# Client configuration settings [client] # In-game related options. These can be changed in game instead of config! [client.options] # The speed that lists scroll # Valid range: 1 to 30 (inclusive) listScrollSpeed = 10.0 # The speed which the cursor or virtual mouse moves around the screen # Valid range: 0 to 50 (inclusive) mouseSpeed = 15.0 # Enabling this option will improve polling of controllers when your game FPS is capped. This will not have an effect if your game is already running at a low FPS without a cap. # Valid values: true, false fpsPollingFix = false # The image to use for the cursor. This only applies if virtual mouse is enabled! # Valid values: LIGHT, DARK, CONSOLE, CONSOLE_PLUS, LEGACY_LIGHT, LEGACY_DARK cursorType = "CONSOLE" # The sensitivity of the camera's pitch rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed. # Valid range: 0 to 1 (inclusive) pitchSensitivity = 0.75 # The distance you have to move the thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero. # Valid range: 0 to 1 (inclusive) deadZone = 0.1 # If enabled, controller will be automatically selected on start up or when plugged in # Valid values: true, false autoSelect = true # If enabled, the game will use a virtual cursor instead of the real cursor. This must be turned on to be able to run multiple instances! # Valid values: true, false virtualMouse = true # Adjusts the camera sensitivity when looking through a spyglass # Valid range: 0 to 1 (inclusive) spyglassSensitivity = 0.2 # The thumbstick to use when scrolling items in the radial menu # Valid values: LEFT, RIGHT radialThumbstick = "RIGHT" # Draws a transparent background behind the text of the button hint # Valid values: true, false hintBackground = true # If enabled, allows you to craft quickly when clicking an item in the recipe book # Valid values: true, false quickCraft = true # If enabled, inverts the controls on the Y axis for the camera # Valid values: true, false invertLook = false # If enabled, shows common actions when displaying available on the screen # Valid values: ALL, MINIMAL, NONE showActions = "MINIMAL" # If enabled, the player will render in the top left corner likes Bedrock Edition # Valid values: true, false renderMiniPlayer = true # The speed which the camera turns in game # Valid range: 0 to 100 (inclusive) rotationSpeed = 25.0 # The sensitivity of the camera's yaw rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed. # Valid range: 0 to 1 (inclusive) yawSensitivity = 1.0 # The controller icons to use in game to display actions # Valid values: DEFAULT, PLAYSTATION_5, PLAYSTATION_4, PLAYSTATION_3, XBOX_ONE, XBOX_360, SWITCH_JOYCONS, SWITCH_CONTROLLER, GAMECUBE, STEAM controllerIcons = "DEFAULT" # If enabled, plays a pop sound when you navigate in inventories, menus or scrolling the radial menu # Valid values: true, false uiSounds = true # If enabled, hotbar will render closer to the center of the screen like on console. # Valid values: true, false consoleHotbar = false # The scale of the mouse speed when hovering a widget or item slot # Valid range: 0.05 to 1 (inclusive) hoverModifier = 0.6 # The thumbstick that controls moving the cursor # Valid values: LEFT, RIGHT cursorThumbstick = "LEFT" # How much the trigger has to be pressed before it's input is registered. This fixes issues with triggers not being completely released to zero # Valid range: 0 to 1 (inclusive) triggerDeadZone = 0.05 # If enabled, some gameplay elements will cause the controller to rumble # Valid values: true, false rumble = true # If enabled, inverts the controls on the X axis for the camera # Valid values: true, false invertRotation = false