 0.0
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#Toggle Darkness on End dimension
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enableOnEnd = false
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#Toggle Darkness default mode for modded dimensions
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valueByDefault = false
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#Configure Darkness Mode
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#Each config changes what is considered 'true darkness'
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#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
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mode = "OFF"
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#Toggles if moon phases affects darkness in the overworld
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affectedByMoonPhase = true
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#List of all dimensions to use True Darkness
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#This option overrides 'valueByDefault' state
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dimensionWhitelist = []
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#Configure max moon brightness level with darkness
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#Range: 0.0 ~ 1.0
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fullMoonBright = 0.25
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#Configure fog brightness on nether when darkness is enabled
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#Range: 0.0 ~ 1.0
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netherFogBright = 0.5
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#Toggle Darkness on Nether dimension
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enableOnNether = false
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#Toggle darkness when dimension has no SkyLight
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enableOnNoSkyLight = false
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#Disables all bright sources of darkness like moon or fog
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#Only affects darkness effect
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enableBlockLightOnly = false
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#Toggle Darkness on Overworld dimension
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enableOnOverworld = true
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