IMC-Vocality/config/axiom/axiom.hocon
2025-04-09 22:50:07 -05:00

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# Axiom Configuration
blockAttributes {
expandHitboxesToFullCube=false
makeFluidHitboxesSolid=false
preventInteractions=false
showCollisionMesh=false
showLightBlocks=false
showStructureVoidBlocks=false
}
blueprint {
# Automatically refresh loaded blueprints
automaticRefreshing=true
# Default tags that are recommended when creating a blueprint
defaultTags="small,medium,large,massive,organic,structure,terrain,interior,house,tower,bridge,castle,statue,temple,monument,barn,stable,windmill,store,watermill,ship,airship,balloon,palace,watchtower,mansion,grave,marketplace,mine,obelisk,warehouse,silo,shipwreck,mausoleum,cemetery,bunker,airplane,helicopter,car,truck,vehicle,blacksmith,crypt,factory,mountain,cliff,rock,iceberg,spike,stone,wood,brick,natural,sand,metal,winter,spring,summer,autumn,tree,bush,mushroom,spruce,oak,birch,coniferous,deciduous,acacia,mangrove,cherryblossom,darkoak,jungle,baobab,azalea,cypress,coral,sapling,grass,seagrass,bamboo,flowers,animal,creature,dead,lamp,streetlight,brazier,bed,bookshelf,closet,table,chair,fireplace,carpet,fountain,clock,banner,flag,bell,modern,medieval,steampunk,gothic,oriental,victorian,fantasy,sci-fi,elven,dwarven,futuristic,retro,classic,rustic,baroque,rococo,industrial,artnouveau,artdeco,cyberpunk,space,arabic,indian,egyptian,greek,roman,norse,mesoamerican,japanese,western,spanish,tudor,spooky,pirate,dungeons,rubble,crates,redstone,wall,window,roof,stairs,pillar,arch,stairs,chimney,well"
}
# Capabilities modify the way the player moves and interacts with the world
capabilities {
# Place blocks in mid-air
angelPlacement=false
# Automatically swap to creative when opening the Context Menu
autoSwapToCreative=true
# Hold down left-click to break blocks very fast
bulldozer=true
# Place blocks very fast in a controlled manner
fastPlace=false
flightCameraDirection=false
flightMomentum=1
# Bypass block placement restrictions
forcePlace=false
# Removes the reach limit
infiniteReach=false
infiniteReachLimit=-1
# Move through blocks while flying
noClip=false
# Prevent triggering neighbor updates when placing/breaking
noUpdates=false
# Right-click blocks to replace them with the held block
replaceMode=false
# Various useful interactions when right-clicking with your fist
tinker=true
typeReplace=false
}
keybinds {
adjustRadius="ctrl+mousemiddle"
adjustSpeed=none
arcballCamera="ctrl+mouseleft"
arcballCardinalSnap=none
copy="ctrl+c"
copyIngame="ctrl+c"
crosshairCamera=mouseright
cut="ctrl+x"
cutAlsoCopiesToClipboard=false
delete=delete
duplicate="ctrl+j"
flipCanvas=none
flipPlacement="ctrl+f"
invertCameraRotate=false
moveBackward=s
moveDown=leftshift
moveForward=w
moveLeft=a
moveQuick=leftcontrol
moveRight=d
moveUp=space
nudgeDown=down
nudgeLeft=left
nudgeRight=right
nudgeUp=up
panCamera="ctrl+mouseright"
paste="ctrl+v"
pickBlock=mousemiddle
pickBlockDrag=true
quickFill="ctrl+f"
quickReplace="ctrl+r"
redo="ctrl+y"
rotateCamera=mouseleft
rotatePlacement="ctrl+r"
saveBlueprint="ctrl+p"
showAnnotations=none
showBiomes="ctrl+b"
showSelection=none
swapLeftRightClickDisplayEntities=false
toolKeybinds {
annotation=none
"biome_painter"=none
"box_select"=b
distort=none
elevation=e
extrude=y
floodfill=none
"fluid_ball"=none
"freehand_draw"=g
"freehand_select"=n
"gradient_painter"=none
"lasso_select"=l
"magic_select"=m
melt=k
modify=none
"noise_painter"=o
painter=p
path=none
rock=h
roughen=none
ruler=none
"script_brush"=none
"sculpt_draw"=none
shape=none
shatter=none
slope=none
smooth=u
stamp=none
"swap_to_last_tool"=none
text=none
weld=j
}
undo="ctrl+z"
useCenterOfScreenForArcball=false
useEnhancedFlight=true
useTool=mouseright
useVanillaMovement=true
}
rendering {
# Disables the chunk render overrider, for compatibility
disableChunkRenderOverrider=false
# Shows keypresses on the screen
keypressOverlay=false
# Liquid opacity multiplier
liquidOpacity=1
# Minimum brightness level. 0.0 = default, 1.0 = fullbright
minBrightness=0
# Shows annotations created with the Annotation Tool
showAnnotations=true
# Shows the builder tool slot next to your hotbar. If disabled, builder tools can still be accessed using the keybind (default '0')
showBuilderToolSlot=true
# Shows gizmos for display entities, allowing you to modify them
showDisplayEntities=true
# Shows hints in the bottom right corner of the screen
showKeyHints=true
# Shows gizmos for marker entities, allowing you to modify them
showMarkerEntities=true
}