#Below is the description of the configuration settings found in the skyarena.json file. Below you will find the configs of the current file. # #startingPoints – The number of Altar of Battle points at the first difficulty level. #pointsIncrease – The additional number of points gained for each difficulty level beyond the first. #mobSpawnRadius – The radius of the circle in which mobs will spawn. Mobs will appear at the height of the lower block of the Altar of Battle. #spawnDistanceFromPlayer – The minimum distance around the player where mobs cannot spawn. #mobCostRatio – Mobs will primarily spawn if their cost is at least points / mobCostRatio. If no suitable mob is found after 5 attempts, a random one will be summoned. #baseScalingThreshold – If baseScalingThreshold < points / mobCostRatio, the cost and stats of mobs will increase until this condition is no longer met. When points exceed baseScalingThreshold * mobCostRatio, difficulty progression will be ensured by increasing mob stats (HP and damage) rather than the number of mobs. #mobStatGrowthCoefficient - The percentage increase in mob stats on average over 10 difficulty levels can be calculated using the formula: # 1000 * pointsIncrease / (baseScalingThreshold * mobCostRatio) * mobStatGrowthCoefficient #squadSpawnChance – The chance of spawning a squad. A squad consists of identical mobs to make opponents less chaotic. #squadSpawnSize – The size of the squad. #battleLossDistance – The distance between the Altar of Battle and the player at which the battle is considered lost. #mobTeleportDistance – The distance between the Altar of Battle and a mob at which the mob will be teleported back to a random point in the arena. #maxDifficultyLevel – Upon reaching this difficulty level, the Altar of Battle can no longer be activated. A value of 0 removes this restriction. #allowDifficultyReset – If set to true, the difficulty level of the Altar of Battle can be reset to 1 by using a netherite ingot (the item will be consumed). #allowWaterAndAirSpawn – #If false: The block below the mob must be occupied, while all surrounding blocks (center, top, right, left, front, back) must be empty (air). #If true: The lower block is not checked, and surrounding blocks must be passable by the player (e.g., air, water, grass, etc.). #individualPlayerStats – #If false: The block has a single difficulty level shared by all players. #If true: Each player has their own difficulty level for this block. #nightTime – If true: Switches the time to night when the Altar of Battle is activated. #enableRain – If true: Starts rain when the Altar of Battle is activated. #enableMobItemDrop – If false, mobs do not drop items. #reward – The loot table, which is the reward for the battle #rewardIncreaseInterval – The number of difficulty levels required to increase the reward amount by 1. #mobValues – Contains a list of mobs and their associated costs. #keys – Contains a list of keys and the loot tables they unlock when used on a chest. #trophies – Contains a list of trophies, their cooldown times, and the effects with their duration and level that they apply. # # # # #If true, the reward key can only be used on empty chests. #If false, the chest's contents will be cleared before being filled with loot. requireEmptyChest = true # #If true, a defeat message will be shown when the player leaves the arena. enableLossMessageLeave = true # #If true, a defeat message will be shown when the player dies in battle. enableLossMessageDeath = true # #If true, when mobs receive the Glowing effect, a message will appear recommending leaving the arena to restart the battle. #The message appears only once per game session. enableUnclaimedRewardMessage = true