#Emberlash: Toggle changes made by the mod (true = changes enabled, false = disabled) enableEmberlashChanges = true #Molten Edge: Toggle changes made by the mod (true = changes enabled, false = disabled) enableMoltenEdgeChanges = true #Shadowsting: Toggle changes made by the mod (true = changes enabled, false = disabled) enableShadowstingChanges = true #Soul Pyre: Toggle changes made by the mod (true = changes enabled, false = disabled) enableSoulPyreChanges = true #Soulrender: Toggle changes made by the mod (true = changes enabled, false = disabled) enableSoulrenderChanges = true #Star's Edge: Toggle changes made by the mod (true = changes enabled, false = disabled) enableStarsEdgeChanges = true #Storm's Edge: Toggle changes made by the mod (true = changes enabled, false = disabled) enableStormsEdgeChanges = true #Watcher: Toggle changes made by the mod (true = changes enabled, false = disabled) enableWatcherChanges = true #Whisperwind: Toggle changes made by the mod (true = changes enabled, false = disabled) enableWhisperwindChanges = true #Emberlash: Bonus damage dealt per stack of Smouldering (default: 0.75) #Range: 0.0 ~ 10.0 emberlashSmoulderDamageMultiplier = 0.75 #Emberlash: Distance in blocks for the dash ability (default: 12) #Range: 1 ~ 12 emberlashDashDistance = 12 #Emberlash: Percentage of Max HP restored after dashing (default: 10%) #Range: 0 ~ 100 emberlashHealPercentage = 10 #Emberlash: Maximum level of Smouldering that can be applied to a target (default: 254) #Range: 1 ~ 254 emberlashMaxSmoulderLevel = 254 #Emberlash: Cooldown of the dash ability in ticks (default: 80 ticks = 4 seconds) #Range: 1 ~ 50000 emberlashCooldownTicks = 80 #If true, dashing on the ground will ignore the downward angle and retain full dash length. #If false, dashing on the ground with a downward viewing angle will reduce the dash distance, #as part of the dash impulse will be directed downward. emberlashIgnoreDownwardAngleOnGround = true #Soulrender: Maximum level of Slowness that can be applied (default: 3) #Range: 1 ~ 254 soulrenderMaxSlownessLevel = 3 #Soulrender: Maximum level of Weakness that can be applied (default: 2) #Range: 1 ~ 254 soulrenderMaxWeaknessLevel = 2 #Soulrender: Maximum level of Unluck that can be applied (default: 254) #Range: 1 ~ 254 soulrenderMaxUnluckLevel = 254 #Soulrender: Horizontal radius of the active ability area (default: 10 blocks) #Range: 1 ~ 30 soulrenderEffectRadius = 10 #Soulrender: Healing per stack (default: 0.5) #Range: 0.0 ~ 10.0 soulrenderHealMultiplier = 0.5 #Soulrender: Base damage multiplier for the initial stacks (default: 2) #Range: 0 ~ 100 soulrenderBaseDamage = 2 #Soulrender: Number of stacks required to increase damage to the next stage (default: 5) #Range: 1 ~ 1000 soulrenderStacksPerStage = 5 #Soulrender: Maximum healing percentage of the player's max health (default: 0.5) #Range: 0.0 ~ 1.0 soulrenderMaxHealPercent = 0.5 #Shadowsting: Bonus damage multiplier per unit of target's armor (default: 0.025) #Range: 0.0 ~ 1.0 shadowstingArmorDamageMultiplier = 0.025 #Shadowsting: Distance in blocks for teleportation (default: 5.0) #Range: 0.0 ~ 20.0 shadowstingTeleportDistance = 5.0 #Shadowsting: Duration of blindness effect on target in seconds (default: 3) #Range: 0 ~ 10000 shadowstingBlindnessDuration = 3 #Shadowsting: Cooldown of Shadowsting ability in ticks (default: 200 ticks = 10 seconds) #Range: 1 ~ 10000 shadowstingCooldownTicks = 200 #Soul Pyre: Maximum range of the ability in blocks (default: 32) #Range: 1.0 ~ 100.0 soulPyreMaxAbilityDistance = 32.0 #Soul Pyre: Distance in blocks at which the target teleports relative to the player (default: 1.5) #Range: 0.5 ~ 10.0 soulPyreTeleportDistance = 1.5 #Soul Pyre: Cooldown of the ability in ticks (default: 400 ticks = 20 seconds) #Range: 1 ~ 10000 soulPyreCooldownTicks = 400 #Soul Pyre: Duration of the Wither effect in seconds (default: 10 seconds) #Range: 0 ~ 10000 soulPyreWitherDuration = 10 #Soul Pyre: Level of the Wither effect applied to the target (default: 2) #Range: 1 ~ 100 soulPyreWitherLevel = 2 #Star's Edge: Bonus magic damage dealt on hit (default: 3.0) #Range: 0.0 ~ 100.0 starsEdgeMagicDamage = 3.0 #Star's Edge: Delay before teleporting player back in seconds (default: 15) #Range: 1 ~ 1000 starsEdgeTeleportDelay = 15 #Star's Edge: Cooldown of the ability in ticks (default: 300 ticks = 15 seconds) #Range: 1 ~ 10000 starsEdgeCooldownTicks = 300 #Star's Edge: Duration of Speed effect in seconds (default: 15) #Range: 0 ~ 1000 starsEdgeSpeedDuration = 15 #Star's Edge: Level of Speed effect (default: 2) #Range: 1 ~ 10 starsEdgeSpeedLevel = 2 #Star's Edge: Duration of Haste effect in seconds (default: 15) #Range: 0 ~ 1000 starsEdgeHasteDuration = 15 #Star's Edge: Level of Haste effect (default: 2) #Range: 1 ~ 10 starsEdgeHasteLevel = 2 #Star's Edge: Dash force that determines dash distance (default: 3.5) #Range: 0.0 ~ 10.0 starsEdgeDashForce = 3.5 #Star's Edge: Duration of Damage Resistance effect in seconds (default: 2) #Range: 0 ~ 1000 starsEdgeResistanceDuration = 2 #Storm's Edge: Cooldown reduction per hit in ticks (default: 20 ticks = 1 second) #Range: 1 ~ 1000 stormsEdgeHitCooldownReduction = 20 #Storm's Edge: Cooldown of the ability in ticks (default: 200 ticks = 10 seconds) #Range: 1 ~ 10000 stormsEdgeCooldownTicks = 200 #Storm's Edge: Dash distance in blocks (default: 12) #Range: 0.0 ~ 50.0 stormsEdgeDashDistance = 12.0 #Storm's Edge: Duration of Speed and Haste effects in seconds (default: 15) #Range: 0 ~ 10000 stormsEdgeEffectDuration = 15 #Storm's Edge: Maximum level of Haste effect (default: 5) #Range: 1 ~ 100 stormsEdgeMaxHasteLevel = 5 #Watcher: Amount of healing per hit (default: 0.5) #Range: 0.0 ~ 100.0 watcherHitHealAmount = 0.5 #Watcher: Percentage of target's max HP healed when the target is killed (default: 0.1, i.e., 10%) #Range: 0.0 ~ 1.0 watcherKillHealPercent = 0.1 #Whisper Wind: Cooldown of the dash ability in ticks (default: 400 ticks = 20 seconds) #Range: 1 ~ 50000 whisperwindCooldownTicks = 400 #Whisper Wind: Dash distance in blocks (default: 22) #Range: 0 ~ 100 whisperwindDashDistance = 22