#-------------------------------------------------------- #Client Party Settings #Type /party reload in-game to reload this configuration. #-------------------------------------------------------- [party-ui] #End the potion effects on the client without the server packet #If true, the client won't wait for the server to send a potion effect packet to remove the potion effects from the UI. #If false, the potion effects will stay on the client until the server says the client no longer has it. endPotionEffects = true #Enables the Player Frame under specific conditions. #ON - Enables the Player Frame. #PARTY - Enables the Player Frame only when the player is in a party. #OFF - Disables the Player Frame. #Allowed Values: ON, PARTY, OFF playerRender = "OFF" #Renders armor toughness as text in paranthesis next to the armor value if it's not zero. toughnessRender = false #Makes all the models drawn on the party frame face forward if true. #Self model is drawn when the head element has Head Type at 1, or 2 for the entire party. forceModelRotation = false #Offset of the front-facing model if forceModelRotation is enabled. #Negative values make the model face right, while positive values make the model face left. #Range: -180 ~ 180 rotationOffset = -20 [mod-options] #This allows you to set the type of automatic syncing you'd like for GameStages support #When prompted from a party invite. Syncing only occurs if players allow it. #ALL - Prompt disabled, all game stages are synced. Only works if server allows it. #FUTURE - Prompt disabled, future game stages are synced. Only works if server allows it. #NONE - Prompt disabled, no game stages are synced at all. #PROMPT - A prompt asking for sync permission is sent each time you join a party. #Allowed Values: ALL, FUTURE, NONE defaultSync = "NONE"