IMC-Vocality/config/mowziesmobs-common.toml
2025-04-09 22:50:07 -05:00

744 lines
32 KiB
TOML

[tools_and_abilities]
#Cost in minutes of using the supernova ability.
#Range: > 0
supernova_cost = 60
[tools_and_abilities.suns_blessing]
#Duration in minutes of the Sun's Blessing effect.
#Range: > 0
suns_blessing_duration = 120
#Range: 0.0 ~ 1.7976931348623157E308
suns_blessing_attack_multiplier = 1.0
#Cost in minutes of using the solar beam ability.
#Range: > 0
solar_beam_cost = 5
[tools_and_abilities.wrought_helm]
#Set to true for the Wrought Helm to have limited durability.
breakable = false
[tools_and_abilities.wrought_helm.armor_config]
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
#Range: 0.0 ~ 1.7976931348623157E308
damage_reduction_multiplier = 1.0
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
#Range: 0.0 ~ 1.7976931348623157E308
toughness_multiplier = 1.0
[tools_and_abilities.axe_of_a_thousand_metals]
#Set to true for the Axe of a Thousand Metals to have limited durability.
breakable = false
[tools_and_abilities.axe_of_a_thousand_metals.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 9.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 0.8999999761581421
[tools_and_abilities.sol_visage]
#Set to true for the Sol Visage to have limited durability.
breakable = false
#Maximum number of Umvuthana followers a player can summon at once using the Sol Visage
#Range: 0 ~ 300
max_followers = 10
[tools_and_abilities.sol_visage.armor_config]
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
#Range: 0.0 ~ 1.7976931348623157E308
damage_reduction_multiplier = 1.0
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
#Range: 0.0 ~ 1.7976931348623157E308
toughness_multiplier = 1.0
[tools_and_abilities.ice_crystal]
#Multiply all damage done with the ice crystal by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
#Set to true for the ice crystal to have limited durability.
#Prevents regeneration in inventory.
breakable = false
#Ice crystal durability
#Range: > 1
durability = 600
#Freeze duration in ticks (applies to frostmaw too!)
#Range: > 1
freeze_duration = 50
[tools_and_abilities.umvuthana_mask]
[tools_and_abilities.umvuthana_mask.armor_config]
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
#Range: 0.0 ~ 1.7976931348623157E308
damage_reduction_multiplier = 1.0
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
#Range: 0.0 ~ 1.7976931348623157E308
toughness_multiplier = 1.0
[tools_and_abilities.spear]
[tools_and_abilities.spear.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 5.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 1.600000023841858
[tools_and_abilities.naga_fang_dagger]
#Duration in ticks of the poison effect (20 ticks = 1 second).
#Range: > 0
poison_duration = 40
#Damage multiplier when attacking from behind
#Range: 0.0 ~ 1.7976931348623157E308
backstab_damage_mult = 2.0
[tools_and_abilities.naga_fang_dagger.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 3.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 2.0
[tools_and_abilities.blowgun]
#Duration in ticks of the poison effect (20 ticks = 1 second).
#Range: > 0
poison_duration = 40
#Multiply all damage done with the blowgun/darts by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 1.0
[tools_and_abilities.geomancerArmor]
[tools_and_abilities.geomancerArmor.armor_config]
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
#Range: 0.0 ~ 1.7976931348623157E308
damage_reduction_multiplier = 1.0
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
#Range: 0.0 ~ 1.7976931348623157E308
toughness_multiplier = 1.0
[tools_and_abilities.earthrend_gauntlet]
#Multiply all damage done with the Earthrend Gauntlet by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
#Set to true for the Earthrend Gauntlet to have limited durability.
#Prevents regeneration in inventory.
breakable = false
#Earthrend Gauntlet durability
#Range: > 1
durability = 400
#Set to false to disable the Earthrend Gauntlet's tunneling ability.
enable_tunneling = true
[tools_and_abilities.earthrend_gauntlet.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 6.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 1.2000000476837158
[tools_and_abilities.sculptor_staff]
#Multiply all damage done with the Sculptor Staff by this amount.
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[tools_and_abilities.sculptor_staff.tool_config]
#Tool attack damage
#Range: 0.0 ~ 1.7976931348623157E308
attack_damage = 3.0
#Tool attack speed
#Range: 0.0 ~ 1.7976931348623157E308
attack_speed = 1.0
[mobs]
[mobs.frostmaw]
#Disable/enable Frostmaw's boss health bar
has_boss_bar = true
#Disable/enable frostmaws healing while asleep
heals_out_of_battle = true
#Allow players to steal frostmaws' ice crystals (only using specific means!)
stealable_ice_crystal = true
#Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn = true
[mobs.frostmaw.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["forge:is_snowy,!minecraft:is_ocean,!minecraft:is_river,!minecraft:is_beach,!minecraft:is_forest,!minecraft:is_taiga"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for spawning structure/mob with world generation
[mobs.frostmaw.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance = 25
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation = 8
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max = 100.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min = 50.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
[mobs.frostmaw.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 2.5
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 2.3
[mobs.umvuthi]
#Disable/enable Umvuthi's boss health bar
has_boss_bar = true
#Disable/enable Umvuthi healing while not in combat
heals_out_of_battle = true
#Which item Umvuthi desires in exchange for the Sun's Blessing
trade_which_item = "minecraft:gold_block"
#How many of the item Umvuthi desires in exchange for the Sun's Blessing
#Range: 0 ~ 64
trade_how_many = 7
#Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn = true
#Generation controls for Umvuthana Groves
[mobs.umvuthi.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_savanna"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for spawning structure/mob with world generation
[mobs.umvuthi.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance = 25
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation = 8
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max = 100.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min = 50.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
[mobs.umvuthi.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.ferrous_wroughtnaut]
#Disable/enable Ferrous Wroughtnaut's boss health bar
has_boss_bar = true
#Disable/enable Ferrous Wroughtnaut healing while not active
heals_out_of_battle = true
#Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)
reset_health_when_respawn = true
[mobs.ferrous_wroughtnaut.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["!minecraft:is_ocean"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for spawning structure/mob with world generation
[mobs.ferrous_wroughtnaut.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance = 15
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation = 5
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max = 50.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min = 20.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures = []
[mobs.ferrous_wroughtnaut.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.5
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.5
[mobs.sculptor]
#Disable/enable the Sculptor healing while not in combat
heals_out_of_battle = true
#How tall (in blocks) the Sculptor's test will be
#Range: 1 ~ 500
test_height = 60
#The time limit (in seconds) for completing the Sculptor's test
#Range: 1 ~ 36000
test_time_limit = 400
#Disable/enable the Sculptor's boss health bar
has_boss_bar = true
#Which item the Sculptor desires in exchange for a chance to try his challenge
trade_which_item = "mowziesmobs:bluff_rod"
#How many of the item the Sculptor desires in exchange for a chance to try his challenge
#Range: 0 ~ 64
trade_how_many = 1
#Set to true for the Sculptor to disappear after a player beats the test and claims the reward.
disappear_after_reward = true
[mobs.sculptor.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_mountain"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for spawning structure/mob with world generation
[mobs.sculptor.generation_config]
#Smaller number causes more generation, -1 to disable generation
#Maximum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_distance = 25
#Smaller number causes more generation, -1 to disable generation
#Minimum number of chunks between placements of this mob/structure.
#NO LONGER USED! USE DATAPACK INSTEAD
#Range: > -1
generation_separation = 8
#Maximum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_max = 200.0
#Minimum height for generation placement. -65 to ignore
#Range: -65.0 ~ 256.0
height_min = 120.0
#Names of structures this mob/structure will avoid when generating.
#NO LONGER USED! USE DATAPACK INSTEAD
avoid_structures = []
[mobs.sculptor.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.grottol]
[mobs.grottol.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["!forge:is_mushroom"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.grottol.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 2
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 1
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:base_stone_overworld"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = 16
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = -65
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = true
#Names of structures this mob will avoid spawning near.
avoid_structures = []
[mobs.grottol.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.lantern]
[mobs.lantern.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.lantern.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 5
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 2
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 4
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:valid_spawn", "minecraft:leaves", "minecraft:logs"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = 60
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = false
#Names of structures this mob will avoid spawning near.
avoid_structures = []
[mobs.lantern.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.umvuthana]
#Controls spawning for Umvuthana hunting groups
#Group size controls how many raptors spawn, not followers
#See Umvuthi config for grove structure controls
[mobs.umvuthana.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_savanna"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.umvuthana.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 5
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 1
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:valid_spawn", "minecraft:sand"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = 60
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = false
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = false
#Names of structures this mob will avoid spawning near.
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"]
[mobs.umvuthana.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.naga]
[mobs.naga.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_beach,minecraft:is_mountain", "minecraft:is_beach,minecraft:is_hill"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = ["minecraft:stony_shore"]
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.naga.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 10
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 3
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = []
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = 70
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = true
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = false
#Names of structures this mob will avoid spawning near.
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
[mobs.naga.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.foliaath]
[mobs.foliaath.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = ["minecraft:is_jungle"]
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.foliaath.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 70
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 1
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 4
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = ["minecraft:valid_spawn", "minecraft:leaves", "minecraft:logs"]
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = 60
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = false
#Names of structures this mob will avoid spawning near.
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
[mobs.foliaath.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.0
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.0
[mobs.bluff]
[mobs.bluff.biome_config]
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
#Each entry is a combination of allowed biome tags or biome names.
#Separate types with commas to require biomes to have all tags in an entry
#Put a '!' before a biome tag to mean NOT that tag
#A blank entry means all biomes. No entries means no biomes.
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
#'!minecraft:is_mountain' would mean all non-mountain biomes
biome_tags = []
#Allow spawns in these biomes regardless of the biome tag settings
biome_whitelist = []
#Prevent spawns in these biomes regardless of the biome tag settings
biome_blacklist = []
#Controls for vanilla-style mob spawning
[mobs.bluff.spawn_config]
#Smaller number causes less spawning, 0 to disable spawning
#Range: > 0
spawn_rate = 10
#Minimum number of mobs that appear in a spawn group
#Range: > 1
min_group_size = 2
#Maximum number of mobs that appear in a spawn group
#Range: > 1
max_group_size = 3
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
#Range: 0.0 ~ 1.0
extra_rarity = 1.0
#Names of dimensions this mob can spawn in
dimensions = ["minecraft:overworld"]
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
allowed_blocks = []
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
allowed_block_tags = []
#Maximum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_max = -65
#Minimum height for this spawn. -65 to ignore.
#Range: -65 ~ 256
height_min = -65
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
needs_darkness = true
#Set to true to only spawn mob if it can see the sky.
needs_see_sky = false
#Set to true to only spawn mob if it can't see the sky.
needs_cant_see_sky = true
#Names of structures this mob will avoid spawning near.
avoid_structures = []
[mobs.bluff.combat_config]
#Scale mob health by this value
#Range: 0.0 ~ 1.7976931348623157E308
health_multiplier = 1.5
#Scale mob attack damage by this value
#Range: 0.0 ~ 1.7976931348623157E308
attack_multiplier = 1.5