IMC-Vocality/config/dragonseeker-common.toml
2025-04-09 22:50:07 -05:00

150 lines
7.4 KiB
TOML

#Basic Dragonseeker
[basic_dragonseeker]
#Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 100
#Range: 1 ~ 500
"Basic: optimalDistance" = 100
#Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 200
#Range: 1 ~ 500
"Basic: maxDistance" = 200
#Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .12
#Range: 0.0 ~ 1.0
"Basic: minPingChance" = 0.12
#Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .8
#Range: 0.0 ~ 1.0
"Basic: maxPingChance" = 0.8
#Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 200
#Range: 1 ~ 500
"Basic: pingCapRadius" = 200
#Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 1.5
#Range: 1.0 ~ 5.0
"Basic: sigPower" = 1.5
#Minimum volume of a ping, for when there are no dragons in range. Default: .05
#Range: 0.0 ~ 1.0
"Basic: minVol" = 0.05
#Maximum volume of a ping, for when you're inside the ping cap radius. Default: .05
#Range: 0.0 ~ 1.0
"Basic: maxVol" = 0.05
#Pitch of a negative result, i.e. no dragon detected. Default: .5
#Range: 0.0 ~ 1.0
"Basic: minPitch" = 0.5
#Pitch of a positive result, i.e. there is a dragon detected. Default: .8
#Range: 0.0 ~ 1.0
"Basic: maxPitch" = 0.8
#Whether or not the dragonseeker detects dead dragons. Default: true
"Basic: detectsCorpses" = true
#Whether or not the dragonseeker detects tame dragons. Default: true
"Basic: detectsTame" = true
#Epic Dragonseeker
[epic_dragonseeker]
#Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 150
#Range: 1 ~ 500
"Epic: optimalDistance" = 150
#Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 225
#Range: 1 ~ 500
"Epic: maxDistance" = 225
#Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .08
#Range: 0.0 ~ 1.0
"Epic: minPingChance" = 0.08
#Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .9
#Range: 0.0 ~ 1.0
"Epic: maxPingChance" = 0.9
#Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 125
#Range: 1 ~ 500
"Epic: pingCapRadius" = 125
#Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 1.5
#Range: 1.0 ~ 5.0
"Epic: sigPower" = 1.5
#Minimum volume of a ping, for when there are no dragons in range. Default: .05
#Range: 0.0 ~ 1.0
"Epic: minVol" = 0.05
#Maximum volume of a ping, for when you're inside the ping cap radius. Default: .4
#Range: 0.0 ~ 1.0
"Epic: maxVol" = 0.4
#Pitch of a negative result, i.e. no dragon detected. Default: .5
#Range: 0.0 ~ 1.0
"Epic: minPitch" = 0.5
#Pitch of a positive result, i.e. there is a dragon detected. Default: .8
#Range: 0.0 ~ 1.0
"Epic: maxPitch" = 0.8
#Whether or not the dragonseeker detects dead dragons. Default: true
"Epic: detectsCorpses" = true
#Whether or not the dragonseeker detects tame dragons. Default: false
"Epic: detectsTame" = false
#Legendary Dragonseeker
[legendary_dragonseeker]
#Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 200
#Range: 1 ~ 500
"Legendary: optimalDistance" = 200
#Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 250
#Range: 1 ~ 500
"Legendary: maxDistance" = 250
#Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .04
#Range: 0.0 ~ 1.0
"Legendary: minPingChance" = 0.04
#Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .95
#Range: 0.0 ~ 1.0
"Legendary: maxPingChance" = 0.95
#Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 100
#Range: 1 ~ 500
"Legendary: pingCapRadius" = 100
#Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 2.5
#Range: 1.0 ~ 5.0
"Legendary: sigPower" = 2.5
#Minimum volume of a ping, for when there are no dragons in range. Default: .05
#Range: 0.0 ~ 1.0
"Legendary: minVol" = 0.05
#Maximum volume of a ping, for when you're inside the ping cap radius. Default: .7
#Range: 0.0 ~ 1.0
"Legendary: maxVol" = 0.7
#Pitch of a negative result, i.e. no dragon detected. Default: .5
#Range: 0.0 ~ 1.0
"Legendary: minPitch" = 0.5
#Pitch of a positive result, i.e. there is a dragon detected. Default: .8
#Range: 0.0 ~ 1.0
"Legendary: maxPitch" = 0.8
#Whether or not the dragonseeker detects dead dragons. Default: false
"Legendary: detectsCorpses" = false
#Whether or not the dragonseeker detects tame dragons. Default: false
"Legendary: detectsTame" = false
#Godly Dragonseeker
[mythic_dragonseeker]
#Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 500
#Range: 1 ~ 500
"Godly: optimalDistance" = 500
#Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 500
#Range: 1 ~ 500
"Godly: maxDistance" = 500
#Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: 0
#Range: 0.0 ~ 1.0
"Godly: minPingChance" = 0.0
#Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: 1
#Range: 0.0 ~ 1.0
"Godly: maxPingChance" = 1.0
#Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 0
#Range: 1 ~ 500
"Godly: pingCapRadius" = 1
#Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 3.5
#Range: 1.0 ~ 5.0
"Godly: sigPower" = 3.5
#Minimum volume of a ping, for when there are no dragons in range. Default: .05
#Range: 0.0 ~ 1.0
"Godly: minVol" = 0.05
#Maximum volume of a ping, for when you're inside the ping cap radius. Default: 1
#Range: 0.0 ~ 1.0
"Godly: maxVol" = 1.0
#Pitch of a negative result, i.e. no dragon detected. Default: .5
#Range: 0.0 ~ 1.0
"Godly: minPitch" = 0.5
#Pitch of a positive result, i.e. there is a dragon detected. Default: 1
#Range: 0.0 ~ 1.0
"Godly: maxPitch" = 1.0
#Whether or not the dragonseeker detects dead dragons. Default: false
"Godly: detectsCorpses" = false
#Whether or not the dragonseeker detects tame dragons. Default: false
"Godly: detectsTame" = false