143 lines
4.9 KiB
Plaintext
143 lines
4.9 KiB
Plaintext
# Axiom Configuration
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blockAttributes {
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expandHitboxesToFullCube=false
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makeFluidHitboxesSolid=false
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preventInteractions=false
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showCollisionMesh=false
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showLightBlocks=false
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showStructureVoidBlocks=false
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}
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blueprint {
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# Automatically refresh loaded blueprints
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automaticRefreshing=true
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# Default tags that are recommended when creating a blueprint
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defaultTags="small,medium,large,massive,organic,structure,terrain,interior,house,tower,bridge,castle,statue,temple,monument,barn,stable,windmill,store,watermill,ship,airship,balloon,palace,watchtower,mansion,grave,marketplace,mine,obelisk,warehouse,silo,shipwreck,mausoleum,cemetery,bunker,airplane,helicopter,car,truck,vehicle,blacksmith,crypt,factory,mountain,cliff,rock,iceberg,spike,stone,wood,brick,natural,sand,metal,winter,spring,summer,autumn,tree,bush,mushroom,spruce,oak,birch,coniferous,deciduous,acacia,mangrove,cherryblossom,darkoak,jungle,baobab,azalea,cypress,coral,sapling,grass,seagrass,bamboo,flowers,animal,creature,dead,lamp,streetlight,brazier,bed,bookshelf,closet,table,chair,fireplace,carpet,fountain,clock,banner,flag,bell,modern,medieval,steampunk,gothic,oriental,victorian,fantasy,sci-fi,elven,dwarven,futuristic,retro,classic,rustic,baroque,rococo,industrial,artnouveau,artdeco,cyberpunk,space,arabic,indian,egyptian,greek,roman,norse,mesoamerican,japanese,western,spanish,tudor,spooky,pirate,dungeons,rubble,crates,redstone,wall,window,roof,stairs,pillar,arch,stairs,chimney,well"
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}
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# Capabilities modify the way the player moves and interacts with the world
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capabilities {
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# Place blocks in mid-air
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angelPlacement=false
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# Automatically swap to creative when opening the Context Menu
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autoSwapToCreative=true
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# Hold down left-click to break blocks very fast
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bulldozer=true
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# Place blocks very fast in a controlled manner
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fastPlace=false
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flightCameraDirection=false
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flightMomentum=1
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# Bypass block placement restrictions
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forcePlace=false
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# Removes the reach limit
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infiniteReach=false
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infiniteReachLimit=-1
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# Move through blocks while flying
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noClip=false
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# Prevent triggering neighbor updates when placing/breaking
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noUpdates=false
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# Right-click blocks to replace them with the held block
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replaceMode=false
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# Various useful interactions when right-clicking with your fist
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tinker=true
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typeReplace=false
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}
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keybinds {
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adjustRadius="ctrl+mousemiddle"
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adjustSpeed=none
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arcballCamera="ctrl+mouseleft"
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arcballCardinalSnap=none
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copy="ctrl+c"
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copyIngame="ctrl+c"
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crosshairCamera=mouseright
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cut="ctrl+x"
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cutAlsoCopiesToClipboard=false
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delete=delete
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duplicate="ctrl+j"
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flipCanvas=none
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flipPlacement="ctrl+f"
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invertCameraRotate=false
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moveBackward=s
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moveDown=leftshift
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moveForward=w
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moveLeft=a
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moveQuick=leftcontrol
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moveRight=d
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moveUp=space
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nudgeDown=down
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nudgeLeft=left
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nudgeRight=right
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nudgeUp=up
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panCamera="ctrl+mouseright"
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paste="ctrl+v"
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pickBlock=mousemiddle
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pickBlockDrag=true
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quickFill="ctrl+f"
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quickReplace="ctrl+r"
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redo="ctrl+y"
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rotateCamera=mouseleft
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rotatePlacement="ctrl+r"
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saveBlueprint="ctrl+p"
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showAnnotations=none
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showBiomes="ctrl+b"
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showSelection=none
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swapLeftRightClickDisplayEntities=false
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toolKeybinds {
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annotation=none
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"biome_painter"=none
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"box_select"=b
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distort=none
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elevation=e
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extrude=y
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floodfill=none
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"fluid_ball"=none
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"freehand_draw"=g
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"freehand_select"=n
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"gradient_painter"=none
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"lasso_select"=l
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"magic_select"=m
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melt=k
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modify=none
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"noise_painter"=o
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painter=p
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path=none
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rock=h
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roughen=none
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ruler=none
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"script_brush"=none
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"sculpt_draw"=none
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shape=none
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shatter=none
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slope=none
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smooth=u
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stamp=none
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"swap_to_last_tool"=none
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text=none
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weld=j
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}
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undo="ctrl+z"
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useCenterOfScreenForArcball=false
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useEnhancedFlight=true
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useTool=mouseright
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useVanillaMovement=true
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}
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rendering {
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# Disables the chunk render overrider, for compatibility
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disableChunkRenderOverrider=false
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# Shows keypresses on the screen
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keypressOverlay=false
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# Liquid opacity multiplier
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liquidOpacity=1
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# Minimum brightness level. 0.0 = default, 1.0 = fullbright
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minBrightness=0
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# Shows annotations created with the Annotation Tool
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showAnnotations=true
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# Shows the builder tool slot next to your hotbar. If disabled, builder tools can still be accessed using the keybind (default '0')
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showBuilderToolSlot=true
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# Shows gizmos for display entities, allowing you to modify them
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showDisplayEntities=true
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# Shows hints in the bottom right corner of the screen
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showKeyHints=true
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# Shows gizmos for marker entities, allowing you to modify them
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showMarkerEntities=true
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}
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