IMC-Vocality/config/better_beacons/better_beacons-common.toml
2025-04-09 22:50:07 -05:00

42 lines
3.0 KiB
TOML

["Beacon Effects"]
#If false the beacon will not have a level 5 with the tertiary effects. Also, the GUI will change to fit the config. Keep in mind that the "current payment" will not be in the new GUI. DEFAULT: True
"Enable Tertiary Effects" = true
#This is a list that contains the effects that a beacon has when at level 1. I would recommend a maximum of three effects to prevent them from extending beyond the GUI. DEFAULT: "minecraft:speed", "minecraft:jump_boost"
"Level 1 Effects" = ["minecraft:speed", "minecraft:jump_boost"]
#This is a list that contains the effects that a beacon has when at level 2. I would recommend a maximum of three effects to prevent them from extending beyond the GUI. DEFAULT: "minecraft:haste", "better_beacons:long_reach"
"Level 2 Effects" = ["minecraft:haste", "better_beacons:long_reach"]
#This is a list that contains the effects that a beacon has when at level 3. I would recommend a maximum of three effects to prevent them from extending beyond the GUI. DEFAULT: "minecraft:strength", "minecraft:resistance"
"Level 3 Effects" = ["minecraft:strength", "minecraft:resistance"]
#This is a list that contains the secondary effects that a beacon has when at level 4. I would recommend a maximum of four effects to prevent them from extending beyond the GUI. DEFAULT: "minecraft:night_vision", "minecraft:regeneration", "minecraft:fire_resistance"
"Secondary Effects" = ["minecraft:night_vision", "minecraft:regeneration", "minecraft:fire_resistance"]
#This is a list that contains the tertiary effects that a beacon has when at level 5. I would recommend a maximum of two effects to prevent them from extending beyond the GUI. DEFAULT: "better_beacons:phantom_bane", "better_beacons:patrol_nullifier"
"Tertiary Effects" = ["better_beacons:phantom_bane", "better_beacons:patrol_nullifier"]
["Payment Item Range && Block Amplifier"]
#Sets if depending on the payment item used the range of the beacon will increase. DEFAULT: True
"Enable Payment Item Range" = true
#Sets if depending on the base block used to build the beacon the primary effect amplifier (effect level) will increase. DEFAULT: True
"Enable Base Block Amplifier" = true
["Redirection && Transparency"]
#Sets if the beacon beam can be redirected. DEFAULT: True
"Enable Beacon Beam Redirection" = true
#Sets if the beacon beam can become transparent. DEFAULT: True
"Enable Beacon Beam Transparency" = true
#Sets the maximum amount of blocks that the beacon beam can extend while horizontal. DEFAULT: 64
"Horizontal Move Limit" = 64
["Waterlogging && Redstone"]
#Sets if the beacon can be waterlogged. DEFAULT: True
"Enable Waterlogging" = true
#Sets if the beacon can conduct redstone. DEFAULT: True
"Enable Conduct Redstone" = true
["Lock Beacon"]
#Sets if the beacon needs a special item (Key) to open it for the first time. DEFAULT: False
"Lock Beacon" = false
#You can put in this list all items that can be used to unlock the beacon. Example: ["minecraft:stick", "minecraft:bone"]. DEFAULT: Nothing
Keys = []