150 lines
7.4 KiB
TOML
150 lines
7.4 KiB
TOML
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#Basic Dragonseeker
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[basic_dragonseeker]
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#Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 100
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#Range: 1 ~ 500
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"Basic: optimalDistance" = 100
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#Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 200
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#Range: 1 ~ 500
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"Basic: maxDistance" = 200
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#Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .12
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#Range: 0.0 ~ 1.0
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"Basic: minPingChance" = 0.12
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#Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .8
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#Range: 0.0 ~ 1.0
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"Basic: maxPingChance" = 0.8
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#Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 200
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#Range: 1 ~ 500
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"Basic: pingCapRadius" = 200
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#Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 1.5
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#Range: 1.0 ~ 5.0
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"Basic: sigPower" = 1.5
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#Minimum volume of a ping, for when there are no dragons in range. Default: .05
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#Range: 0.0 ~ 1.0
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"Basic: minVol" = 0.05
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#Maximum volume of a ping, for when you're inside the ping cap radius. Default: .05
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#Range: 0.0 ~ 1.0
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"Basic: maxVol" = 0.05
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#Pitch of a negative result, i.e. no dragon detected. Default: .5
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#Range: 0.0 ~ 1.0
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"Basic: minPitch" = 0.5
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#Pitch of a positive result, i.e. there is a dragon detected. Default: .8
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#Range: 0.0 ~ 1.0
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"Basic: maxPitch" = 0.8
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#Whether or not the dragonseeker detects dead dragons. Default: true
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"Basic: detectsCorpses" = true
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#Whether or not the dragonseeker detects tame dragons. Default: true
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"Basic: detectsTame" = true
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#Epic Dragonseeker
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[epic_dragonseeker]
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#Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 150
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#Range: 1 ~ 500
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"Epic: optimalDistance" = 150
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#Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 225
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#Range: 1 ~ 500
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"Epic: maxDistance" = 225
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#Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .08
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#Range: 0.0 ~ 1.0
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"Epic: minPingChance" = 0.08
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#Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .9
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#Range: 0.0 ~ 1.0
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"Epic: maxPingChance" = 0.9
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#Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 125
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#Range: 1 ~ 500
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"Epic: pingCapRadius" = 125
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#Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 1.5
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#Range: 1.0 ~ 5.0
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"Epic: sigPower" = 1.5
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#Minimum volume of a ping, for when there are no dragons in range. Default: .05
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#Range: 0.0 ~ 1.0
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"Epic: minVol" = 0.05
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#Maximum volume of a ping, for when you're inside the ping cap radius. Default: .4
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#Range: 0.0 ~ 1.0
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"Epic: maxVol" = 0.4
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#Pitch of a negative result, i.e. no dragon detected. Default: .5
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#Range: 0.0 ~ 1.0
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"Epic: minPitch" = 0.5
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#Pitch of a positive result, i.e. there is a dragon detected. Default: .8
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#Range: 0.0 ~ 1.0
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"Epic: maxPitch" = 0.8
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#Whether or not the dragonseeker detects dead dragons. Default: true
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"Epic: detectsCorpses" = true
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#Whether or not the dragonseeker detects tame dragons. Default: false
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"Epic: detectsTame" = false
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#Legendary Dragonseeker
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[legendary_dragonseeker]
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#Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 200
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#Range: 1 ~ 500
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"Legendary: optimalDistance" = 200
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#Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 250
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#Range: 1 ~ 500
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"Legendary: maxDistance" = 250
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#Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .04
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#Range: 0.0 ~ 1.0
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"Legendary: minPingChance" = 0.04
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#Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .95
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#Range: 0.0 ~ 1.0
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"Legendary: maxPingChance" = 0.95
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#Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 100
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#Range: 1 ~ 500
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"Legendary: pingCapRadius" = 100
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#Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 2.5
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#Range: 1.0 ~ 5.0
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"Legendary: sigPower" = 2.5
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#Minimum volume of a ping, for when there are no dragons in range. Default: .05
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#Range: 0.0 ~ 1.0
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"Legendary: minVol" = 0.05
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#Maximum volume of a ping, for when you're inside the ping cap radius. Default: .7
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#Range: 0.0 ~ 1.0
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"Legendary: maxVol" = 0.7
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#Pitch of a negative result, i.e. no dragon detected. Default: .5
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#Range: 0.0 ~ 1.0
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"Legendary: minPitch" = 0.5
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#Pitch of a positive result, i.e. there is a dragon detected. Default: .8
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#Range: 0.0 ~ 1.0
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"Legendary: maxPitch" = 0.8
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#Whether or not the dragonseeker detects dead dragons. Default: false
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"Legendary: detectsCorpses" = false
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#Whether or not the dragonseeker detects tame dragons. Default: false
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"Legendary: detectsTame" = false
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#Godly Dragonseeker
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[mythic_dragonseeker]
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#Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 500
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#Range: 1 ~ 500
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"Godly: optimalDistance" = 500
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#Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 500
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#Range: 1 ~ 500
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"Godly: maxDistance" = 500
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#Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: 0
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#Range: 0.0 ~ 1.0
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"Godly: minPingChance" = 0.0
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#Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: 1
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#Range: 0.0 ~ 1.0
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"Godly: maxPingChance" = 1.0
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#Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 0
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#Range: 1 ~ 500
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"Godly: pingCapRadius" = 1
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#Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 3.5
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#Range: 1.0 ~ 5.0
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"Godly: sigPower" = 3.5
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#Minimum volume of a ping, for when there are no dragons in range. Default: .05
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#Range: 0.0 ~ 1.0
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"Godly: minVol" = 0.05
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#Maximum volume of a ping, for when you're inside the ping cap radius. Default: 1
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#Range: 0.0 ~ 1.0
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"Godly: maxVol" = 1.0
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#Pitch of a negative result, i.e. no dragon detected. Default: .5
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#Range: 0.0 ~ 1.0
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"Godly: minPitch" = 0.5
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#Pitch of a positive result, i.e. there is a dragon detected. Default: 1
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#Range: 0.0 ~ 1.0
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"Godly: maxPitch" = 1.0
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#Whether or not the dragonseeker detects dead dragons. Default: false
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"Godly: detectsCorpses" = false
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#Whether or not the dragonseeker detects tame dragons. Default: false
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"Godly: detectsTame" = false
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