42 lines
1.6 KiB
TOML
42 lines
1.6 KiB
TOML
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#lots of cosmetic stuff in here
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[visuals]
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#To edit the damage numbers color you'll have to edit the config file manually
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#How much the dummy swings in degrees with respect to the damage dealt. default=0.75
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#Range: 0.0 ~ 2.0
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animation_intensity = 0.75
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#Show hearths instead of damage dealt? (1 hearth = two damage)
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show_hearths = false
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#Show damage numbers on entity
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damage_numbers = true
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#Display particles fullbright
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full_bright_damage_numbers = true
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#How crits should be shown
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#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
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crit_mode = "COLOR_AND_MULTIPLIER"
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#Show hay particles when dealing damage
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hay_particles = true
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#Skin used by the dummy
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#Allowed Values: DEFAULT, ORIGINAL, ALTERNATIVE, DUNGEONS
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texture = "DEFAULT"
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#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each
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[visuals.damage_type_colors]
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"minecraft:generic" = "#00FFFFFF"
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"#dummmmmmy:is_cold" = "#0009D2FF"
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"minecraft:dragon_breath" = "#00E600FF"
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"attributeslib:bleeding" = "#00810A0A"
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"#minecraft:is_drowning" = "#001898E3"
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"minecraft:trident" = "#0000FF9D"
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"#minecraft:is_lightning" = "#00FFF200"
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"#minecraft:witch_resistant_to" = "#00844CE7"
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"#dummmmmmy:is_wither" = "#00666666"
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"#dummmmmmy:is_explosion" = "#00FFBB29"
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"#dummmmmmy:is_thorn" = "#000FA209"
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"dummmmmmy:true" = "#00910038"
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"#dummmmmmy:is_fire" = "#00FF7700"
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"minecraft:sonic_boom" = "#00074550"
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"dummmmmmy:critical" = "#00FF0000"
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"minecraft:wind_charge" = "#00BEF3FF"
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