564 lines
18 KiB
TOML
564 lines
18 KiB
TOML
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[Etc]
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#Lava Opacity for the Ignitium Helemt.
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#Range: 0.01 ~ 1.0
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lavaVisionOpacity = 0.5
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#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
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shadersCompat = false
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#ScreenShake(on/off)
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"ScreenShake(on/off)" = true
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[Weapon]
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#Armor Infinity Durability(on/off)
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"Armor Infinity Durability(on/off)" = true
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#Bulwark of the Flame's Cooldown
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#Range: 0 ~ 1000000
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BulwarkOfTheFlameCooldown = 80
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#Gauntlet of Bulwark's Cooldown
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#Range: 0 ~ 1000000
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GauntletOfBulwarkCooldown = 80
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#Infernal Forge's Cooldown
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#Range: 0 ~ 1000000
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InfernalForgeCooldown = 80
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#Void Forge's Cooldown
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#Range: 0 ~ 1000000
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VoidForgeCooldown = 120
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#The Incinerator's Cooldown
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#Range: 0 ~ 1000000
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TheIncineratorCooldown = 400
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#Wither Assault Shoulder Weapon's Missile Cooldown
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#Range: 0 ~ 1000000
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WASWMissileCooldown = 40
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#WASW's Wither Missile's Damage
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#Range: 0.0 ~ 1000000.0
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"WASW's WitherMissiledamage" = 16.0
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#Wither Assault Shoulder Weapon's Howitzer Cooldown
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#Range: 0 ~ 1000000
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WASWHowitzerCooldown = 100
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#Void Assault Shoulder Weapon's Cooldown
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#Range: 0 ~ 1000000
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VASWCooldown = 120
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#Void Core's Cooldown
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#Range: 0 ~ 1000000
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VoidCoreCooldown = 160
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#Soul Render's Timer
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#Range: 0 ~ 1000000
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SoulRenderCooldown = 100
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#Gauntlet of Maelstrom's Timer
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#Range: 0 ~ 1000000
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gauntletofMaelstromCooldown = 180
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#The Immolator's Timer
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#Range: 0 ~ 1000000
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immolatorCooldown = 300
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#Sandstorm's cooldown
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#Range: 0 ~ 1000000
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Sandstormcooldown = 300
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[Block]
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#Cursed Tombstone Summon cooldown Minute
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#Range: 1 ~ 300
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"Cursed Tombstone Summon cooldown Minute" = 30
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["Entity damage"]
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#Void Rune's Damage
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#Range: 0.0 ~ 1000000.0
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Voidrunedamage = 7.0
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#Ashen Breath's Damage
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#Range: 0.0 ~ 1000000.0
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Ashenbreathdamage = 4.0
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#Death Laser's Damage
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#Range: 0.0 ~ 1000000.0
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DeathLaserdamage = 5.0
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#Death Laser's Hp Damage
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#Range: 0.0 ~ 100.0
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DeathLaserHpdamage = 5.0
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#Player's Laser's Damage
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#Range: 0.0 ~ 1000000.0
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Laserdamage = 7.0
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#Blazing Bone's Damage
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#Range: 0.0 ~ 1000000.0
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BlazingBonedamage = 5.0
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#Lionfish Spike's Damage
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#Range: 0.0 ~ 1000000.0
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LionfishSpikedamage = 4.0
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#Wither Howizter's Damage
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#Range: 0.0 ~ 1000000.0
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WitherHowizterdamage = 8.0
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#Dimensional Rift's Damage
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#Range: 0.0 ~ 1000000.0
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DimensionalRiftdamage = 10.0
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#Wither Homing Missile's Damage
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#Range: 0.0 ~ 1000000.0
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WitherHomingMissiledamage = 3.0
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#Abyss Blast's Damage
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#Range: 0.0 ~ 1000000.0
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AbyssBlastdamage = 10.0
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#Abyss Blast's Hp Damage
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#Range: 0.0 ~ 1.0
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AbyssBlastHpdamage = 0.1
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#Abyss Orb's Damage
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#Range: 0.0 ~ 1000000.0
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AbyssOrbdamage = 4.0
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#Lava bomb's Radius
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#Range: 1 ~ 7
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Lavabombradius = 2
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#Amethyst Cluster's Damage
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#Range: 0.0 ~ 1000000.0
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"Amethyst Cluster Damage" = 12.0
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#Sandstorm's Damage
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#Range: 0.0 ~ 1000000.0
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"Sandstorm Damage" = 5.0
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#Ancient Desert Stele's Damage
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#Range: 0.0 ~ 1000000.0
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"Ancient Desert Stele Damage" = 18.0
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#Player's Phantom Arrow's Damage
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#Range: 0.0 ~ 1000000.0
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"Phantom Arrow Damage" = 5.0
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#Phantom Halberd's Damage
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#Range: 0.0 ~ 1000000.0
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"Phantom Halberd Damage" = 12.0
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#Cursed Sandstorm's Damage
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#Range: 0.0 ~ 1000000.0
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"Cursed Sandstorm Damage" = 6.0
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#Flame jet's Damage
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#Range: 0.0 ~ 1000000.0
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"Flame Jet Damage" = 7.0
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#Flare Bomb's Damage
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#Range: 0.0 ~ 1000000.0
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"Flare Bomb Damage" = 7.0
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["Ender Guardian"]
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#EnderGuardian's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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EnderGuardianHealthMultiplier = 2.0
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#EnderGuardian's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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EnderGuardianDamageMultiplier = 1.5
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#EnderGuardian's DamageCap
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#Range: 0.0 ~ 1000000.0
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EnderGuardianDamageCap = 22.0
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#EnderGuardian's Healing with out target
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#Range: 0.0 ~ 1000000.0
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EnderGuardianNatureHealing = 10.0
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#Ender guardian's block breaking ignore the MobGriefing
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EnderguardianBlockBreaking = true
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#Guardian's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"Guardian's prevent attacks from far away Range" = 12.0
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#Guardian's gravity Punch Hp Damage
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#Range: 0.0 ~ 1.0
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"Guardian's gravity Punch Hp Damage" = 0.1
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#Guardian's Teleport attack Hp Damage
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#Range: 0.0 ~ 1.0
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"Guardian's Teleport attack Hp Damage" = 0.1
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#Guardian's Punch Hp Damage
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#Range: 0.0 ~ 1.0
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"Guardian's knockback Hp Damage" = 0.1
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#Guardian's Uppercut Hp Damage
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#Range: 0.0 ~ 1.0
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"Guardian's Uppercut Hp Damage" = 0.2
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#Guardian's RocketPunch Hp Damage
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#Range: 0.0 ~ 1.0
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"Guardian's RocketPunch Hp Damage" = 0.1
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#Guardian's etc area attack Hp Damage
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#Range: 0.0 ~ 1.0
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"Guardian's area attack Hp Damage" = 0.1
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#EnderGuardianBlockBreaking radius
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#Range: 0 ~ 20
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"EnderGuardianBlockBreaking X" = 15
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#EnderGuardianBlockBreaking radius
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#Range: 0 ~ 10
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"EnderGuardianBlockBreaking Y" = 2
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#EnderGuardianBlockBreaking radius
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#Range: 0 ~ 20
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"EnderGuardianBlockBreaking Z" = 15
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#EnderGuardian's DamageTime
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#Range: 0 ~ 100
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EnderGuardianDamageTime = 30
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["Netherite Monstrosity"]
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#Monstrosity's Lavabomb magazine.
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#Range: 1 ~ 1000000
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LavabombMagazine = 5
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#Monstrosity's Lavabomb amount
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#Range: 1 ~ 1000000
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Lavabombamount = 3
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#Monstrosity's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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MonstrosityHealthMultiplier = 2.0
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#Monstrosity's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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MonstrosityDamageMultiplier = 1.5
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#Monstrosity's Healing Multiplier
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#Range: 0.0 ~ 1000000.0
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MonstrosityHealingMultiplier = 1.0
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# Monstrosity's Healing with out target
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#Range: 0.0 ~ 1000000.0
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MonstrosityNatureHealing = 10.0
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#Monstrosity's DamageCap
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#Range: 0.0 ~ 1000000.0
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MonstrosityDamageCap = 32.0
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#Monstrosity's bodyBlocking verdict
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NetheritemonstrosityBodyBloking = true
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#Monstrosity's attack Hp Damage
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#Range: 0.0 ~ 1.0
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"Monstrosity's attack Hp Damage" = 0.08
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#Monstrosity's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"Monstrosity's prevent attacks from far away Range" = 18.0
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#Monstrosity's block breaking ignore the MobGriefing
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monstrosityBlockBreaking = true
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#Monstrosity's DamageTime
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#Range: 0 ~ 100
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MonstrosityDamageTime = 10
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#Lava Bomb of Monstrosity's Duration
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#Range: 1 ~ 10000
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LavaBombDuration = 350
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#Lava Bomb of Monstrosity's additional random duration size
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#Range: 1 ~ 10000
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LavaBombRandomDuration = 150
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["Ender Golem"]
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#Ender Golem's block breaking ignore the MobGriefing
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EndergolemBlockBreaking = false
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#Endergolem's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"Endergolem's prevent attacks from far away Range" = 6.0
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#Golem's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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GolemHealthMultiplier = 2.0
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#Golem's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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GolemDamageMultiplier = 1.5
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[Ignis]
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#Ignis's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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IgnisHealthMultiplier = 2.0
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#Ignis's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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IgnisDamageMultiplier = 1.5
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#Ignis's Healing with out target
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#Range: 0.0 ~ 1000000.0
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IgnisNatureHealing = 10.0
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#Ignis's Healing Multiplier
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#Range: 0.0 ~ 1000000.0
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IgnisHealingMultiplier = 1.0
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#Ignis's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"Ignis's prevent attacks from far away Range" = 20.0
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#Ignis's DamageCap
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#Range: 0.0 ~ 1000000.0
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IgnisDamageCap = 30.0
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#Ignis's cracked block breaking ignore the MobGriefing
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IgnisBlockBreaking = true
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#Ignis's DamageTime
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#Range: 0 ~ 100
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IgnisDamageTime = 15
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[revenant]
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#Revenant's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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RevenantHealthMultiplier = 1.5
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#Revenant's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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RevenantDamageMultiplier = 1.2
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["The Prowler"]
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#The Prowler's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"The Prowler's prevent attacks from far away Range" = 16.0
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#Prowler's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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ProwlerHealthMultiplier = 2.0
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#Prowler's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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ProwlerDamageMultiplier = 1.5
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["The Harbinger"]
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#Harbinger's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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HarbingerHealthMultiplier = 3.0
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#Harbinger's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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HarbingerDamageMultiplier = 1.8
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#Harbinger's Healing Multiplier
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#Range: 0.0 ~ 1000000.0
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HarbingerHealingMultiplier = 1.3
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#Harbinger's Wither Missile's Damage
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#Range: 0.0 ~ 1000000.0
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"Harbinger's WitherMissiledamage" = 8.0
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#Harbinger's laser's Damage
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#Range: 0.0 ~ 1000000.0
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"Harbinger's laser damage" = 7.0
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#Harbinger's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"The Harbinger's prevent attacks from far away Range" = 35.0
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#Harbinger's DamageCap
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#Range: 0.0 ~ 1000000.0
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"The Harbinger DamageCap" = 22.0
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#Harbinger's lasers can light a fire in MobGriefing
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"The Harbinger Light A Fire" = true
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#The Harbinger's charge attack Hp Damage
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#Range: 0.0 ~ 1.0
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"The Harbinger's charge attack Hp Damage" = 0.06
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#Harbinger's DamageTime
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#Range: 0 ~ 100
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"The Harbinger DamageTime" = 12
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["The Leviathan"]
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#Leviathan's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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LeviathanHealthMultiplier = 2.5
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#Leviathan's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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LeviathanDamageMultiplier = 1.7
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#Leviathan's Healing with out target
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#Range: 0.0 ~ 1000000.0
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LeviathanNatureHealing = 10.0
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#Leviathan's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"Leviathan's prevent attacks from far away Range" = 38.0
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#Leviathan's Bite Hp Damage
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#Range: 0.0 ~ 1.0
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"Leviathan's Bite Hp Damage" = 0.1
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#Leviathan's Rush Hp Damage
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#Range: 0.0 ~ 1.0
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"Leviathan's Rush Hp Damage" = 0.05
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#Leviathan's TailSwing Hp Damage
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#Range: 0.0 ~ 1.0
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"Leviathan's TailSwing Hp Damage" = 0.08
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#Leviathan's Tentacle Hp Damage
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#Range: 0.0 ~ 1.0
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"Leviathan's Tentacle Hp Damage" = 0.03
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#Leviathan's DamageCap
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#Range: 0.0 ~ 1000000.0
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LeviathanDamageCap = 20.0
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#Leviathan's block breaking ignore the MobGriefing
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LeviathanBlockBreaking = true
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#Leviathan Immune Out of Water
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LeviathanImmuneOutofWater = true
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#Leviathan's DamageTime
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#Range: 0 ~ 100
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"Leviathan DamageTime" = 15
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["The Baby Leviathan"]
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#BabyLeviathan's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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BabyLeviathanHealthMultiplier = 1.0
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#BabyLeviathan's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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BabyLeviathanDamageMultiplier = 1.0
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["Modern Remnant"]
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#Modern Remnant's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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ModernRemnantHealthMultiplier = 1.0
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#Modern Remnant's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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ModernRemnantDamageMultiplier = 1.0
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["Amethyst Crab"]
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#Amethyst Crab's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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AmethystCrabHealthMultiplier = 1.0
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#Amethyst Crab's EarthQuake Damage
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#Range: 0.0 ~ 1000000.0
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AmethystCrabEarthQuakeDamage = 5.0
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#Amethyst Crab's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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AmethystCrabDamageMultiplier = 1.0
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["Ancient Remnant"]
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#Ancient Remnant's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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AncientRemnantHealthMultiplier = 2.3
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#Ancient Remnant's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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AncientRemnantDamageMultiplier = 1.5
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#AncientRemnant's Healing with out target
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#Range: 0.0 ~ 1000000.0
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AncientRemnantNatureHealing = 10.0
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#Ancient Remnant's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"Ancient Remnant's prevent attacks from far away Range" = 14.0
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#Ancient Remnant's DamageCap
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#Range: 0.0 ~ 1000000.0
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AncientRemnantCap = 21.0
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#Ancient Remnant's block breaking ignore the MobGriefing
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AncientRemnantBlockBreaking = true
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#Remnant's Charge Hp Damage
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#Range: 0.0 ~ 1.0
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"Remnant's Charge Hp Damage" = 0.1
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#Remnant's Hp Damage
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#Range: 0.0 ~ 1.0
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"Remnant's Normal attack Hp Damage" = 0.05
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#Remnant's Stomp Hp Damage
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#Range: 0.0 ~ 1.0
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"Remnant's Stomp Hp Damage" = 0.03
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#Remnant's EarthQuake Damage
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#Range: 0.0 ~ 1000000.0
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"Remnant's EarthQuakeDamage" = 11.0
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#Ancient Remnant's DamageTime
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#Range: 0 ~ 100
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"Ancient Remnant DamageTime" = 12
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[Koboleton]
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#Cause Koboleton to Drop Item In Hand Percent
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#Range: 0.0 ~ 100.0
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CauseKoboletontoDropItemInHandPercent = 5.0
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[Kobolediator]
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#Kobolediator's block breaking ignore the MobGriefing
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KobolediatorBlockBreaking = false
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#Kobolediator's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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KobolediatorHealthMultiplier = 1.0
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#Kobolediator's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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KobolediatorDamageMultiplier = 1.0
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[Wadjet]
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#Wadjet's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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WadjetHealthMultiplier = 1.0
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#Wadjet's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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WadjetDamageMultiplier = 1.0
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[Aptrgangr]
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#Aptrgangr's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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AptrgangrHealthMultiplier = 1.0
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#Aptrgangr's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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AptrgangrDamageMultiplier = 1.0
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#Axe Blade's Damage
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#Range: 0.0 ~ 1000000.0
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AptrgangrAxeBladeDamage = 8.0
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[Maledictus]
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#Maledictus's Health Multiplier
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#Range: 0.0 ~ 1000000.0
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MaledictusHealthMultiplier = 2.4
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#Maledictus's Damage Multiplier
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#Range: 0.0 ~ 1000000.0
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MaledictusDamageMultiplier = 1.6
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#Maledictus's Immune to Long distance attack range.
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#Range: 1.0 ~ 1000000.0
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"Maledictus's prevent attacks from far away Range" = 12.0
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#Maledictus's Healing with out target
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#Range: 0.0 ~ 1000000.0
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MaledictusNatureHealing = 10.0
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#Maledictus's Phantom Halberd Damage
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#Range: 0.0 ~ 1000000.0
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"Maledictus' Phantom Halberd Damage'" = 10.0
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#Maledictus's DamageCap
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#Range: 0.0 ~ 1000000.0
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MaledictusDamageCap = 20.0
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#Maledictus's melee Hp Damage
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#Range: 0.0 ~ 1.0
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"Maledictus's melee Hp Damage" = 0.15
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#Maledictus's Shock wave Hp Damage
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#Range: 0.0 ~ 1.0
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"Maledictus's Shock Wave Hp Damage" = 0.03
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#Maledictus's AOE Hp Damage
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#Range: 0.0 ~ 1.0
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"Maledictus's AOE Hp Damage" = 0.15
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#Maledictus's flying Smash Hp Damage
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#Range: 0.0 ~ 1.0
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"Maledictus's Flying Smash Hp Damage" = 0.1
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#Maledictus's Jump Smash Hp Damage
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#Range: 0.0 ~ 1.0
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"Maledictus's Jump Smash Hp Damage" = 0.08
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#Maledictus's Phantom Arrow's Damage
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#Range: 0.0 ~ 1000000.0
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"Maledictus's Phantom Arrow Damage" = 6.0
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#Maledictus's cracked block breaking ignore the MobGriefing
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MaledictusBlockBreaking = true
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#Maledictus's DamageTime
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#Range: 0 ~ 100
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"Maledictus DamageTime" = 30
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[spawning]
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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DeeplingSpawnWeight = 2
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
DeeplingSpawnRolls = 30
|
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
#Range: 0 ~ 1000
|
|
DeeplingBruteSpawnWeight = 1
|
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
DeeplingBruteSpawnRolls = 50
|
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
#Range: 0 ~ 1000
|
|
DeeplingAnglerSpawnWeight = 2
|
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
DeeplingAnglerSpawnRolls = 30
|
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
#Range: 0 ~ 1000
|
|
DeeplingPriestSpawnWeight = 1
|
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
DeeplingPriestSpawnRolls = 70
|
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
#Range: 0 ~ 1000
|
|
DeeplingWarlockSpawnWeight = 1
|
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
DeeplingWarlockSpawnRolls = 70
|
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
#Range: 0 ~ 1000
|
|
CoralgolemSpawnWeight = 1
|
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
CoralgolemSpawnRolls = 70
|
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
#Range: 0 ~ 1000
|
|
AmethystCrabSpawnWeight = 1
|
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
AmethystCrabSpawnRolls = 40
|
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
#Range: 0 ~ 1000
|
|
KoboletonSpawnWeight = 15
|
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
KoboletonSpawnRolls = 1
|
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
#Range: 0 ~ 1000
|
|
IgnitedBerserkerSpawnWeight = 5
|
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
#Range: > 0
|
|
IgnitedBerserkerSpawnRolls = 2
|
|
|
|
["World Generation"]
|
|
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
|
|
#Range: 0 ~ 5
|
|
cursedPyramidCheckRange = 2
|
|
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
|
|
#Range: 0 ~ 32
|
|
cursedPyramidHeightVariance = 2
|
|
|
|
["Netherite Ministrosity"]
|
|
#Ministrosity's Health Multiplier
|
|
#Range: 0.0 ~ 1000000.0
|
|
MinistrosityHealthMultiplier = 1.0
|
|
|
|
["bosses Common settings"]
|
|
#custombossbar(on/off)
|
|
"custombossbar(on/off)" = true
|
|
#BossMusic(on/off)
|
|
"BossMusic(on/off)" = true
|
|
#BossMusicVolume(denominator)
|
|
#Range: 1 ~ 1000000
|
|
BossMusicVolume = 1
|
|
#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
|
|
#Range: 0 ~ 200
|
|
ReturnHome = 20
|
|
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