IMC-Vocality/config/sedparties-client.toml
2025-04-09 22:50:07 -05:00

37 lines
1.8 KiB
TOML

#--------------------------------------------------------
#Client Party Settings
#Type /party reload in-game to reload this configuration.
#--------------------------------------------------------
[party-ui]
#End the potion effects on the client without the server packet
#If true, the client won't wait for the server to send a potion effect packet to remove the potion effects from the UI.
#If false, the potion effects will stay on the client until the server says the client no longer has it.
endPotionEffects = true
#Enables the Player Frame under specific conditions.
#ON - Enables the Player Frame.
#PARTY - Enables the Player Frame only when the player is in a party.
#OFF - Disables the Player Frame.
#Allowed Values: ON, PARTY, OFF
playerRender = "OFF"
#Renders armor toughness as text in paranthesis next to the armor value if it's not zero.
toughnessRender = false
#Makes all the models drawn on the party frame face forward if true.
#Self model is drawn when the head element has Head Type at 1, or 2 for the entire party.
forceModelRotation = false
#Offset of the front-facing model if forceModelRotation is enabled.
#Negative values make the model face right, while positive values make the model face left.
#Range: -180 ~ 180
rotationOffset = -20
[mod-options]
#This allows you to set the type of automatic syncing you'd like for GameStages support
#When prompted from a party invite. Syncing only occurs if players allow it.
#ALL - Prompt disabled, all game stages are synced. Only works if server allows it.
#FUTURE - Prompt disabled, future game stages are synced. Only works if server allows it.
#NONE - Prompt disabled, no game stages are synced at all.
#PROMPT - A prompt asking for sync permission is sent each time you join a party.
#Allowed Values: ALL, FUTURE, NONE
defaultSync = "NONE"