[tools_and_abilities] #Cost in minutes of using the supernova ability. #Range: > 0 supernova_cost = 60 [tools_and_abilities.suns_blessing] #Duration in minutes of the Sun's Blessing effect. #Range: > 0 suns_blessing_duration = 120 #Range: 0.0 ~ 1.7976931348623157E308 suns_blessing_attack_multiplier = 1.0 #Cost in minutes of using the solar beam ability. #Range: > 0 solar_beam_cost = 5 [tools_and_abilities.wrought_helm] #Set to true for the Wrought Helm to have limited durability. breakable = false [tools_and_abilities.wrought_helm.armor_config] #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. #Range: 0.0 ~ 1.7976931348623157E308 damage_reduction_multiplier = 1.0 #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. #Range: 0.0 ~ 1.7976931348623157E308 toughness_multiplier = 1.0 [tools_and_abilities.axe_of_a_thousand_metals] #Set to true for the Axe of a Thousand Metals to have limited durability. breakable = false [tools_and_abilities.axe_of_a_thousand_metals.tool_config] #Tool attack damage #Range: 0.0 ~ 1.7976931348623157E308 attack_damage = 9.0 #Tool attack speed #Range: 0.0 ~ 1.7976931348623157E308 attack_speed = 0.8999999761581421 [tools_and_abilities.sol_visage] #Set to true for the Sol Visage to have limited durability. breakable = false #Maximum number of Umvuthana followers a player can summon at once using the Sol Visage #Range: 0 ~ 300 max_followers = 10 [tools_and_abilities.sol_visage.armor_config] #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. #Range: 0.0 ~ 1.7976931348623157E308 damage_reduction_multiplier = 1.0 #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. #Range: 0.0 ~ 1.7976931348623157E308 toughness_multiplier = 1.0 [tools_and_abilities.ice_crystal] #Multiply all damage done with the ice crystal by this amount. #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 #Set to true for the ice crystal to have limited durability. #Prevents regeneration in inventory. breakable = false #Ice crystal durability #Range: > 1 durability = 600 #Freeze duration in ticks (applies to frostmaw too!) #Range: > 1 freeze_duration = 50 [tools_and_abilities.umvuthana_mask] [tools_and_abilities.umvuthana_mask.armor_config] #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. #Range: 0.0 ~ 1.7976931348623157E308 damage_reduction_multiplier = 1.0 #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. #Range: 0.0 ~ 1.7976931348623157E308 toughness_multiplier = 1.0 [tools_and_abilities.spear] [tools_and_abilities.spear.tool_config] #Tool attack damage #Range: 0.0 ~ 1.7976931348623157E308 attack_damage = 5.0 #Tool attack speed #Range: 0.0 ~ 1.7976931348623157E308 attack_speed = 1.600000023841858 [tools_and_abilities.naga_fang_dagger] #Duration in ticks of the poison effect (20 ticks = 1 second). #Range: > 0 poison_duration = 40 #Damage multiplier when attacking from behind #Range: 0.0 ~ 1.7976931348623157E308 backstab_damage_mult = 2.0 [tools_and_abilities.naga_fang_dagger.tool_config] #Tool attack damage #Range: 0.0 ~ 1.7976931348623157E308 attack_damage = 3.0 #Tool attack speed #Range: 0.0 ~ 1.7976931348623157E308 attack_speed = 2.0 [tools_and_abilities.blowgun] #Duration in ticks of the poison effect (20 ticks = 1 second). #Range: > 0 poison_duration = 40 #Multiply all damage done with the blowgun/darts by this amount. #Range: 0.0 ~ 1.7976931348623157E308 attack_damage = 1.0 [tools_and_abilities.geomancerArmor] [tools_and_abilities.geomancerArmor.armor_config] #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. #Range: 0.0 ~ 1.7976931348623157E308 damage_reduction_multiplier = 1.0 #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. #Range: 0.0 ~ 1.7976931348623157E308 toughness_multiplier = 1.0 [tools_and_abilities.earthrend_gauntlet] #Multiply all damage done with the Earthrend Gauntlet by this amount. #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 #Set to true for the Earthrend Gauntlet to have limited durability. #Prevents regeneration in inventory. breakable = false #Earthrend Gauntlet durability #Range: > 1 durability = 400 #Set to false to disable the Earthrend Gauntlet's tunneling ability. enable_tunneling = true [tools_and_abilities.earthrend_gauntlet.tool_config] #Tool attack damage #Range: 0.0 ~ 1.7976931348623157E308 attack_damage = 6.0 #Tool attack speed #Range: 0.0 ~ 1.7976931348623157E308 attack_speed = 1.2000000476837158 [tools_and_abilities.sculptor_staff] #Multiply all damage done with the Sculptor Staff by this amount. #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 [tools_and_abilities.sculptor_staff.tool_config] #Tool attack damage #Range: 0.0 ~ 1.7976931348623157E308 attack_damage = 3.0 #Tool attack speed #Range: 0.0 ~ 1.7976931348623157E308 attack_speed = 1.0 [mobs] [mobs.frostmaw] #Disable/enable Frostmaw's boss health bar has_boss_bar = true #Disable/enable frostmaws healing while asleep heals_out_of_battle = true #Allow players to steal frostmaws' ice crystals (only using specific means!) stealable_ice_crystal = true #Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!) reset_health_when_respawn = true [mobs.frostmaw.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["forge:is_snowy,!minecraft:is_ocean,!minecraft:is_river,!minecraft:is_beach,!minecraft:is_forest,!minecraft:is_taiga"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for spawning structure/mob with world generation [mobs.frostmaw.generation_config] #Smaller number causes more generation, -1 to disable generation #Maximum number of chunks between placements of this mob/structure. #NO LONGER USED! USE DATAPACK INSTEAD #Range: > -1 generation_distance = 25 #Smaller number causes more generation, -1 to disable generation #Minimum number of chunks between placements of this mob/structure. #NO LONGER USED! USE DATAPACK INSTEAD #Range: > -1 generation_separation = 8 #Maximum height for generation placement. -65 to ignore #Range: -65.0 ~ 256.0 height_max = 100.0 #Minimum height for generation placement. -65 to ignore #Range: -65.0 ~ 256.0 height_min = 50.0 #Names of structures this mob/structure will avoid when generating. #NO LONGER USED! USE DATAPACK INSTEAD avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] [mobs.frostmaw.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 2.5 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 2.3 [mobs.umvuthi] #Disable/enable Umvuthi's boss health bar has_boss_bar = true #Disable/enable Umvuthi healing while not in combat heals_out_of_battle = true #Which item Umvuthi desires in exchange for the Sun's Blessing trade_which_item = "minecraft:gold_block" #How many of the item Umvuthi desires in exchange for the Sun's Blessing #Range: 0 ~ 64 trade_how_many = 7 #Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!) reset_health_when_respawn = true #Generation controls for Umvuthana Groves [mobs.umvuthi.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["minecraft:is_savanna"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for spawning structure/mob with world generation [mobs.umvuthi.generation_config] #Smaller number causes more generation, -1 to disable generation #Maximum number of chunks between placements of this mob/structure. #NO LONGER USED! USE DATAPACK INSTEAD #Range: > -1 generation_distance = 25 #Smaller number causes more generation, -1 to disable generation #Minimum number of chunks between placements of this mob/structure. #NO LONGER USED! USE DATAPACK INSTEAD #Range: > -1 generation_separation = 8 #Maximum height for generation placement. -65 to ignore #Range: -65.0 ~ 256.0 height_max = 100.0 #Minimum height for generation placement. -65 to ignore #Range: -65.0 ~ 256.0 height_min = 50.0 #Names of structures this mob/structure will avoid when generating. #NO LONGER USED! USE DATAPACK INSTEAD avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] [mobs.umvuthi.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.0 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 [mobs.ferrous_wroughtnaut] #Disable/enable Ferrous Wroughtnaut's boss health bar has_boss_bar = true #Disable/enable Ferrous Wroughtnaut healing while not active heals_out_of_battle = true #Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!) reset_health_when_respawn = true [mobs.ferrous_wroughtnaut.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["!minecraft:is_ocean"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for spawning structure/mob with world generation [mobs.ferrous_wroughtnaut.generation_config] #Smaller number causes more generation, -1 to disable generation #Maximum number of chunks between placements of this mob/structure. #NO LONGER USED! USE DATAPACK INSTEAD #Range: > -1 generation_distance = 15 #Smaller number causes more generation, -1 to disable generation #Minimum number of chunks between placements of this mob/structure. #NO LONGER USED! USE DATAPACK INSTEAD #Range: > -1 generation_separation = 5 #Maximum height for generation placement. -65 to ignore #Range: -65.0 ~ 256.0 height_max = 50.0 #Minimum height for generation placement. -65 to ignore #Range: -65.0 ~ 256.0 height_min = 20.0 #Names of structures this mob/structure will avoid when generating. #NO LONGER USED! USE DATAPACK INSTEAD avoid_structures = [] [mobs.ferrous_wroughtnaut.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.5 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.5 [mobs.sculptor] #Disable/enable the Sculptor healing while not in combat heals_out_of_battle = true #How tall (in blocks) the Sculptor's test will be #Range: 1 ~ 500 test_height = 60 #The time limit (in seconds) for completing the Sculptor's test #Range: 1 ~ 36000 test_time_limit = 400 #Disable/enable the Sculptor's boss health bar has_boss_bar = true #Which item the Sculptor desires in exchange for a chance to try his challenge trade_which_item = "mowziesmobs:bluff_rod" #How many of the item the Sculptor desires in exchange for a chance to try his challenge #Range: 0 ~ 64 trade_how_many = 1 #Set to true for the Sculptor to disappear after a player beats the test and claims the reward. disappear_after_reward = true [mobs.sculptor.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["minecraft:is_mountain"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for spawning structure/mob with world generation [mobs.sculptor.generation_config] #Smaller number causes more generation, -1 to disable generation #Maximum number of chunks between placements of this mob/structure. #NO LONGER USED! USE DATAPACK INSTEAD #Range: > -1 generation_distance = 25 #Smaller number causes more generation, -1 to disable generation #Minimum number of chunks between placements of this mob/structure. #NO LONGER USED! USE DATAPACK INSTEAD #Range: > -1 generation_separation = 8 #Maximum height for generation placement. -65 to ignore #Range: -65.0 ~ 256.0 height_max = 200.0 #Minimum height for generation placement. -65 to ignore #Range: -65.0 ~ 256.0 height_min = 120.0 #Names of structures this mob/structure will avoid when generating. #NO LONGER USED! USE DATAPACK INSTEAD avoid_structures = [] [mobs.sculptor.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.0 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 [mobs.grottol] [mobs.grottol.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["!forge:is_mushroom"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for vanilla-style mob spawning [mobs.grottol.spawn_config] #Smaller number causes less spawning, 0 to disable spawning #Range: > 0 spawn_rate = 2 #Minimum number of mobs that appear in a spawn group #Range: > 1 min_group_size = 1 #Maximum number of mobs that appear in a spawn group #Range: > 1 max_group_size = 1 #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. #Range: 0.0 ~ 1.0 extra_rarity = 1.0 #Names of dimensions this mob can spawn in dimensions = ["minecraft:overworld"] #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. allowed_blocks = [] #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. allowed_block_tags = ["minecraft:base_stone_overworld"] #Maximum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_max = 16 #Minimum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_min = -65 #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. needs_darkness = true #Set to true to only spawn mob if it can see the sky. needs_see_sky = false #Set to true to only spawn mob if it can't see the sky. needs_cant_see_sky = true #Names of structures this mob will avoid spawning near. avoid_structures = [] [mobs.grottol.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.0 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 [mobs.lantern] [mobs.lantern.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for vanilla-style mob spawning [mobs.lantern.spawn_config] #Smaller number causes less spawning, 0 to disable spawning #Range: > 0 spawn_rate = 5 #Minimum number of mobs that appear in a spawn group #Range: > 1 min_group_size = 2 #Maximum number of mobs that appear in a spawn group #Range: > 1 max_group_size = 4 #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. #Range: 0.0 ~ 1.0 extra_rarity = 1.0 #Names of dimensions this mob can spawn in dimensions = ["minecraft:overworld"] #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. allowed_blocks = [] #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. allowed_block_tags = ["minecraft:valid_spawn", "minecraft:leaves", "minecraft:logs"] #Maximum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_max = -65 #Minimum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_min = 60 #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. needs_darkness = true #Set to true to only spawn mob if it can see the sky. needs_see_sky = false #Set to true to only spawn mob if it can't see the sky. needs_cant_see_sky = false #Names of structures this mob will avoid spawning near. avoid_structures = [] [mobs.lantern.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.0 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 [mobs.umvuthana] #Controls spawning for Umvuthana hunting groups #Group size controls how many raptors spawn, not followers #See Umvuthi config for grove structure controls [mobs.umvuthana.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["minecraft:is_savanna"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for vanilla-style mob spawning [mobs.umvuthana.spawn_config] #Smaller number causes less spawning, 0 to disable spawning #Range: > 0 spawn_rate = 5 #Minimum number of mobs that appear in a spawn group #Range: > 1 min_group_size = 1 #Maximum number of mobs that appear in a spawn group #Range: > 1 max_group_size = 1 #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. #Range: 0.0 ~ 1.0 extra_rarity = 1.0 #Names of dimensions this mob can spawn in dimensions = ["minecraft:overworld"] #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. allowed_blocks = [] #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. allowed_block_tags = ["minecraft:valid_spawn", "minecraft:sand"] #Maximum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_max = -65 #Minimum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_min = 60 #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. needs_darkness = false #Set to true to only spawn mob if it can see the sky. needs_see_sky = false #Set to true to only spawn mob if it can't see the sky. needs_cant_see_sky = false #Names of structures this mob will avoid spawning near. avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"] [mobs.umvuthana.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.0 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 [mobs.naga] [mobs.naga.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["minecraft:is_beach,minecraft:is_mountain", "minecraft:is_beach,minecraft:is_hill"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = ["minecraft:stony_shore"] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for vanilla-style mob spawning [mobs.naga.spawn_config] #Smaller number causes less spawning, 0 to disable spawning #Range: > 0 spawn_rate = 10 #Minimum number of mobs that appear in a spawn group #Range: > 1 min_group_size = 1 #Maximum number of mobs that appear in a spawn group #Range: > 1 max_group_size = 3 #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. #Range: 0.0 ~ 1.0 extra_rarity = 1.0 #Names of dimensions this mob can spawn in dimensions = ["minecraft:overworld"] #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. allowed_blocks = [] #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. allowed_block_tags = [] #Maximum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_max = -65 #Minimum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_min = 70 #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. needs_darkness = true #Set to true to only spawn mob if it can see the sky. needs_see_sky = true #Set to true to only spawn mob if it can't see the sky. needs_cant_see_sky = false #Names of structures this mob will avoid spawning near. avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] [mobs.naga.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.0 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 [mobs.foliaath] [mobs.foliaath.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = ["minecraft:is_jungle"] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for vanilla-style mob spawning [mobs.foliaath.spawn_config] #Smaller number causes less spawning, 0 to disable spawning #Range: > 0 spawn_rate = 70 #Minimum number of mobs that appear in a spawn group #Range: > 1 min_group_size = 1 #Maximum number of mobs that appear in a spawn group #Range: > 1 max_group_size = 4 #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. #Range: 0.0 ~ 1.0 extra_rarity = 1.0 #Names of dimensions this mob can spawn in dimensions = ["minecraft:overworld"] #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. allowed_blocks = [] #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. allowed_block_tags = ["minecraft:valid_spawn", "minecraft:leaves", "minecraft:logs"] #Maximum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_max = -65 #Minimum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_min = 60 #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. needs_darkness = true #Set to true to only spawn mob if it can see the sky. needs_see_sky = false #Set to true to only spawn mob if it can't see the sky. needs_cant_see_sky = false #Names of structures this mob will avoid spawning near. avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] [mobs.foliaath.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.0 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.0 [mobs.bluff] [mobs.bluff.biome_config] #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! #Each entry is a combination of allowed biome tags or biome names. #Separate types with commas to require biomes to have all tags in an entry #Put a '!' before a biome tag to mean NOT that tag #A blank entry means all biomes. No entries means no biomes. #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests #'!minecraft:is_mountain' would mean all non-mountain biomes biome_tags = [] #Allow spawns in these biomes regardless of the biome tag settings biome_whitelist = [] #Prevent spawns in these biomes regardless of the biome tag settings biome_blacklist = [] #Controls for vanilla-style mob spawning [mobs.bluff.spawn_config] #Smaller number causes less spawning, 0 to disable spawning #Range: > 0 spawn_rate = 10 #Minimum number of mobs that appear in a spawn group #Range: > 1 min_group_size = 2 #Maximum number of mobs that appear in a spawn group #Range: > 1 max_group_size = 3 #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. #Range: 0.0 ~ 1.0 extra_rarity = 1.0 #Names of dimensions this mob can spawn in dimensions = ["minecraft:overworld"] #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. allowed_blocks = [] #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. allowed_block_tags = [] #Maximum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_max = -65 #Minimum height for this spawn. -65 to ignore. #Range: -65 ~ 256 height_min = -65 #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. needs_darkness = true #Set to true to only spawn mob if it can see the sky. needs_see_sky = false #Set to true to only spawn mob if it can't see the sky. needs_cant_see_sky = true #Names of structures this mob will avoid spawning near. avoid_structures = [] [mobs.bluff.combat_config] #Scale mob health by this value #Range: 0.0 ~ 1.7976931348623157E308 health_multiplier = 1.5 #Scale mob attack damage by this value #Range: 0.0 ~ 1.7976931348623157E308 attack_multiplier = 1.5