34 lines
1.4 KiB
TOML
34 lines
1.4 KiB
TOML
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[milestones]
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#Number of hearts you start out with.
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#Range: 0 ~ 1000
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baseHearts = 10
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#Number of hearts you gain for reaching a new milestone.
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#Range: 0 ~ 1000
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heartsPerMilestone = 1
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#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
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milestones = [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200]
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[filtering]
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#Foods in this list won't affect the player's health nor show up in the food book.
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blacklist = ["alexsmobs:sopa_de_macaco",
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"farmersdelight:fried_egg",
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"netherexp:hogham",
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"netherexp:cooked_hogham",
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"forbidden_arcanus:edelwood_bat_soup_bucket",
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"forbidden_arcanus:edelwood_beetroot_soup_bucket",
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"forbidden_arcanus:edelwood_mushroom_stew_bucket",
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"forbidden_arcanus:edelwood_suspicious_stew_bucket"]
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#When this list contains anything, the blacklist is ignored and instead only foods from here count.
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whitelist = []
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#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
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#Range: 0 ~ 1000
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minimumFoodValue = 6
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[miscellaneous]
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#Whether or not to reset the food list on death, effectively losing all bonus hearts.
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resetOnDeath = false
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#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
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limitProgressionToSurvival = false
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