37 lines
1.8 KiB
TOML
37 lines
1.8 KiB
TOML
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#--------------------------------------------------------
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#Client Party Settings
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#Type /party reload in-game to reload this configuration.
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#--------------------------------------------------------
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[party-ui]
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#End the potion effects on the client without the server packet
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#If true, the client won't wait for the server to send a potion effect packet to remove the potion effects from the UI.
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#If false, the potion effects will stay on the client until the server says the client no longer has it.
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endPotionEffects = true
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#Enables the Player Frame under specific conditions.
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#ON - Enables the Player Frame.
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#PARTY - Enables the Player Frame only when the player is in a party.
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#OFF - Disables the Player Frame.
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#Allowed Values: ON, PARTY, OFF
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playerRender = "OFF"
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#Renders armor toughness as text in paranthesis next to the armor value if it's not zero.
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toughnessRender = false
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#Makes all the models drawn on the party frame face forward if true.
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#Self model is drawn when the head element has Head Type at 1, or 2 for the entire party.
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forceModelRotation = false
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#Offset of the front-facing model if forceModelRotation is enabled.
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#Negative values make the model face right, while positive values make the model face left.
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#Range: -180 ~ 180
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rotationOffset = -20
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[mod-options]
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#This allows you to set the type of automatic syncing you'd like for GameStages support
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#When prompted from a party invite. Syncing only occurs if players allow it.
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#ALL - Prompt disabled, all game stages are synced. Only works if server allows it.
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#FUTURE - Prompt disabled, future game stages are synced. Only works if server allows it.
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#NONE - Prompt disabled, no game stages are synced at all.
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#PROMPT - A prompt asking for sync permission is sent each time you join a party.
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#Allowed Values: ALL, FUTURE, NONE
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defaultSync = "NONE"
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