744 lines
32 KiB
TOML
744 lines
32 KiB
TOML
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[tools_and_abilities]
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#Cost in minutes of using the supernova ability.
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#Range: > 0
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supernova_cost = 60
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[tools_and_abilities.suns_blessing]
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#Duration in minutes of the Sun's Blessing effect.
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#Range: > 0
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suns_blessing_duration = 120
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#Range: 0.0 ~ 1.7976931348623157E308
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suns_blessing_attack_multiplier = 1.0
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#Cost in minutes of using the solar beam ability.
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#Range: > 0
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solar_beam_cost = 5
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[tools_and_abilities.wrought_helm]
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#Set to true for the Wrought Helm to have limited durability.
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breakable = false
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[tools_and_abilities.wrought_helm.armor_config]
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#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
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#Range: 0.0 ~ 1.7976931348623157E308
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damage_reduction_multiplier = 1.0
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#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
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#Range: 0.0 ~ 1.7976931348623157E308
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toughness_multiplier = 1.0
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[tools_and_abilities.axe_of_a_thousand_metals]
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#Set to true for the Axe of a Thousand Metals to have limited durability.
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breakable = false
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[tools_and_abilities.axe_of_a_thousand_metals.tool_config]
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#Tool attack damage
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_damage = 9.0
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#Tool attack speed
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_speed = 0.8999999761581421
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[tools_and_abilities.sol_visage]
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#Set to true for the Sol Visage to have limited durability.
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breakable = false
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#Maximum number of Umvuthana followers a player can summon at once using the Sol Visage
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#Range: 0 ~ 300
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max_followers = 10
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[tools_and_abilities.sol_visage.armor_config]
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#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
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#Range: 0.0 ~ 1.7976931348623157E308
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damage_reduction_multiplier = 1.0
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#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
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#Range: 0.0 ~ 1.7976931348623157E308
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toughness_multiplier = 1.0
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[tools_and_abilities.ice_crystal]
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#Multiply all damage done with the ice crystal by this amount.
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_multiplier = 1.0
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#Set to true for the ice crystal to have limited durability.
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#Prevents regeneration in inventory.
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breakable = false
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#Ice crystal durability
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#Range: > 1
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durability = 600
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#Freeze duration in ticks (applies to frostmaw too!)
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#Range: > 1
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freeze_duration = 50
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[tools_and_abilities.umvuthana_mask]
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[tools_and_abilities.umvuthana_mask.armor_config]
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#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
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#Range: 0.0 ~ 1.7976931348623157E308
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damage_reduction_multiplier = 1.0
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#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
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#Range: 0.0 ~ 1.7976931348623157E308
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toughness_multiplier = 1.0
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[tools_and_abilities.spear]
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[tools_and_abilities.spear.tool_config]
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#Tool attack damage
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_damage = 5.0
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#Tool attack speed
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_speed = 1.600000023841858
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[tools_and_abilities.naga_fang_dagger]
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#Duration in ticks of the poison effect (20 ticks = 1 second).
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#Range: > 0
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poison_duration = 40
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#Damage multiplier when attacking from behind
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#Range: 0.0 ~ 1.7976931348623157E308
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backstab_damage_mult = 2.0
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[tools_and_abilities.naga_fang_dagger.tool_config]
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#Tool attack damage
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_damage = 3.0
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#Tool attack speed
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_speed = 2.0
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[tools_and_abilities.blowgun]
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#Duration in ticks of the poison effect (20 ticks = 1 second).
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#Range: > 0
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poison_duration = 40
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#Multiply all damage done with the blowgun/darts by this amount.
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_damage = 1.0
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[tools_and_abilities.geomancerArmor]
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[tools_and_abilities.geomancerArmor.armor_config]
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#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
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#Range: 0.0 ~ 1.7976931348623157E308
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damage_reduction_multiplier = 1.0
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#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
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#Range: 0.0 ~ 1.7976931348623157E308
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toughness_multiplier = 1.0
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[tools_and_abilities.earthrend_gauntlet]
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#Multiply all damage done with the Earthrend Gauntlet by this amount.
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_multiplier = 1.0
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#Set to true for the Earthrend Gauntlet to have limited durability.
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#Prevents regeneration in inventory.
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breakable = false
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#Earthrend Gauntlet durability
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#Range: > 1
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durability = 400
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#Set to false to disable the Earthrend Gauntlet's tunneling ability.
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enable_tunneling = true
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[tools_and_abilities.earthrend_gauntlet.tool_config]
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#Tool attack damage
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_damage = 6.0
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#Tool attack speed
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_speed = 1.2000000476837158
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[tools_and_abilities.sculptor_staff]
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#Multiply all damage done with the Sculptor Staff by this amount.
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_multiplier = 1.0
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[tools_and_abilities.sculptor_staff.tool_config]
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#Tool attack damage
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_damage = 3.0
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#Tool attack speed
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_speed = 1.0
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[mobs]
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[mobs.frostmaw]
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#Disable/enable Frostmaw's boss health bar
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has_boss_bar = true
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#Disable/enable frostmaws healing while asleep
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heals_out_of_battle = true
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#Allow players to steal frostmaws' ice crystals (only using specific means!)
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stealable_ice_crystal = true
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#Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)
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reset_health_when_respawn = true
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[mobs.frostmaw.biome_config]
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#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
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#Each entry is a combination of allowed biome tags or biome names.
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#Separate types with commas to require biomes to have all tags in an entry
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#Put a '!' before a biome tag to mean NOT that tag
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#A blank entry means all biomes. No entries means no biomes.
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#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
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#'!minecraft:is_mountain' would mean all non-mountain biomes
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biome_tags = ["forge:is_snowy,!minecraft:is_ocean,!minecraft:is_river,!minecraft:is_beach,!minecraft:is_forest,!minecraft:is_taiga"]
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#Allow spawns in these biomes regardless of the biome tag settings
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biome_whitelist = []
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#Prevent spawns in these biomes regardless of the biome tag settings
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biome_blacklist = []
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#Controls for spawning structure/mob with world generation
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[mobs.frostmaw.generation_config]
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#Smaller number causes more generation, -1 to disable generation
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#Maximum number of chunks between placements of this mob/structure.
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#NO LONGER USED! USE DATAPACK INSTEAD
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#Range: > -1
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generation_distance = 25
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#Smaller number causes more generation, -1 to disable generation
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#Minimum number of chunks between placements of this mob/structure.
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#NO LONGER USED! USE DATAPACK INSTEAD
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#Range: > -1
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generation_separation = 8
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#Maximum height for generation placement. -65 to ignore
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#Range: -65.0 ~ 256.0
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height_max = 100.0
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#Minimum height for generation placement. -65 to ignore
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#Range: -65.0 ~ 256.0
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height_min = 50.0
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#Names of structures this mob/structure will avoid when generating.
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#NO LONGER USED! USE DATAPACK INSTEAD
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avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
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[mobs.frostmaw.combat_config]
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#Scale mob health by this value
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#Range: 0.0 ~ 1.7976931348623157E308
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health_multiplier = 2.5
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#Scale mob attack damage by this value
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_multiplier = 2.3
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[mobs.umvuthi]
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#Disable/enable Umvuthi's boss health bar
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has_boss_bar = true
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#Disable/enable Umvuthi healing while not in combat
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heals_out_of_battle = true
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#Which item Umvuthi desires in exchange for the Sun's Blessing
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trade_which_item = "minecraft:gold_block"
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#How many of the item Umvuthi desires in exchange for the Sun's Blessing
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#Range: 0 ~ 64
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trade_how_many = 7
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#Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)
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reset_health_when_respawn = true
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#Generation controls for Umvuthana Groves
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[mobs.umvuthi.biome_config]
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#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
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#Each entry is a combination of allowed biome tags or biome names.
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#Separate types with commas to require biomes to have all tags in an entry
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#Put a '!' before a biome tag to mean NOT that tag
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#A blank entry means all biomes. No entries means no biomes.
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#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
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#'!minecraft:is_mountain' would mean all non-mountain biomes
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biome_tags = ["minecraft:is_savanna"]
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#Allow spawns in these biomes regardless of the biome tag settings
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biome_whitelist = []
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#Prevent spawns in these biomes regardless of the biome tag settings
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biome_blacklist = []
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#Controls for spawning structure/mob with world generation
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[mobs.umvuthi.generation_config]
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#Smaller number causes more generation, -1 to disable generation
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#Maximum number of chunks between placements of this mob/structure.
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#NO LONGER USED! USE DATAPACK INSTEAD
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#Range: > -1
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generation_distance = 25
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#Smaller number causes more generation, -1 to disable generation
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#Minimum number of chunks between placements of this mob/structure.
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#NO LONGER USED! USE DATAPACK INSTEAD
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#Range: > -1
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generation_separation = 8
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#Maximum height for generation placement. -65 to ignore
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#Range: -65.0 ~ 256.0
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height_max = 100.0
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#Minimum height for generation placement. -65 to ignore
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#Range: -65.0 ~ 256.0
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height_min = 50.0
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#Names of structures this mob/structure will avoid when generating.
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#NO LONGER USED! USE DATAPACK INSTEAD
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avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
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[mobs.umvuthi.combat_config]
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#Scale mob health by this value
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#Range: 0.0 ~ 1.7976931348623157E308
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health_multiplier = 1.0
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#Scale mob attack damage by this value
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_multiplier = 1.0
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[mobs.ferrous_wroughtnaut]
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#Disable/enable Ferrous Wroughtnaut's boss health bar
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has_boss_bar = true
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#Disable/enable Ferrous Wroughtnaut healing while not active
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heals_out_of_battle = true
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#Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)
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reset_health_when_respawn = true
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[mobs.ferrous_wroughtnaut.biome_config]
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#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
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#Each entry is a combination of allowed biome tags or biome names.
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#Separate types with commas to require biomes to have all tags in an entry
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#Put a '!' before a biome tag to mean NOT that tag
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#A blank entry means all biomes. No entries means no biomes.
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#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
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#'!minecraft:is_mountain' would mean all non-mountain biomes
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biome_tags = ["!minecraft:is_ocean"]
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#Allow spawns in these biomes regardless of the biome tag settings
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biome_whitelist = []
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#Prevent spawns in these biomes regardless of the biome tag settings
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biome_blacklist = []
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#Controls for spawning structure/mob with world generation
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[mobs.ferrous_wroughtnaut.generation_config]
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#Smaller number causes more generation, -1 to disable generation
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#Maximum number of chunks between placements of this mob/structure.
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#NO LONGER USED! USE DATAPACK INSTEAD
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#Range: > -1
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generation_distance = 15
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#Smaller number causes more generation, -1 to disable generation
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#Minimum number of chunks between placements of this mob/structure.
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#NO LONGER USED! USE DATAPACK INSTEAD
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#Range: > -1
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generation_separation = 5
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#Maximum height for generation placement. -65 to ignore
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#Range: -65.0 ~ 256.0
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height_max = 50.0
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#Minimum height for generation placement. -65 to ignore
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#Range: -65.0 ~ 256.0
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height_min = 20.0
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#Names of structures this mob/structure will avoid when generating.
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#NO LONGER USED! USE DATAPACK INSTEAD
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avoid_structures = []
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[mobs.ferrous_wroughtnaut.combat_config]
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#Scale mob health by this value
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#Range: 0.0 ~ 1.7976931348623157E308
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health_multiplier = 1.5
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#Scale mob attack damage by this value
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_multiplier = 1.5
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[mobs.sculptor]
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#Disable/enable the Sculptor healing while not in combat
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heals_out_of_battle = true
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#How tall (in blocks) the Sculptor's test will be
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#Range: 1 ~ 500
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test_height = 60
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#The time limit (in seconds) for completing the Sculptor's test
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#Range: 1 ~ 36000
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test_time_limit = 400
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#Disable/enable the Sculptor's boss health bar
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has_boss_bar = true
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#Which item the Sculptor desires in exchange for a chance to try his challenge
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trade_which_item = "mowziesmobs:bluff_rod"
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#How many of the item the Sculptor desires in exchange for a chance to try his challenge
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#Range: 0 ~ 64
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trade_how_many = 1
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#Set to true for the Sculptor to disappear after a player beats the test and claims the reward.
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disappear_after_reward = true
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[mobs.sculptor.biome_config]
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#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
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#Each entry is a combination of allowed biome tags or biome names.
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#Separate types with commas to require biomes to have all tags in an entry
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#Put a '!' before a biome tag to mean NOT that tag
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#A blank entry means all biomes. No entries means no biomes.
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#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
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#'!minecraft:is_mountain' would mean all non-mountain biomes
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biome_tags = ["minecraft:is_mountain"]
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#Allow spawns in these biomes regardless of the biome tag settings
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biome_whitelist = []
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#Prevent spawns in these biomes regardless of the biome tag settings
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biome_blacklist = []
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#Controls for spawning structure/mob with world generation
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[mobs.sculptor.generation_config]
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#Smaller number causes more generation, -1 to disable generation
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#Maximum number of chunks between placements of this mob/structure.
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#NO LONGER USED! USE DATAPACK INSTEAD
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#Range: > -1
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generation_distance = 25
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#Smaller number causes more generation, -1 to disable generation
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#Minimum number of chunks between placements of this mob/structure.
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#NO LONGER USED! USE DATAPACK INSTEAD
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#Range: > -1
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generation_separation = 8
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#Maximum height for generation placement. -65 to ignore
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#Range: -65.0 ~ 256.0
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height_max = 200.0
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#Minimum height for generation placement. -65 to ignore
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#Range: -65.0 ~ 256.0
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height_min = 120.0
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#Names of structures this mob/structure will avoid when generating.
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#NO LONGER USED! USE DATAPACK INSTEAD
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avoid_structures = []
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[mobs.sculptor.combat_config]
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#Scale mob health by this value
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#Range: 0.0 ~ 1.7976931348623157E308
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health_multiplier = 1.0
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#Scale mob attack damage by this value
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_multiplier = 1.0
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[mobs.grottol]
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[mobs.grottol.biome_config]
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#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
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#Each entry is a combination of allowed biome tags or biome names.
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#Separate types with commas to require biomes to have all tags in an entry
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#Put a '!' before a biome tag to mean NOT that tag
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#A blank entry means all biomes. No entries means no biomes.
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#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
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#'!minecraft:is_mountain' would mean all non-mountain biomes
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biome_tags = ["!forge:is_mushroom"]
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#Allow spawns in these biomes regardless of the biome tag settings
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biome_whitelist = []
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#Prevent spawns in these biomes regardless of the biome tag settings
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biome_blacklist = []
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#Controls for vanilla-style mob spawning
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[mobs.grottol.spawn_config]
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#Smaller number causes less spawning, 0 to disable spawning
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#Range: > 0
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spawn_rate = 2
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#Minimum number of mobs that appear in a spawn group
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#Range: > 1
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min_group_size = 1
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#Maximum number of mobs that appear in a spawn group
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#Range: > 1
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max_group_size = 1
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#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
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#Range: 0.0 ~ 1.0
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extra_rarity = 1.0
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#Names of dimensions this mob can spawn in
|
|
dimensions = ["minecraft:overworld"]
|
|
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
|
allowed_blocks = []
|
|
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
|
allowed_block_tags = ["minecraft:base_stone_overworld"]
|
|
#Maximum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_max = 16
|
|
#Minimum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_min = -65
|
|
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
|
needs_darkness = true
|
|
#Set to true to only spawn mob if it can see the sky.
|
|
needs_see_sky = false
|
|
#Set to true to only spawn mob if it can't see the sky.
|
|
needs_cant_see_sky = true
|
|
#Names of structures this mob will avoid spawning near.
|
|
avoid_structures = []
|
|
|
|
[mobs.grottol.combat_config]
|
|
#Scale mob health by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
health_multiplier = 1.0
|
|
#Scale mob attack damage by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
attack_multiplier = 1.0
|
|
|
|
[mobs.lantern]
|
|
|
|
[mobs.lantern.biome_config]
|
|
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
|
#Each entry is a combination of allowed biome tags or biome names.
|
|
#Separate types with commas to require biomes to have all tags in an entry
|
|
#Put a '!' before a biome tag to mean NOT that tag
|
|
#A blank entry means all biomes. No entries means no biomes.
|
|
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
|
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
|
biome_tags = ["minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy"]
|
|
#Allow spawns in these biomes regardless of the biome tag settings
|
|
biome_whitelist = []
|
|
#Prevent spawns in these biomes regardless of the biome tag settings
|
|
biome_blacklist = []
|
|
|
|
#Controls for vanilla-style mob spawning
|
|
[mobs.lantern.spawn_config]
|
|
#Smaller number causes less spawning, 0 to disable spawning
|
|
#Range: > 0
|
|
spawn_rate = 5
|
|
#Minimum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
min_group_size = 2
|
|
#Maximum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
max_group_size = 4
|
|
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
|
#Range: 0.0 ~ 1.0
|
|
extra_rarity = 1.0
|
|
#Names of dimensions this mob can spawn in
|
|
dimensions = ["minecraft:overworld"]
|
|
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
|
allowed_blocks = []
|
|
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
|
allowed_block_tags = ["minecraft:valid_spawn", "minecraft:leaves", "minecraft:logs"]
|
|
#Maximum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_max = -65
|
|
#Minimum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_min = 60
|
|
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
|
needs_darkness = true
|
|
#Set to true to only spawn mob if it can see the sky.
|
|
needs_see_sky = false
|
|
#Set to true to only spawn mob if it can't see the sky.
|
|
needs_cant_see_sky = false
|
|
#Names of structures this mob will avoid spawning near.
|
|
avoid_structures = []
|
|
|
|
[mobs.lantern.combat_config]
|
|
#Scale mob health by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
health_multiplier = 1.0
|
|
#Scale mob attack damage by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
attack_multiplier = 1.0
|
|
|
|
[mobs.umvuthana]
|
|
|
|
#Controls spawning for Umvuthana hunting groups
|
|
#Group size controls how many raptors spawn, not followers
|
|
#See Umvuthi config for grove structure controls
|
|
[mobs.umvuthana.biome_config]
|
|
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
|
#Each entry is a combination of allowed biome tags or biome names.
|
|
#Separate types with commas to require biomes to have all tags in an entry
|
|
#Put a '!' before a biome tag to mean NOT that tag
|
|
#A blank entry means all biomes. No entries means no biomes.
|
|
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
|
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
|
biome_tags = ["minecraft:is_savanna"]
|
|
#Allow spawns in these biomes regardless of the biome tag settings
|
|
biome_whitelist = []
|
|
#Prevent spawns in these biomes regardless of the biome tag settings
|
|
biome_blacklist = []
|
|
|
|
#Controls for vanilla-style mob spawning
|
|
[mobs.umvuthana.spawn_config]
|
|
#Smaller number causes less spawning, 0 to disable spawning
|
|
#Range: > 0
|
|
spawn_rate = 5
|
|
#Minimum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
min_group_size = 1
|
|
#Maximum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
max_group_size = 1
|
|
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
|
#Range: 0.0 ~ 1.0
|
|
extra_rarity = 1.0
|
|
#Names of dimensions this mob can spawn in
|
|
dimensions = ["minecraft:overworld"]
|
|
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
|
allowed_blocks = []
|
|
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
|
allowed_block_tags = ["minecraft:valid_spawn", "minecraft:sand"]
|
|
#Maximum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_max = -65
|
|
#Minimum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_min = 60
|
|
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
|
needs_darkness = false
|
|
#Set to true to only spawn mob if it can see the sky.
|
|
needs_see_sky = false
|
|
#Set to true to only spawn mob if it can't see the sky.
|
|
needs_cant_see_sky = false
|
|
#Names of structures this mob will avoid spawning near.
|
|
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"]
|
|
|
|
[mobs.umvuthana.combat_config]
|
|
#Scale mob health by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
health_multiplier = 1.0
|
|
#Scale mob attack damage by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
attack_multiplier = 1.0
|
|
|
|
[mobs.naga]
|
|
|
|
[mobs.naga.biome_config]
|
|
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
|
#Each entry is a combination of allowed biome tags or biome names.
|
|
#Separate types with commas to require biomes to have all tags in an entry
|
|
#Put a '!' before a biome tag to mean NOT that tag
|
|
#A blank entry means all biomes. No entries means no biomes.
|
|
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
|
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
|
biome_tags = ["minecraft:is_beach,minecraft:is_mountain", "minecraft:is_beach,minecraft:is_hill"]
|
|
#Allow spawns in these biomes regardless of the biome tag settings
|
|
biome_whitelist = ["minecraft:stony_shore"]
|
|
#Prevent spawns in these biomes regardless of the biome tag settings
|
|
biome_blacklist = []
|
|
|
|
#Controls for vanilla-style mob spawning
|
|
[mobs.naga.spawn_config]
|
|
#Smaller number causes less spawning, 0 to disable spawning
|
|
#Range: > 0
|
|
spawn_rate = 10
|
|
#Minimum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
min_group_size = 1
|
|
#Maximum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
max_group_size = 3
|
|
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
|
#Range: 0.0 ~ 1.0
|
|
extra_rarity = 1.0
|
|
#Names of dimensions this mob can spawn in
|
|
dimensions = ["minecraft:overworld"]
|
|
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
|
allowed_blocks = []
|
|
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
|
allowed_block_tags = []
|
|
#Maximum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_max = -65
|
|
#Minimum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_min = 70
|
|
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
|
needs_darkness = true
|
|
#Set to true to only spawn mob if it can see the sky.
|
|
needs_see_sky = true
|
|
#Set to true to only spawn mob if it can't see the sky.
|
|
needs_cant_see_sky = false
|
|
#Names of structures this mob will avoid spawning near.
|
|
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
|
|
|
[mobs.naga.combat_config]
|
|
#Scale mob health by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
health_multiplier = 1.0
|
|
#Scale mob attack damage by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
attack_multiplier = 1.0
|
|
|
|
[mobs.foliaath]
|
|
|
|
[mobs.foliaath.biome_config]
|
|
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
|
#Each entry is a combination of allowed biome tags or biome names.
|
|
#Separate types with commas to require biomes to have all tags in an entry
|
|
#Put a '!' before a biome tag to mean NOT that tag
|
|
#A blank entry means all biomes. No entries means no biomes.
|
|
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
|
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
|
biome_tags = ["minecraft:is_jungle"]
|
|
#Allow spawns in these biomes regardless of the biome tag settings
|
|
biome_whitelist = []
|
|
#Prevent spawns in these biomes regardless of the biome tag settings
|
|
biome_blacklist = []
|
|
|
|
#Controls for vanilla-style mob spawning
|
|
[mobs.foliaath.spawn_config]
|
|
#Smaller number causes less spawning, 0 to disable spawning
|
|
#Range: > 0
|
|
spawn_rate = 70
|
|
#Minimum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
min_group_size = 1
|
|
#Maximum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
max_group_size = 4
|
|
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
|
#Range: 0.0 ~ 1.0
|
|
extra_rarity = 1.0
|
|
#Names of dimensions this mob can spawn in
|
|
dimensions = ["minecraft:overworld"]
|
|
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
|
allowed_blocks = []
|
|
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
|
allowed_block_tags = ["minecraft:valid_spawn", "minecraft:leaves", "minecraft:logs"]
|
|
#Maximum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_max = -65
|
|
#Minimum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_min = 60
|
|
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
|
needs_darkness = true
|
|
#Set to true to only spawn mob if it can see the sky.
|
|
needs_see_sky = false
|
|
#Set to true to only spawn mob if it can't see the sky.
|
|
needs_cant_see_sky = false
|
|
#Names of structures this mob will avoid spawning near.
|
|
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
|
|
|
[mobs.foliaath.combat_config]
|
|
#Scale mob health by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
health_multiplier = 1.0
|
|
#Scale mob attack damage by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
attack_multiplier = 1.0
|
|
|
|
[mobs.bluff]
|
|
|
|
[mobs.bluff.biome_config]
|
|
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
|
#Each entry is a combination of allowed biome tags or biome names.
|
|
#Separate types with commas to require biomes to have all tags in an entry
|
|
#Put a '!' before a biome tag to mean NOT that tag
|
|
#A blank entry means all biomes. No entries means no biomes.
|
|
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
|
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
|
biome_tags = []
|
|
#Allow spawns in these biomes regardless of the biome tag settings
|
|
biome_whitelist = []
|
|
#Prevent spawns in these biomes regardless of the biome tag settings
|
|
biome_blacklist = []
|
|
|
|
#Controls for vanilla-style mob spawning
|
|
[mobs.bluff.spawn_config]
|
|
#Smaller number causes less spawning, 0 to disable spawning
|
|
#Range: > 0
|
|
spawn_rate = 10
|
|
#Minimum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
min_group_size = 2
|
|
#Maximum number of mobs that appear in a spawn group
|
|
#Range: > 1
|
|
max_group_size = 3
|
|
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
|
#Range: 0.0 ~ 1.0
|
|
extra_rarity = 1.0
|
|
#Names of dimensions this mob can spawn in
|
|
dimensions = ["minecraft:overworld"]
|
|
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
|
allowed_blocks = []
|
|
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
|
allowed_block_tags = []
|
|
#Maximum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_max = -65
|
|
#Minimum height for this spawn. -65 to ignore.
|
|
#Range: -65 ~ 256
|
|
height_min = -65
|
|
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
|
needs_darkness = true
|
|
#Set to true to only spawn mob if it can see the sky.
|
|
needs_see_sky = false
|
|
#Set to true to only spawn mob if it can't see the sky.
|
|
needs_cant_see_sky = true
|
|
#Names of structures this mob will avoid spawning near.
|
|
avoid_structures = []
|
|
|
|
[mobs.bluff.combat_config]
|
|
#Scale mob health by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
health_multiplier = 1.5
|
|
#Scale mob attack damage by this value
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
attack_multiplier = 1.5
|
|
|