41 lines
1.4 KiB
TOML
41 lines
1.4 KiB
TOML
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[scarecrow]
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#Equip a dummy with a pumpkin to make hit act as a scarecrow
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#All animal entities will be scared. add here additional ones that are not included
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mobs_whitelist = [""]
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#Animal entities that will not be scared
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mobs_blacklist = [""]
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#Scaring radius
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#Range: 0 ~ 100
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scare_radius = 12
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[general]
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#Does dps message update dynamically or will it only appear after each parse?
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#Allowed Values: DYNAMIC, STATIC, OFF
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DPS_mode = "DYNAMIC"
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#Enable this to prevent your equipment from getting damaged when attacking the dummy
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disable_equipment_damage = true
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#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
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#Range: 20 ~ 1000
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maximum_out_of_combat_interval = 120
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#Makes monsters target a dummy that is wearing a player head
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dummy_decoy = false
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#Makes dummy drop xp when hit. Training yay! Depends on damage done
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#Range: 0.0 ~ 100.0
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xp_per_damage_on_hit = 0.0
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#Color of the boss health bar
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#Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
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boss_health_color = "YELLOW"
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#Health of the dummy when in boss moe (wearing a banner)
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#Range: 1 ~ 1000
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boss_health = 200
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[mobs_damage_numbers]
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#Show damage taken form
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#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
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damage_mode = "NONE"
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#Show healing taken for
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#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
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healing_mode = "NONE"
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