# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # Apotheosis Enchantment Information # This file contains configurable data for each enchantment. # The names of each category correspond to the registry names of every loaded enchantment. "minecraft:protection" { # The max level of this enchantment - originally 4. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=RARE } "minecraft:fire_protection" { # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:feather_falling" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:blast_protection" { # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:projectile_protection" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:respiration" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:aqua_affinity" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:thorns" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:depth_strider" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:frost_walker" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=2 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:binding_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:soul_speed" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:swift_sneak" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:sharpness" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=RARE } "minecraft:smite" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:bane_of_arthropods" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:knockback" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:fire_aspect" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:looting" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:sweeping" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:efficiency" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:silk_touch" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:unbreaking" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:fortune" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:power" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:punch" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:flame" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:infinity" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:luck_of_the_sea" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:lure" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:loyalty" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:impaling" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:riptide" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:channeling" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=2 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:multishot" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:quick_charge" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:piercing" { # The max level of this enchantment - originally 4. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:mending" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:vanishing_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betternether:obsidian_breaker" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betternether:ruby_fire" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betterend:end_veil" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:berserkers_fury" { # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:chainsaw" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:chromatic" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "apotheosis:crescendo" { # The max level of this enchantment - originally 5. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:earths_boon" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:endless_quiver" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:exploitation" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:growth_serum" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:icy_thorns" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:infusion" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:knowledge" { # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:life_mending" { # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:miners_fervor" { # The max level of this enchantment - originally 5. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:natures_blessing" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:obliteration" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:rebounding" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:reflective" { # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:scavenger" { # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:shield_bash" { # The max level of this enchantment - originally 4. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:spearfishing" { # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "apotheosis:splitting" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:stable_footing" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:tempting" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "ars_nouveau:mana_regen" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=RARE } "ars_nouveau:mana_boost" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=RARE } "ars_nouveau:reactive" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:bane_of_illagers" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "apotheosis:capturing" { I:"Max Level"=5 I:"Max Loot Level"=5 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "alexsmobs:straddle_jump" { # The max level of this enchantment - originally 3. # Default: 11; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexsmobs:lavawax" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "alexsmobs:serpentfriend" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexsmobs:board_return" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "domesticationinnovation:health_boost" { # The max level of this enchantment - originally 3. # Default: 11; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "domesticationinnovation:fireproof" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "domesticationinnovation:immunity_frame" { # The max level of this enchantment - originally 3. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=RARE } "domesticationinnovation:deflection" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "domesticationinnovation:poison_resistance" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=UNCOMMON } "domesticationinnovation:chain_lightning" { # The max level of this enchantment - originally 2. # Default: 8; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "domesticationinnovation:speedster" { # The max level of this enchantment - originally 3. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=UNCOMMON } "domesticationinnovation:frost_fang" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "domesticationinnovation:magnetic" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "domesticationinnovation:linked_inventory" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=UNCOMMON } "domesticationinnovation:total_recall" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=RARE } "domesticationinnovation:health_siphon" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "domesticationinnovation:bubbling" { # The max level of this enchantment - originally 2. # Default: 8; Range: [1 ~ 127] I:"Max Level"=2 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:herding" { # The max level of this enchantment - originally 2. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "domesticationinnovation:amphibious" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "domesticationinnovation:vampire" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:void_cloud" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:charisma" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=RARE } "domesticationinnovation:shadow_hands" { # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:disc_jockey" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "domesticationinnovation:defusal" { # The max level of this enchantment - originally 3. # Default: 6; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "domesticationinnovation:warping_bite" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "domesticationinnovation:ore_scenting" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:gluttonous" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "domesticationinnovation:psychic_wall" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:intimidation" { # The max level of this enchantment - originally 2. # Default: 8; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "domesticationinnovation:tethered_teleport" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "domesticationinnovation:muffled" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:blazing_protection" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:healing_aura" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "domesticationinnovation:rejuvenation" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "domesticationinnovation:undead_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:infamy_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:blight_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "domesticationinnovation:immaturity_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "farmersdelight:backstabbing" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create:potato_recovery" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create:capacity" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:field_extension" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=4 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:crystallization" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:ferrous_haste" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:arrow_inducting" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:heavy_slam" { # The max level of this enchantment - originally 3. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:swiftwood" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:bonking" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "alexscaves:dazing_sweep" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:plummeting_flight" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:herd_phalanx" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:chomping_spirit" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:energy_efficiency" { # The max level of this enchantment - originally 3. # Default: 11; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:solar" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:x_ray" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:gamma_ray" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:second_wave" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:flinging" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:sea_swing" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:tsunami" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "alexscaves:charting_call" { # The max level of this enchantment - originally 4. # Default: 10; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:lasting_morale" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:taxing_bellow" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:enveloping_bubble" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:bouncing_bolt" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:seapairing" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "alexscaves:triple_splash" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:soak_seeking" { # The max level of this enchantment - originally 3. # Default: 11; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:detonating_death" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:rapid_possession" { # The max level of this enchantment - originally 3. # Default: 11; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:sightless" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:astral_transferring" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:impending_stab" { # The max level of this enchantment - originally 3. # Default: 10; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:sated_blade" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:double_stab" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:precise_volley" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:dark_nock" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:relentless_darkness" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "alexscaves:twilight_perfection" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:shaded_respite" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "supplementaries:stasis" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "allurement:alleviating" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "allurement:launch" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=2 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "allurement:obedience" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "allurement:reeling" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=2 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "allurement:reforming" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "allurement:shockwave" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "allurement:spread_of_ailments" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "allurement:vengeance" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "allurement:ascension_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "allurement:fleeting_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betterarcheology:penetrating_strike" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betterarcheology:soaring_winds" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betterarcheology:tunneling" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "biomemakeover:decay_curse" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "biomemakeover:insomnia_curse" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:conductivity_curse" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:enfeeblement_curse" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:depth_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:flammability_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:suffocation_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:unwieldiness_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:inaccuracy_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:buckling_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "inventorio:deep_pockets" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "galosphere:enfeeble" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "galosphere:sustain" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "galosphere:rupture" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "mynethersdelight:poaching" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "netherexp:phantasm_hull" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "netherexp:bloodshed" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "netherexp:cartridge" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=2 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "netherexp:recoil" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "netherexp:barrage" { # The max level of this enchantment - originally 4. # Default: 6; Range: [1 ~ 127] I:"Max Level"=4 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "netherexp:artemis" { # The max level of this enchantment - originally 2. # Default: 4; Range: [1 ~ 127] I:"Max Level"=2 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "alexscaves:targeted_ricochet" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:triple_split" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:bouncy_ball" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:explosive_flavor" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "alexscaves:far_flung" { # The max level of this enchantment - originally 3. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:sharp_cane" { # The max level of this enchantment - originally 2. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:straight_hook" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:spell_lasting" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "alexscaves:peppermint_punting" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "alexscaves:humungous_hex" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "alexscaves:multiple_mint" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "alexscaves:seekcandy" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "soulbound:soulbound" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=true B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "ars_elemental:mirror_shield" { # The max level of this enchantment - originally 4. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "ars_elemental:soulbound" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "forbidden_arcanus:permafrost" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "combatroll:longfooted" { # The max level of this enchantment - originally 5. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "combatroll:acrobat" { # The max level of this enchantment - originally 10. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 10; Range: [1 ~ 127] I:"Max Loot Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "combatroll:multi_roll" { # The max level of this enchantment - originally 4. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "obscure_api:mirror" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "obscure_api:fast_spin" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "obscure_api:distance" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "dolt_mod_how:bounding" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=true B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "archeryexp:scouting" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "archeryexp:baby_face" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "archeryexp:follow_through" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "archeryexp:grit" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "archeryexp:shattering" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "archeryexp:trajectory" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "archeryexp:headshot" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "archeryexp:fragility" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "archeryexp:pincushioning" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON }