#Adjust these variables for Technomancer armor settings [Technomancer] #Max mana bonus for each armor piece #Range: 0 ~ 10000 armorMaxMana = 100 #Mana regen bonus for each armor piece #Range: 0 ~ 100 armorManaRegen = 4 #If enabled, schematic cannons will fire faster when players wearing the full Technomancer set are nearby schematic cannons schematicCannonSpeedBoostEnabled = true #Range for above-mentioned perk, if enabled. schematicCannonSpeedBoostRange = 8.0 #Adjust these variables for block settings [Blocks] #Determines the multiplier used in the cost for generating rotation, defaults to 4.0 #Range: 0.0 ~ 100.0 sourceMotorSpeedToSourceMultiplier = 7.5 #Set these variables to false/true to disable/enable recipes [Recipes] recipeFocusTransmutationEnabled = true recipeCalibratedPrecisionMechanismEnabled = true recipeRunicSpannerEnabled = true recipeThreadPressureEnabled = true recipeSpyMonocleEnabled = true #Logic related to Fuse ["Glyph - Fuse"] fluidCanBePlaced = true fluidSourcesCanBePlaced = true #Range: 1 ~ 256 fluidMaxPlacementsPerFuse = 16 fuseFailureChatMessageEnabled = false #Entity tweakable (Wrench) cooldown settings for source relays and spell runes ["Entity cooldown"] #Range: 0 ~ 40 runeMinCooldown = 5 #Range: 40 ~ 6000 runeMaxCooldown = 600 #Range: 0 ~ 40 relayMinCooldown = 5 #Range: 40 ~ 6000 relayMaxCooldown = 600