[Freecam] #The type of flight used by freecam. #Allowed Values: CREATIVE, DEFAULT "Flight Mode" = "DEFAULT" #The horizontal speed of freecam. #Range: 0.0 ~ 10.0 "Horizontal Speed" = 0.2 #The vertical speed of freecam. #Range: 0.0 ~ 10.0 "Vertical Speed" = 0.2 #Allows travelling through transparent blocks in freecam. "Ignore Transparent Blocks" = true #Allows travelling through doors/trapdoors/gates in freecam. "Ignore Openable Blocks" = true #Allows travelling through all blocks in freecam. "Ignore All Collision" = true #Whether 'Initial Perspective' should check for collision, even when using 'Ignore All Collision'. "Always Check Initial Collision" = false #The initial perspective of the camera. #Allowed Values: FIRST_PERSON, THIRD_PERSON, THIRD_PERSON_MIRROR, INSIDE "Initial Perspective" = "INSIDE" #Shows your player in its original position. "Show Player" = true #Whether you can see your hand in freecam. "Show Hand" = false #Increases brightness while in freecam. "Full Brightness" = false #Whether you see a fog overlay underwater, in lava, or powdered snow. "Show Submersion Fog" = false #Disables freecam when damage is received. "Disable on Damage" = true #Prevents player movement while freecam is active. #WARNING: Multiplayer usage not advised. "Freeze Player" = false #Whether you can interact with blocks/entities in freecam. #WARNING: Multiplayer usage not advised. "Allow Interaction" = false #The source of block/entity interactions. #Allowed Values: CAMERA, PLAYER "Interaction Mode" = "CAMERA" #Notifies you when entering/exiting freecam. "Freecam Notifications" = true #Notifies you when entering/exiting tripod cameras. "Tripod Notifications" = true