#Specifies if the landing phase should have a much higher chance to be skipped. Makes the fight quicker by avoiding long dull periods where the Ender Dragon is flying for a long time, before it perches. #Default: true skipLandingPhase = true #Specifies if the crash phase should cause blocks to be flung. #Default: true crashPhaseDestroysBlocks = true #Specifies the max amount of baby ender dragons the Ender Dragon can spawn during its hatching (dive bomb) phase. #Default: 4 #Range: 1 ~ 16 maxBabyEnderDragons = 4 #Specifies the amount of special attacks, plus the amount of remaining end crystals, the dragon must do until it can potentially perch. #Default: 4 #Range: 1 ~ 16 attacksUntilPerch = 4 #Enaled Custom Phases [enabled_custom_phases] #Specifies if this custom dragon phase should be enabled or not #Requires restart. #Default: true enableSnatchPlayer = true #Specifies if this custom dragon phase should be enabled or not #Requires restart. #Default: true enableCrashPlayer = true #Specifies if this custom dragon phase should be enabled or not #Requires restart. #Default: true enableDiveBombPlayer = true