["Beacon Effects"] #If false the beacon will not have a level 5 with the tertiary effects. Also, the GUI will change to fit the config. Keep in mind that the "current payment" will not be in the new GUI. DEFAULT: True "Enable Tertiary Effects" = true #This is a list that contains the effects that a beacon has when at level 1. I would recommend a maximum of three effects to prevent them from extending beyond the GUI. DEFAULT: "minecraft:speed", "minecraft:jump_boost" "Level 1 Effects" = ["minecraft:speed", "minecraft:jump_boost"] #This is a list that contains the effects that a beacon has when at level 2. I would recommend a maximum of three effects to prevent them from extending beyond the GUI. DEFAULT: "minecraft:haste", "better_beacons:long_reach" "Level 2 Effects" = ["minecraft:haste", "better_beacons:long_reach"] #This is a list that contains the effects that a beacon has when at level 3. I would recommend a maximum of three effects to prevent them from extending beyond the GUI. DEFAULT: "minecraft:strength", "minecraft:resistance" "Level 3 Effects" = ["minecraft:strength", "minecraft:resistance"] #This is a list that contains the secondary effects that a beacon has when at level 4. I would recommend a maximum of four effects to prevent them from extending beyond the GUI. DEFAULT: "minecraft:night_vision", "minecraft:regeneration", "minecraft:fire_resistance" "Secondary Effects" = ["minecraft:night_vision", "minecraft:regeneration", "minecraft:fire_resistance"] #This is a list that contains the tertiary effects that a beacon has when at level 5. I would recommend a maximum of two effects to prevent them from extending beyond the GUI. DEFAULT: "better_beacons:phantom_bane", "better_beacons:patrol_nullifier" "Tertiary Effects" = ["better_beacons:phantom_bane", "better_beacons:patrol_nullifier"] ["Payment Item Range && Block Amplifier"] #Sets if depending on the payment item used the range of the beacon will increase. DEFAULT: True "Enable Payment Item Range" = true #Sets if depending on the base block used to build the beacon the primary effect amplifier (effect level) will increase. DEFAULT: True "Enable Base Block Amplifier" = true ["Redirection && Transparency"] #Sets if the beacon beam can be redirected. DEFAULT: True "Enable Beacon Beam Redirection" = true #Sets if the beacon beam can become transparent. DEFAULT: True "Enable Beacon Beam Transparency" = true #Sets the maximum amount of blocks that the beacon beam can extend while horizontal. DEFAULT: 64 "Horizontal Move Limit" = 64 ["Waterlogging && Redstone"] #Sets if the beacon can be waterlogged. DEFAULT: True "Enable Waterlogging" = true #Sets if the beacon can conduct redstone. DEFAULT: True "Enable Conduct Redstone" = true ["Lock Beacon"] #Sets if the beacon needs a special item (Key) to open it for the first time. DEFAULT: False "Lock Beacon" = false #You can put in this list all items that can be used to unlock the beacon. Example: ["minecraft:stick", "minecraft:bone"]. DEFAULT: Nothing Keys = []