IMC-Vocality/config/embeddium++.toml
2025-04-09 22:50:07 -05:00

177 lines
6.7 KiB
TOML

[embeddiumplus]
[embeddiumplus.general]
#Configure FPS Display mode
#Complete mode gives you min FPS count and average count
#Allowed Values: OFF, SIMPLE, ADVANCED
fpsDisplay = "ADVANCED"
#Shows GPU and memory usage onto FPS display
#Allowed Values: OFF, ON, GPU, RAM
fpsDisplaySystem = "OFF"
#Set Fullscreen mode
#Borderless let you change between screens more faster and move your mouse across monitors
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
fullscreen = "WINDOWED"
#Configure FPS Display gravity
#Places counter on specified corner of your screen
#Allowed Values: LEFT, CENTER, RIGHT
fpsDisplayGravity = "LEFT"
#Toggle FPS Display shadow
#In case sometimes you can't see the text
fpsDisplayShadow = false
#Configure FPS Display margin
#Give some space between corner and text
#Range: 0 ~ 48
fpsDisplayMargin = 12
[embeddiumplus.performance]
#Toggles JREI item rendering until searching
#Increases performance a little bit and cleans your screen when you don't want to use it
hideJREI = false
#Sets culling mode
#Reduces number of visible faces when the neighbor blocks are leaves
#Allowed Values: ALL, OFF
leavesCulling = "OFF"
#Toggles Minecraft Fonts shadows
#Depending of the case may increase performance
#Gives a flat style text
fontShadows = true
[embeddiumplus.performance.distanceCulling]
[embeddiumplus.performance.distanceCulling.entities]
#Configure horizontal max distance before cull entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 4096
#Toggles distance culling for entities, doesn't affect monsters culling
#Check the options below
enable = true
#Configure vertical max distance before cull entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 32
#List of all Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
[embeddiumplus.performance.distanceCulling.entities.monsters]
#Configure horizontal max distance before cull monster entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 16384
#Toggles distance culling for monsters (or hostile entities, whatever you want to call it), doesn't affect neutral/pacific entities
#Check the options above
enable = false
#Configure vertical max distance before cull monster entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 64
#List of all monster entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
[embeddiumplus.performance.distanceCulling.tileEntities]
#Configure horizontal max distance before cull Block entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 4096
#Toggles distance culling for Block Entities
#Maybe you use another mod for that :(
enable = true
#Configure vertical max distance before cull Block entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 32
#List of all Block Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:chest" - Ignores chests only
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
whitelist = ["waterframes:*"]
[embeddiumplus.performance.fastModels]
#Toggles FastBeds feature
enableBeds = false
#Toggles FastChest feature
#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
enableChests = false
[embeddiumplus.dynlights]
#Toggle if Block Entities should have dynamic lights
onTileEntities = true
#Configure how fast light whould be updated
#Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME
updateSpeed = "REALTIME"
#Toggle if Entities should have dynamic lights
onEntities = true
updateOnlyOnPositionChange = true
[embeddiumplus.others]
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
#Allowed Values: ATTACH, REPLACE, OFF
borderlessAttachModeOnF11 = "ATTACH"
#Toggles fast language reload
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
fastLanguageReload = true
[embeddiumplus.quality]
#Chunks fade in speed
#This option doesn't affect performance, just changes speed
#Allowed Values: OFF, FAST, SLOW
chunkFadeSpeed = "SLOW"
#Clean my skies
#Blue band was a vanilla feature, toggle off will show sky color directly
blueBand = true
#Raise clouds
#Modify clouds height perfect for a adaptative world experience
#Range: 0 ~ 512
cloudsHeight = 192
#Do not show me your name
#disables nametag rendering for players and entities
disableNameTagRendering = false
#Toggle fog feature
#Fog was a vanilla feature
fog = true
[embeddiumplus.quality.darkness]
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
endFogBright = 0.5
#Configure min moon brightness level with darkness
#Range: 0.0 ~ 1.0
newMoonBright = 0.0
#Toggle Darkness on End dimension
enableOnEnd = false
#Toggle Darkness default mode for modded dimensions
valueByDefault = false
#Configure Darkness Mode
#Each config changes what is considered 'true darkness'
#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
mode = "OFF"
#Toggles if moon phases affects darkness in the overworld
affectedByMoonPhase = true
#List of all dimensions to use True Darkness
#This option overrides 'valueByDefault' state
dimensionWhitelist = []
#Configure max moon brightness level with darkness
#Range: 0.0 ~ 1.0
fullMoonBright = 0.25
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
netherFogBright = 0.5
#Toggle Darkness on Nether dimension
enableOnNether = false
#Toggle darkness when dimension has no SkyLight
enableOnNoSkyLight = false
#Disables all bright sources of darkness like moon or fog
#Only affects darkness effect
enableBlockLightOnly = false
#Toggle Darkness on Overworld dimension
enableOnOverworld = true