[scarecrow] #Equip a dummy with a pumpkin to make hit act as a scarecrow #All animal entities will be scared. add here additional ones that are not included mobs_whitelist = [""] #Animal entities that will not be scared mobs_blacklist = [""] #Scaring radius #Range: 0 ~ 100 scare_radius = 12 [general] #Does dps message update dynamically or will it only appear after each parse? #Allowed Values: DYNAMIC, STATIC, OFF DPS_mode = "DYNAMIC" #Enable this to prevent your equipment from getting damaged when attacking the dummy disable_equipment_damage = true #Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage #Range: 20 ~ 1000 maximum_out_of_combat_interval = 120 #Makes monsters target a dummy that is wearing a player head dummy_decoy = false #Makes dummy drop xp when hit. Training yay! Depends on damage done #Range: 0.0 ~ 100.0 xp_per_damage_on_hit = 0.0 #Color of the boss health bar #Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE boss_health_color = "YELLOW" #Health of the dummy when in boss moe (wearing a banner) #Range: 1 ~ 1000 boss_health = 200 [mobs_damage_numbers] #Show damage taken form #Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE damage_mode = "NONE" #Show healing taken for #Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE healing_mode = "NONE"