119 lines
5.9 KiB
TOML
119 lines
5.9 KiB
TOML
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[generation]
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#Average radius (in blocks) of an Alex's Caves cave biome.
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#Range: 10.0 ~ 1.7976931348623157E308
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cave_biome_mean_width = 300.0
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#Average separation (in blocks) between each Alex's Caves cave biome.
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#Range: > 50
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cave_biome_mean_separation = 900
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#How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape.
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#Range: 0.0 ~ 1.0
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cave_biome_width_randomness = 0.15
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#Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother.
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#Range: 0.0 ~ 1.0
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cave_biome_spacing_randomness = 0.45
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#Whether to warn users when a server starts if an incompatible generation mod is detected.
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warn_generation_incompatibility = true
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[mob-spawning]
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#Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals.
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#Range: 0.0 ~ 10.0
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cave_creature_spawn_count_modifier = 1.75
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#The percent chance that drowned have to spawn wearing diving gear in the Abyssal Chasm. 0 = no diving gear wearing drowned will spawn
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#Range: 0.0 ~ 1.0
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drowned_diving_gear_spawn_chance = 0.2
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[mob-behavior]
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#How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS
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#Range: 1 ~ 100
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pathfinding_threads = 5
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#Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled.
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#Range: 0.0 ~ 1.0
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luxtructosaurus_block_drop_chance = 0.75
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#The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking.
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#Range: > 0
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atlatitan_max_block_explosion_resistance = 10
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#How long (in game ticks) it takes for a nucleeper to explode.
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#Range: > 20
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nucleeper_fuse_time = 300
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#True if the Tremorzilla beam breaks even more blocks.
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devastating_tremorzilla_beam = true
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#Whether the Watcher can take control of the camera.
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watcher_possession = true
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#How long (in game ticks) between watcher possession attempts.
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#Range: 20 ~ 24000
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watcher_possession_cooldown = 300
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[block-behavior]
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#True if players wearing boots can walk on any scarlet neodymium surface.
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walking_on_magnets = true
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#How long (in game ticks) it usually takes for an amber monolith to spawn an animal.
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#Range: > 1000
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amber_monolith_mean_time = 32000
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#True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes.
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nuclear_furnace_blasting_only = true
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#True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior.
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nuclear_furnace_custom_type = false
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[item-behavior]
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#True if one Cave Codex is all that is needed to unlock every Cave Compendium entry.
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only_one_research_needed = false
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#How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster.
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#Range: > 64
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cave_map_search_attempts = 128000
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#How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width).
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#Range: 4 ~ 256
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cave_map_search_width = 64
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#The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking.
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#Range: > 0
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nuke_max_block_explosion_resistance = 1000
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#Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items.
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nuke_spawn_item_drops = true
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#The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion.
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#Range: 0.0 ~ 1.7976931348623157E308
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nuclear_explosion_size_modifier = 3.0
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#Whether the Totem of Possession can be applied to players.
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totem_of_possession_works_on_players = true
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#The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability.
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#Range: > 20
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darkness_cloak_charge_time = 1000
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#The amount of time (in ticks) that players can fly with the Cloak of Darkness ability.
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#Range: > 20
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darkness_cloak_fly_time = 200
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[potion-behavior]
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#Whether the Sugar Rush changes the tick rate of the game in the area of affected players.
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sugar_rush_slows_time = true
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[vanilla-changes]
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#percent chance of bastion having a cave tablet for magnetic caves in its loot table:
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#Range: 0.0 ~ 1.0
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magnetic_tablet_loot_chance = 0.45
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#percent chance of suspicious sand having a cave tablet for primordial caves in its loot table:
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#Range: 0.0 ~ 1.0
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primordial_tablet_loot_chance = 0.15
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#percent chance of jungle temple having a cave tablet for toxic caves in its loot table:
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#Range: 0.0 ~ 1.0
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toxic_tablet_loot_chance = 0.5
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#percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table:
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#Range: 0.0 ~ 1.0
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abyssal_tablet_loot_chance = 0.4
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#percent chance of mansion having a cave tablet for forlorn hollows in its loot table:
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#Range: 0.0 ~ 1.0
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forlorn_tablet_loot_chance = 0.75
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#percent chance of witch hut chest having a cave tablet for candy cavity in its loot table:
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#Range: 0.0 ~ 1.0
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candy_cavity_loot_chance = 0.9
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#percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table:
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#Range: 0.0 ~ 1.0
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cabin_map_loot_chance = 0.15
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#Whether the Cartographer Villagers can sell maps to Underground Cabins.
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cartographers_sell_cabin_maps = true
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#Whether the Wandering Traders can sell maps to Underground Cabins.
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wandering_traders_sell_cabin_maps = true
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#Whether a loot chest is added to vanilla's witch huts. This is included to provide another place to find candy cavity biome cave tablets.
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loot_chest_in_witch_huts = true
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#Whether the Enchantments added by AC appear in vanilla loot tables.
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enchantments_in_loot = false
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