IMC-Vocality/config/dummmmmmy-client.toml
2025-04-09 22:50:07 -05:00

42 lines
1.6 KiB
TOML

#lots of cosmetic stuff in here
[visuals]
#To edit the damage numbers color you'll have to edit the config file manually
#How much the dummy swings in degrees with respect to the damage dealt. default=0.75
#Range: 0.0 ~ 2.0
animation_intensity = 0.75
#Show hearths instead of damage dealt? (1 hearth = two damage)
show_hearths = false
#Show damage numbers on entity
damage_numbers = true
#Display particles fullbright
full_bright_damage_numbers = true
#How crits should be shown
#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
crit_mode = "COLOR_AND_MULTIPLIER"
#Show hay particles when dealing damage
hay_particles = true
#Skin used by the dummy
#Allowed Values: DEFAULT, ORIGINAL, ALTERNATIVE, DUNGEONS
texture = "DEFAULT"
#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each
[visuals.damage_type_colors]
"minecraft:generic" = "#00FFFFFF"
"#dummmmmmy:is_cold" = "#0009D2FF"
"minecraft:dragon_breath" = "#00E600FF"
"attributeslib:bleeding" = "#00810A0A"
"#minecraft:is_drowning" = "#001898E3"
"minecraft:trident" = "#0000FF9D"
"#minecraft:is_lightning" = "#00FFF200"
"#minecraft:witch_resistant_to" = "#00844CE7"
"#dummmmmmy:is_wither" = "#00666666"
"#dummmmmmy:is_explosion" = "#00FFBB29"
"#dummmmmmy:is_thorn" = "#000FA209"
"dummmmmmy:true" = "#00910038"
"#dummmmmmy:is_fire" = "#00FF7700"
"minecraft:sonic_boom" = "#00074550"
"dummmmmmy:critical" = "#00FF0000"
"minecraft:wind_charge" = "#00BEF3FF"