IMC-Vocality/config/borninconfiguration.toml
2025-04-09 22:50:07 -05:00

1355 lines
36 KiB
TOML

[General]
#Whether Rotten Flesh afflicts you with Rotten Stink
ROTTEN_CONSUMPTION_ENABLED = false
#Whether soul stratisfaction is enabled
SOUL_STRATIFICATION_EFFECT_ENABLED = true
#Whether spirits disappear in the sun is enabled
SPIRIT_DISSAPPEAR_IN_SUN_ENABLED = true
#Whether mobs retalliate to other mobs attacking them
RETALLIATION_ENABLED = true
#Amount of phantom bombs that gets spawned when thrown
#Range: 1 ~ 999999
PHANTOM_BOMB_COUNT = 2
#Whether infested diamonds generate
INFESTED_DIAMONDS_ENABLED = false
#Whether you get the warning effect that you get for Missioners and Nightmare Stalkers
WARNING_SPAWN_ENABLED = false
[General.Mobs]
[General.Mobs."Baby Skeleton"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SKELETON_ARMOR = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SKELETON_DAMAGE = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SKELETON_HEALTH = 10.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SKELETON_KNOCKBACK = 0.1
#.
BABY_SKELETON_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SKELETON_SPEED = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SKELETON_KNOCKBACK_RESISTANCE = 0.0
[General.Mobs."Baby Spider"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SPIDER_ARMOR = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SPIDER_DAMAGE = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SPIDER_HEALTH = 10.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SPIDER_KNOCKBACK = 0.1
#.
BABY_SPIDER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SPIDER_SPEED = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
BABY_SPIDER_KNOCKBACK_RESISTANCE = 0.2
[General.Mobs."Barrel Zombie"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BARREL_ARMOR = 6.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BARREL_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BARREL_HEALTH = 30.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BARREL_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BARREL_KNOCKBACK_RESISTANCE = 0.1
#.
ZOMBIE_BARREL_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BARREL_SPEED = 0.2
[General.Mobs."Bloody Gadfly"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
BLOODY_GADFLY_ARMOR = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
BLOODY_GADFLY_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BLOODY_GADFLY_HEALTH = 20.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BLOODY_GADFLY_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
BLOODY_GADFLY_KNOCKBACK_RESISTANCE = 0.4
#.
BLOODY_GADFLY_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
BLOODY_GADFLY_SPEED = 0.28
[General.Mobs."Bones Caller"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONES_CALLER_ARMOR = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONES_CALLER_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONES_CALLER_HEALTH = 25.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONES_CALLER_KNOCKBACK = 0.2
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONES_CALLER_KNOCKBACK_RESISTANCE = 0.2
#.
BONES_CALLER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONES_CALLER_SPEED = 0.2
[General.Mobs."Bone Imp"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONE_IMP_ARMOR = 3.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONE_IMP_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONE_IMP_HEALTH = 20.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONE_IMP_KNOCKBACK = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONE_IMP_KNOCKBACK_RESISTANCE = 0.1
#.
BONE_IMP_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
BONE_IMP_SPEED = 0.3
[General.Mobs."Controlled Baby Skeleton"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_BABY_SKELETON_ARMOR = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_BABY_SKELETON_DAMAGE = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_BABY_SKELETON_HEALTH = 20.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_BABY_SKELETON_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_BABY_SKELETON_KNOCKBACK_RESISTANCE = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_BABY_SKELETON_SPEED = 0.3
[General.Mobs."Controlled Spiritual Assistant"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_SPIRITUAL_ASSISTANT_ARMOR = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_SPIRITUAL_ASSISTANT_DAMAGE = 6.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_SPIRITUAL_ASSISTANT_HEALTH = 30.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_SPIRITUAL_ASSISTANT_KNOCKBACK = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_SPIRITUAL_ASSISTANT_KNOCKBACK_RESISTANCE = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CONTROLLED_SPIRITUAL_ASSISTANT_SPEED = 0.3
[General.Mobs."Corpse Fish"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FISH_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FISH_DAMAGE = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FISH_HEALTH = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FISH_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FISH_KNOCKBACK_RESISTANCE = 0.4
#.
CORPSE_FISH_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FISH_SPEED = 0.7
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FISH_SWIM_SPEED = 0.7
[General.Mobs."Corpse Fly"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FLY_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FLY_DAMAGE = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FLY_HEALTH = 10.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FLY_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FLY_KNOCKBACK_RESISTANCE = 0.3
#.
CORPSE_FLY_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
CORPSE_FLY_SPEED = 0.29
[General.Mobs."Dark Vortex"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
DARK_VORTEX_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DARK_VORTEX_DAMAGE = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DARK_VORTEX_HEALTH = 35.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DARK_VORTEX_KNOCKBACK = 0.4
#.
#Range: 0.0 ~ 1.7976931348623157E308
DARK_VORTEX_KNOCKBACK_RESISTANCE = 0.7
#.
DARK_VORTEX_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
DARK_VORTEX_SPEED = 0.3
[General.Mobs."Decaying Zombie"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECAYING_ZOMBIE_ARMOR = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECAYING_ZOMBIE_DAMAGE = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECAYING_ZOMBIE_HEALTH = 30.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECAYING_ZOMBIE_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECAYING_ZOMBIE_KNOCKBACK_RESISTANCE = 0.0
#.
DECAYING_ZOMBIE_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECAYING_ZOMBIE_SPEED = 0.2
[General.Mobs."Decrepit Skeleton"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECREPIT_SKELETON_ARMOR = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECREPIT_SKELETON_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECREPIT_SKELETON_HEALTH = 15.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECREPIT_SKELETON_KNOCKBACK = 0.1
#.
DECREPIT_SKELETON_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECREPIT_SKELETON_KNOCKBACK_RESISTANCE = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DECREPIT_SKELETON_SPEED = 0.23
[General.Mobs."Diamond Thermite"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIAMOND_TERMITE_ARMOR = 7.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIAMOND_TERMITE_DAMAGE = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIAMOND_TERMITE_HEALTH = 14.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIAMOND_TERMITE_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIAMOND_TERMITE_KNOCKBACK_RESISTANCE = 0.2
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIAMOND_TERMITE_SPEED = 0.3
[General.Mobs."Dire Hound Leader"]
#.
DIRE_HOUND_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIRE_HOUND_LEADER_ARMOR = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIRE_HOUND_LEADER_DAMAGE = 10.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIRE_HOUND_LEADER_HEALTH = 100.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIRE_HOUND_LEADER_KNOCKBACK = 1.4
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIRE_HOUND_LEADER_KNOCKBACK_RESISTANCE = 0.7
#.
#Range: 0.0 ~ 1.7976931348623157E308
DIRE_HOUND_LEADER_SPEED = 0.34
[General.Mobs."Door Knight"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
DOOR_KNIGHT_ARMOR = 7.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DOOR_KNIGHT_DAMAGE = 6.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DOOR_KNIGHT_HEALTH = 30.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DOOR_KNIGHT_KNOCKBACK = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
DOOR_KNIGHT_KNOCKBACK_RESISTANCE = 0.3
#.
DOOR_KNIGHT_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
DOOR_KNIGHT_SPEED = 0.21
[General.Mobs."Dread Hound"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
DREAD_HOUND_ARMOR = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
DREAD_HOUND_DAMAGE = 5.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DREAD_HOUND_HEALTH = 17.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
DREAD_HOUND_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
DREAD_HOUND_KNOCKBACK_RESISTANCE = 0.1
#.
DREAD_HOUND_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
DREAD_HOUND_SPEED = 0.34
[General.Mobs."Fallen Chaos Knight"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
FALLEN_KNIGHT_ARMOR = 20.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FALLEN_KNIGHT_DAMAGE = 5.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FALLEN_KNIGHT_HEALTH = 40.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FALLEN_KNIGHT_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
FALLEN_KNIGHT_KNOCKBACK_RESISTANCE = 0.7
#.
FALLEN_KNIGHT_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
FALLEN_KNIGHT_SPEED = 0.32
[General.Mobs.Felsteed]
#.
#Range: 0.0 ~ 1.7976931348623157E308
FELSTEED_ARMOR = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FELSTEED_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FELSTEED_HEALTH = 60.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FELSTEED_KNOCKBACK = 2.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
FELSTEED_KNOCKBACK_RESISTANCE = 0.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
FELSTEED_SPEED = 0.36
[General.Mobs.Firelight]
#.
#Range: 0.0 ~ 1.7976931348623157E308
FIRELIGHT_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FIRELIGHT_DAMAGE = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FIRELIGHT_HEALTH = 15.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
FIRELIGHT_KNOCKBACK = 0.1
#.
FIRELIGHT_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
FIRELIGHT_SPEED = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
FIRELIGHT_KNOCKBACK_RESISTANCE = 0.1
[General.Mobs."Glutton Fish"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
GLUTTON_FISH_ARMOR = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
GLUTTON_FISH_DAMAGE = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
GLUTTON_FISH_HEALTH = 90.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
GLUTTON_FISH_KNOCKBACK = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
GLUTTON_FISH_KNOCKBACK_RESISTANCE = 0.5
#.
GLUTTON_FISH_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
GLUTTON_FISH_SPEED = 0.7
#.
#Range: 0.0 ~ 1.7976931348623157E308
GLUTTON_FISH_SWIM_SPEED = 0.7
[General.Mobs."Infernal Spirit"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
INFERNAL_SPIRIT_ARMOR = 0.22
#.
#Range: 0.0 ~ 1.7976931348623157E308
INFERNAL_SPIRIT_DAMAGE = 16.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
INFERNAL_SPIRIT_HEALTH = 90.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
INFERNAL_SPIRIT_KNOCKBACK = 2.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
INFERNAL_SPIRIT_KNOCKBACK_RESISTANCE = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
INFERNAL_SPIRIT_SPEED = 12.0
[General.Mobs.Lifestealer]
#Days till Lifestealer spawns
#Range: 1 ~ 999999
DAYS_TILL_LIFESTEALER = 100
#.
#Range: 0.0 ~ 1.7976931348623157E308
LIFESTEALER_ARMOR = 16.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LIFESTEALER_DAMAGE = 7.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LIFESTEALER_HEALTH = 100.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LIFESTEALER_KNOCKBACK = 1.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
LIFESTEALER_KNOCKBACK_RESISTANCE = 0.9
#.
LIFESTEALER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
LIFESTEALER_SPEED = 0.26
[General.Mobs."Lord Pumpkin Head"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_ARMOR = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_DAMAGE = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HEALTH = 600.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_KNOCKBACK = 1.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_KNOCKBACK_RESISTANCE = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_SPEED = 0.36
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HEAD_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HEAD_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HEAD_HEALTH = 160.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HEAD_KNOCKBACK = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HEAD_KNOCKBACK_RESISTANCE = 0.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HEAD_SPEED = 0.33
[General.Mobs."Lord Pumpkin Head Horseless"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HORSELESS_ARMOR = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HORSELESS_DAMAGE = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HORSELESS_HEALTH = 200.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HORSELESS_KNOCKBACK = 2.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HORSELESS_KNOCKBACK_RESISTANCE = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_PUMPKIN_HEAD_HORSELESS_SPEED = 0.3
[General.Mobs."Lord Pumpkin Head Headless"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_HEADLESS_ARMOR = 6.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_HEADLESS_DAMAGE = 6.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_HEADLESS_HEALTH = 300.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_HEADLESS_KNOCKBACK = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_HEADLESS_KNOCKBACK_RESISTANCE = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_HEADLESS_SPEED = 0.27
[General.Mobs."Lord Felsteed"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_FELSTEED_ARMOR = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_FELSTEED_DAMAGE = 9.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_FELSTEED_HEALTH = 200.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_FELSTEED_KNOCKBACK = 3.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_FELSTEED_KNOCKBACK_RESISTANCE = 0.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
LORD_FELSTEED_SPEED = 0.36
[General.Mobs.Maggots]
#.
#Range: 0.0 ~ 1.7976931348623157E308
MAGGOT_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MAGGOT_DAMAGE = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MAGGOT_HEALTH = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MAGGOT_KNOCKBACK = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MAGGOT_KNOCKBACK_RESISTANCE = 0.2
#.
#Range: 0.0 ~ 1.7976931348623157E308
MAGGOT_SPEED = 0.2
[General.Mobs.Missioner]
#Days till The Missioner spawns
#Range: 1 ~ 999999
DAYS_TILL_MISSIONER = 50
#.
#Range: 0.0 ~ 1.7976931348623157E308
MISSIONER_ARMOR = 10.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MISSIONER_DAMAGE = 9.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MISSIONER_HEALTH = 150.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MISSIONER_KNOCKBACK = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MISSIONER_KNOCKBACK_RESISTANCE = 1.0
#.
MISSIONER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
MISSIONER_SPEED = 0.24
[General.Mobs."Mother Spider"]
#.
MOTHER_SPIDER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
MOTHER_SPIDER_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MOTHER_SPIDER_DAMAGE = 6.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MOTHER_SPIDER_HEALTH = 90.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MOTHER_SPIDER_KNOCKBACK = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MOTHER_SPIDER_KNOCKBACK_RESISTANCE = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MOTHER_SPIDER_SPEED = 0.3
[General.Mobs."Mr Pumpkin Head"]
#.
MR_PUMPKIN_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
MR_PUMPKIN_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MR_PUMPKIN_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MR_PUMPKIN_FLYING_SPEED = 0.35
#.
#Range: 0.0 ~ 1.7976931348623157E308
MR_PUMPKIN_HEALTH = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MR_PUMPKIN_KNOCKBACK = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
MR_PUMPKIN_KNOCKBACK_RESISTANCE = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
MR_PUMPKIN_SPEED = 0.35
[General.Mobs."Ms Pumpkin Head"]
#.
MS_PUMPKIN_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
MS_PUMPKIN_ARMOR = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MS_PUMPKIN_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MS_PUMPKIN_FLYING_SPEED = 0.35
#.
#Range: 0.0 ~ 1.7976931348623157E308
MS_PUMPKIN_HEALTH = 25.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MS_PUMPKIN_KNOCKBACK = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
MS_PUMPKIN_KNOCKBACK_RESISTANCE = 0.8
#.
#Range: 0.0 ~ 1.7976931348623157E308
MS_PUMPKIN_SPEED = 0.2
[General.Mobs."Nightmare Stalker"]
#.
NIGHTMARE_STALKER_SPAWNING_ENABLED = true
#Days till Nightmare Stalker spawns
#Range: 1 ~ 999999
DAYS_TILL_NIGHTMARE = 75
#Whether Nightmare Stalker has its base immunity to certain things
STALKER_IMMUNITY_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
NIGHTMARE_STALKER_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
NIGHTMARE_STALKER_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
NIGHTMARE_STALKER_HEALTH = 20.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
NIGHTMARE_STALKER_KNOCKBACK = 1.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
NIGHTMARE_STALKER_KNOCKBACK_RESISTANCE = 0.2
#.
#Range: 0.0 ~ 1.7976931348623157E308
NIGHTMARE_STALKER_SPEED = 0.23
[General.Mobs."Phantom Creeper"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
PHANTOM_CREEPER_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PHANTOM_CREEPER_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PHANTOM_CREEPER_HEALTH = 20.0
#.
PHANTOM_CREEPER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
PHANTOM_CREEPER_SPEED = 0.25
#.
#Range: 0.0 ~ 1.7976931348623157E308
PHANTOM_CREEPER_KNOCKBACK_RESISTANCE = 0.0
[General.Mobs."Pumpkin Bruiser"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_BRUISER_ARMOR = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_BRUISER_DAMAGE = 8.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_BRUISER_HEALTH = 90.0
#.
PUMPKIN_BRUISER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_BRUISER_SPEED = 0.26
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_BRUISER_KNOCKBACK = 3.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_BRUISER_KNOCKBACK_RESISTANCE = 0.6
[General.Mobs."Pumpkin Dunce"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_DUNCE_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_DUNCE_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_DUNCE_HEALTH = 18.0
#.
PUMPKIN_DUNCE_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_DUNCE_SPEED = 0.26
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_DUNCE_KNOCKBACK = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_DUNCE_KNOCKBACK_RESISTANCE = 0.3
[General.Mobs."Pumpkin Head"]
#.
PUMPKIN_HEAD_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_HEAD_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_HEAD_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_HEAD_HEALTH = 65.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_HEAD_KNOCKBACK = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_HEAD_KNOCKBACK_RESISTANCE = 0.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_HEAD_SPEED = 0.32
[General.Mobs."Pumpkin Spirit"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_SPIRIT_ARMOR = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_SPIRIT_DAMAGE = 13.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_SPIRIT_HEALTH = 66.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_SPIRIT_KNOCKBACK = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_SPIRIT_KNOCKBACK_RESISTANCE = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
PUMPKIN_SPIRIT_SPEED = 0.22
[General.Mobs."Restless Spirit"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
RESTLESS_SPIRIT_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
RESTLESS_SPIRIT_DAMAGE = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
RESTLESS_SPIRIT_FLYING_SPEED = 0.4
#.
#Range: 0.0 ~ 1.7976931348623157E308
RESTLESS_SPIRIT_HEALTH = 24.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
RESTLESS_SPIRIT_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
RESTLESS_SPIRIT_KNOCKBACK_RESISTANCE = 1.0
#.
RESTLESS_SPIRIT_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
RESTLESS_SPIRIT_SPEED = 0.4
[General.Mobs."Rideable Lord Felsteed"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
RIDEABLE_LORD_FELSTEED_ARMOR = 12.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
RIDEABLE_LORD_FELSTEED_DAMAGE = 9.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
RIDEABLE_LORD_FELSTEED_HEALTH = 90.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
RIDEABLE_LORD_FELSTEED_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
RIDEABLE_LORD_FELSTEED_KNOCKBACK_RESISTANCE = 0.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
RIDEABLE_LORD_FELSTEED_SPEED = 3.6
[General.Mobs."Scarlet Prosecuter"]
#Amount of Scarlet Prosecuters (setting it to 0 will cause non to spawn)
#Range: 0 ~ 1000
SCARLET_SPAWN_AMMOUNT = 5
#.
#Range: 0.0 ~ 1.7976931348623157E308
SCARLET_PROSECUTER_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SCARLET_PROSECUTER_DAMAGE = 5.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SCARLET_PROSECUTER_FLYING_SPEED = 0.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
SCARLET_PROSECUTER_HEALTH = 35.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SCARLET_PROSECUTER_KNOCKBACK = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
SCARLET_PROSECUTER_KNOCKBACK_RESISTANCE = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
SCARLET_PROSECUTER_SPEED = 0.6
[General.Mobs."Seared Spirit"]
#.
SEARED_SPIRIT_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
SEARED_SPIRIT_ARMOR = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SEARED_SPIRIT_DAMAGE = 10.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SEARED_SPIRIT_HEALTH = 50.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SEARED_SPIRIT_KNOCKBACK = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SEARED_SPIRIT_KNOCKBACK_RESISTANCE = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
SEARED_SPIRIT_SPEED = 0.23
[General.Mobs."Senor Pumpkinhead"]
#.
SEARED_SPIRIT_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
SENOR_PUMPKIN_ARMOR = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SENOR_PUMPKIN_DAMAGE = 5.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SENOR_PUMPKIN_FLYING_SPEED = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
SENOR_PUMPKIN_HEALTH = 35.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SENOR_PUMPKIN_KNOCKBACK = 1.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SENOR_PUMPKIN_KNOCKBACK_RESISTANCE = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
SENOR_PUMPKIN_SPEED = 0.5
[General.Mobs."Siamese Skeletons"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIAMESE_SKELETON_ARMOR = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIAMESE_SKELETON_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIAMESE_SKELETON_HEALTH = 20.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIAMESE_SKELETON_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
SENOR_PUMPKIN_KNOCKBACK_RESISTANCE = 0.0
#.
SIAMESE_SKELETON_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIAMESE_SKELETON_SPEED = 0.3
[General.Mobs."Sir Pumpkinhead"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_ARMOR = 9.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_DAMAGE = 6.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HEALTH = 160.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_KNOCKBACK = 1.2
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_KNOCKBACK_RESISTANCE = 0.9
#.
SIR_PUMPKINHEAD_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_SPEED = 0.36
[General.Mobs."Sir Pumpkinhead Horseless"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HORSELESS_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HORSELESS_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HORSELESS_HEALTH = 120.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HORSELESS_KNOCKBACK = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HORSELESS_KNOCKBACK_RESISTANCE = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HORSELESS_SPEED = 0.25
[General.Mobs."Sir Pumpkinhead Headless"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HEADLESS_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HEADLESS_DAMAGE = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HEADLESS_HEALTH = 70.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HEADLESS_KNOCKBACK = 1.4
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HEADLESS_KNOCKBACK_RESISTANCE = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
SIR_PUMPKINHEAD_HEADLESS_SPEED = 0.26
[General.Mobs."Skeleton Demoman"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_DEMOMAN_ARMOR = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_DEMOMAN_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_DEMOMAN_HEALTH = 25.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_DEMOMAN_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_DEMOMAN_SPEED = 0.22
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_DEMOMAN_KNOCKBACK_RESISTANCE = 0.0
#.
SKELETON_DEMOMAN_SPAWNING_ENABLED = true
[General.Mobs."Skeleton Thrasher"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_THRASHER_ARMOR = 7.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_THRASHER_DAMAGE = 8.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_THRASHER_HEALTH = 50.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_THRASHER_KNOCKBACK = 4.4
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_THRASHER_KNOCKBACK_RESISTANCE = 1.0
#.
SKELETON_THRASHER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
SKELETON_THRASHER_SPEED = 0.21
[General.Mobs."Spirit Guide"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_ARMOR = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_HEALTH = 32.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_KNOCKBACK = 0.9
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_KNOCKBACK_RESISTANCE = 0.2
#.
SPIRIT_GUIDE_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_SPEED = 0.22
[General.Mobs."Spirit Assitant"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_ASSISTANT_ARMOR = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_ASSISTANT_DAMAGE = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_ASSISTANT_HEALTH = 15.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_ASSISTANT_KNOCKBACK_RESISTANCE = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_ASSISTANT_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_GUIDE_ASSISTANT_SPEED = 0.3
[General.Mobs."Spirit Of Chaos"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_OF_CHAOS_ARMOR = 0.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_OF_CHAOS_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_OF_CHAOS_HEALTH = 15.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_OF_CHAOS_KNOCKBACK_RESISTANCE = 0.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_OF_CHAOS_SPEED = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
SPIRIT_OF_CHAOS_RESISTANCE = 0.2
#.
SPIRIT_OF_CHAOS_SPAWNING_ENABLED = true
[General.Mobs."Supreme Bonescaller"]
#.
SUPREME_BONESCALLER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_ARMOR = 5.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_DAMAGE = 5.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_HEALTH = 65.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_KNOCKBACK = 0.2
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_KNOCKBACK_RESISTANCE = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_SPEED = 0.2
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_PHASE_2_ARMOR = 5.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_PHASE_2_DAMAGE = 5.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_PHASE_2_HEALTH = 60.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_PHASE_2_KNOCKBACK = 0.2
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_PHASE_2_KNOCKBACK_RESISTANCE = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
SUPREME_BONESCALLER_PHASE_2_SPEED = 0.2
[General.Mobs.Swarmer]
#.
SWARMER_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
SWARMER_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SWARMER_DAMAGE = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SWARMER_HEALTH = 40.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
SWARMER_KNOCKBACK = 0.1
#.
#Range: 0.0 ~ 1.7976931348623157E308
SWARMER_KNOCKBACK_RESISTANCE = 0.5
#.
#Range: 0.0 ~ 1.7976931348623157E308
SWARMER_SPEED = 0.2
[General.Mobs.THORNSHELL_CRAB]
#.
#Range: 0.0 ~ 1.7976931348623157E308
THORNSHELL_CRAB_ARMOR = 10.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
THORNSHELL_CRAB_DAMAGE = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
THORNSHELL_CRAB_HEALTH = 25.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
THORNSHELL_CRAB_KNOCKBACK = 0.7
#.
#Range: 0.0 ~ 1.7976931348623157E308
THORNSHELL_CRAB_KNOCKBACK_RESISTANCE = 0.8
#.
THORNSHELL_CRAB_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
THORNSHELL_CRAB_SPEED = 0.25
[General.Mobs."Zombie Bruiser"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BRUISER_ARMOR = 2.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BRUISER_DAMAGE = 6.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BRUISER_HEALTH = 60.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BRUISER_KNOCKBACK = 3.6
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BRUISER_KNOCKBACK_RESISTANCE = 0.6
#.
ZOMBIE_BRUISER_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_BRUISER_SPEED = 0.26
[General.Mobs."Zombie Clown"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_CLOWN_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_CLOWN_DAMAGE = 3.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_CLOWN_HEALTH = 35.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_CLOWN_KNOCKBACK = 0.4
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_CLOWN_KNOCKBACK_RESISTANCE = 0.5
#.
ZOMBIE_CLOWN_SPAWNING_ENABLED = false
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_CLOWN_SPEED = 0.21
[General.Mobs."Zombie Fisherman"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_FISHERMAN_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_FISHERMAN_DAMAGE = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_FISHERMAN_HEALTH = 25.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_FISHERMAN_KNOCKBACK = 0.4
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_FISHERMAN_KNOCKBACK_RESISTANCE = 0.1
#.
ZOMBIE_FISHERMAN_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_FISHERMAN_SPEED = 0.2
[General.Mobs."Zombie Lumberjack"]
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_LUMBERJACK_ARMOR = 4.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_LUMBERJACK_DAMAGE = 9.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_LUMBERJACK_HEALTH = 25.0
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_LUMBERJACK_KNOCKBACK = 0.3
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_LUMBERJACK_KNOCKBACK_RESISTANCE = 0.1
#.
ZOMBIE_LUMBERJACK_SPAWNING_ENABLED = true
#.
#Range: 0.0 ~ 1.7976931348623157E308
ZOMBIE_LUMBERJACK_SPEED = 0.2