IMC-Vocality/config/dummmmmmy-common.toml
2025-04-09 22:50:07 -05:00

41 lines
1.4 KiB
TOML

[scarecrow]
#Equip a dummy with a pumpkin to make hit act as a scarecrow
#All animal entities will be scared. add here additional ones that are not included
mobs_whitelist = [""]
#Animal entities that will not be scared
mobs_blacklist = [""]
#Scaring radius
#Range: 0 ~ 100
scare_radius = 12
[general]
#Does dps message update dynamically or will it only appear after each parse?
#Allowed Values: DYNAMIC, STATIC, OFF
DPS_mode = "DYNAMIC"
#Enable this to prevent your equipment from getting damaged when attacking the dummy
disable_equipment_damage = true
#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
#Range: 20 ~ 1000
maximum_out_of_combat_interval = 120
#Makes monsters target a dummy that is wearing a player head
dummy_decoy = false
#Makes dummy drop xp when hit. Training yay! Depends on damage done
#Range: 0.0 ~ 100.0
xp_per_damage_on_hit = 0.0
#Color of the boss health bar
#Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
boss_health_color = "YELLOW"
#Health of the dummy when in boss moe (wearing a banner)
#Range: 1 ~ 1000
boss_health = 200
[mobs_damage_numbers]
#Show damage taken form
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
damage_mode = "NONE"
#Show healing taken for
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
healing_mode = "NONE"