31 lines
1.1 KiB
TOML
31 lines
1.1 KiB
TOML
#Specifies if the landing phase should have a much higher chance to be skipped. Makes the fight quicker by avoiding long dull periods where the Ender Dragon is flying for a long time, before it perches.
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#Default: true
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skipLandingPhase = true
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#Specifies if the crash phase should cause blocks to be flung.
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#Default: true
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crashPhaseDestroysBlocks = true
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#Specifies the max amount of baby ender dragons the Ender Dragon can spawn during its hatching (dive bomb) phase.
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#Default: 4
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#Range: 1 ~ 16
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maxBabyEnderDragons = 4
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#Specifies the amount of special attacks, plus the amount of remaining end crystals, the dragon must do until it can potentially perch.
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#Default: 4
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#Range: 1 ~ 16
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attacksUntilPerch = 4
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#Enaled Custom Phases
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[enabled_custom_phases]
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#Specifies if this custom dragon phase should be enabled or not
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#Requires restart.
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#Default: true
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enableSnatchPlayer = true
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#Specifies if this custom dragon phase should be enabled or not
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#Requires restart.
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#Default: true
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enableCrashPlayer = true
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#Specifies if this custom dragon phase should be enabled or not
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#Requires restart.
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#Default: true
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enableDiveBombPlayer = true
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