#General mod settings [general] #Percent chance to run for task: zombie village raid task #Range: > -2147483648 zombieVillageRaidPercentChance = 33 #Percent chance to run for task: zombie seeking turtle eggs to destroy #Range: > -2147483648 zombieSearchAndDestroyTurtleEggPercentChance = 0 #In addition to the timed delay, an additional percent chance to run for task: mob wander pathfinding #Range: > -2147483648 mobWanderingPercentChance = 100 #Delay in ticks between allowed mob wander pathfinds #Range: > -2147483648 mobWanderingDelay = 100 #If not near a player, the delay in ticks between wander pathfinds are multiplied by this amount #Range: > -2147483648 mobWanderingReducedRateMultiplier = 6 #If not near a player, we only allow give the mob this much of a percent chance to search for a target #Range: > -2147483648 mobEnemyTargetingReducedRatePercentChance = 10 #If a mob is at least this far away from a player, additional reduced rates are used for the tasks mentioned in playerProximityReducedRate in features.toml #Range: > -2147483648 playerProximityReducedRateRangeCutoff = 12 #How often in ticks we update our check on how close a mob is to a player #Range: > -2147483648 playerProximityReducedRatePlayerScanRate = 40