[General] #Whether Rotten Flesh afflicts you with Rotten Stink ROTTEN_CONSUMPTION_ENABLED = false #Whether soul stratisfaction is enabled SOUL_STRATIFICATION_EFFECT_ENABLED = true #Whether spirits disappear in the sun is enabled SPIRIT_DISSAPPEAR_IN_SUN_ENABLED = true #Whether mobs retalliate to other mobs attacking them RETALLIATION_ENABLED = true #Amount of phantom bombs that gets spawned when thrown #Range: 1 ~ 999999 PHANTOM_BOMB_COUNT = 2 #Whether infested diamonds generate INFESTED_DIAMONDS_ENABLED = false #Whether you get the warning effect that you get for Missioners and Nightmare Stalkers WARNING_SPAWN_ENABLED = false [General.Mobs] [General.Mobs."Baby Skeleton"] #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SKELETON_ARMOR = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SKELETON_DAMAGE = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SKELETON_HEALTH = 10.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SKELETON_KNOCKBACK = 0.1 #. BABY_SKELETON_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SKELETON_SPEED = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SKELETON_KNOCKBACK_RESISTANCE = 0.0 [General.Mobs."Baby Spider"] #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SPIDER_ARMOR = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SPIDER_DAMAGE = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SPIDER_HEALTH = 10.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SPIDER_KNOCKBACK = 0.1 #. BABY_SPIDER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SPIDER_SPEED = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 BABY_SPIDER_KNOCKBACK_RESISTANCE = 0.2 [General.Mobs."Barrel Zombie"] #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BARREL_ARMOR = 6.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BARREL_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BARREL_HEALTH = 30.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BARREL_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BARREL_KNOCKBACK_RESISTANCE = 0.1 #. ZOMBIE_BARREL_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BARREL_SPEED = 0.2 [General.Mobs."Bloody Gadfly"] #. #Range: 0.0 ~ 1.7976931348623157E308 BLOODY_GADFLY_ARMOR = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 BLOODY_GADFLY_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BLOODY_GADFLY_HEALTH = 20.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BLOODY_GADFLY_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 BLOODY_GADFLY_KNOCKBACK_RESISTANCE = 0.4 #. BLOODY_GADFLY_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 BLOODY_GADFLY_SPEED = 0.28 [General.Mobs."Bones Caller"] #. #Range: 0.0 ~ 1.7976931348623157E308 BONES_CALLER_ARMOR = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BONES_CALLER_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BONES_CALLER_HEALTH = 25.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BONES_CALLER_KNOCKBACK = 0.2 #. #Range: 0.0 ~ 1.7976931348623157E308 BONES_CALLER_KNOCKBACK_RESISTANCE = 0.2 #. BONES_CALLER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 BONES_CALLER_SPEED = 0.2 [General.Mobs."Bone Imp"] #. #Range: 0.0 ~ 1.7976931348623157E308 BONE_IMP_ARMOR = 3.5 #. #Range: 0.0 ~ 1.7976931348623157E308 BONE_IMP_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BONE_IMP_HEALTH = 20.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BONE_IMP_KNOCKBACK = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 BONE_IMP_KNOCKBACK_RESISTANCE = 0.1 #. BONE_IMP_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 BONE_IMP_SPEED = 0.3 [General.Mobs."Controlled Baby Skeleton"] #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_BABY_SKELETON_ARMOR = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_BABY_SKELETON_DAMAGE = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_BABY_SKELETON_HEALTH = 20.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_BABY_SKELETON_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_BABY_SKELETON_KNOCKBACK_RESISTANCE = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_BABY_SKELETON_SPEED = 0.3 [General.Mobs."Controlled Spiritual Assistant"] #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_SPIRITUAL_ASSISTANT_ARMOR = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_SPIRITUAL_ASSISTANT_DAMAGE = 6.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_SPIRITUAL_ASSISTANT_HEALTH = 30.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_SPIRITUAL_ASSISTANT_KNOCKBACK = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_SPIRITUAL_ASSISTANT_KNOCKBACK_RESISTANCE = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CONTROLLED_SPIRITUAL_ASSISTANT_SPEED = 0.3 [General.Mobs."Corpse Fish"] #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FISH_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FISH_DAMAGE = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FISH_HEALTH = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FISH_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FISH_KNOCKBACK_RESISTANCE = 0.4 #. CORPSE_FISH_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FISH_SPEED = 0.7 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FISH_SWIM_SPEED = 0.7 [General.Mobs."Corpse Fly"] #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FLY_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FLY_DAMAGE = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FLY_HEALTH = 10.0 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FLY_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FLY_KNOCKBACK_RESISTANCE = 0.3 #. CORPSE_FLY_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 CORPSE_FLY_SPEED = 0.29 [General.Mobs."Dark Vortex"] #. #Range: 0.0 ~ 1.7976931348623157E308 DARK_VORTEX_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DARK_VORTEX_DAMAGE = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DARK_VORTEX_HEALTH = 35.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DARK_VORTEX_KNOCKBACK = 0.4 #. #Range: 0.0 ~ 1.7976931348623157E308 DARK_VORTEX_KNOCKBACK_RESISTANCE = 0.7 #. DARK_VORTEX_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 DARK_VORTEX_SPEED = 0.3 [General.Mobs."Decaying Zombie"] #. #Range: 0.0 ~ 1.7976931348623157E308 DECAYING_ZOMBIE_ARMOR = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 DECAYING_ZOMBIE_DAMAGE = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DECAYING_ZOMBIE_HEALTH = 30.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DECAYING_ZOMBIE_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 DECAYING_ZOMBIE_KNOCKBACK_RESISTANCE = 0.0 #. DECAYING_ZOMBIE_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 DECAYING_ZOMBIE_SPEED = 0.2 [General.Mobs."Decrepit Skeleton"] #. #Range: 0.0 ~ 1.7976931348623157E308 DECREPIT_SKELETON_ARMOR = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DECREPIT_SKELETON_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DECREPIT_SKELETON_HEALTH = 15.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DECREPIT_SKELETON_KNOCKBACK = 0.1 #. DECREPIT_SKELETON_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 DECREPIT_SKELETON_KNOCKBACK_RESISTANCE = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DECREPIT_SKELETON_SPEED = 0.23 [General.Mobs."Diamond Thermite"] #. #Range: 0.0 ~ 1.7976931348623157E308 DIAMOND_TERMITE_ARMOR = 7.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DIAMOND_TERMITE_DAMAGE = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DIAMOND_TERMITE_HEALTH = 14.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DIAMOND_TERMITE_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 DIAMOND_TERMITE_KNOCKBACK_RESISTANCE = 0.2 #. #Range: 0.0 ~ 1.7976931348623157E308 DIAMOND_TERMITE_SPEED = 0.3 [General.Mobs."Dire Hound Leader"] #. DIRE_HOUND_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 DIRE_HOUND_LEADER_ARMOR = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 DIRE_HOUND_LEADER_DAMAGE = 10.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DIRE_HOUND_LEADER_HEALTH = 100.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DIRE_HOUND_LEADER_KNOCKBACK = 1.4 #. #Range: 0.0 ~ 1.7976931348623157E308 DIRE_HOUND_LEADER_KNOCKBACK_RESISTANCE = 0.7 #. #Range: 0.0 ~ 1.7976931348623157E308 DIRE_HOUND_LEADER_SPEED = 0.34 [General.Mobs."Door Knight"] #. #Range: 0.0 ~ 1.7976931348623157E308 DOOR_KNIGHT_ARMOR = 7.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DOOR_KNIGHT_DAMAGE = 6.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DOOR_KNIGHT_HEALTH = 30.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DOOR_KNIGHT_KNOCKBACK = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 DOOR_KNIGHT_KNOCKBACK_RESISTANCE = 0.3 #. DOOR_KNIGHT_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 DOOR_KNIGHT_SPEED = 0.21 [General.Mobs."Dread Hound"] #. #Range: 0.0 ~ 1.7976931348623157E308 DREAD_HOUND_ARMOR = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 DREAD_HOUND_DAMAGE = 5.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DREAD_HOUND_HEALTH = 17.0 #. #Range: 0.0 ~ 1.7976931348623157E308 DREAD_HOUND_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 DREAD_HOUND_KNOCKBACK_RESISTANCE = 0.1 #. DREAD_HOUND_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 DREAD_HOUND_SPEED = 0.34 [General.Mobs."Fallen Chaos Knight"] #. #Range: 0.0 ~ 1.7976931348623157E308 FALLEN_KNIGHT_ARMOR = 20.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FALLEN_KNIGHT_DAMAGE = 5.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FALLEN_KNIGHT_HEALTH = 40.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FALLEN_KNIGHT_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 FALLEN_KNIGHT_KNOCKBACK_RESISTANCE = 0.7 #. FALLEN_KNIGHT_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 FALLEN_KNIGHT_SPEED = 0.32 [General.Mobs.Felsteed] #. #Range: 0.0 ~ 1.7976931348623157E308 FELSTEED_ARMOR = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FELSTEED_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FELSTEED_HEALTH = 60.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FELSTEED_KNOCKBACK = 2.3 #. #Range: 0.0 ~ 1.7976931348623157E308 FELSTEED_KNOCKBACK_RESISTANCE = 0.6 #. #Range: 0.0 ~ 1.7976931348623157E308 FELSTEED_SPEED = 0.36 [General.Mobs.Firelight] #. #Range: 0.0 ~ 1.7976931348623157E308 FIRELIGHT_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FIRELIGHT_DAMAGE = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FIRELIGHT_HEALTH = 15.0 #. #Range: 0.0 ~ 1.7976931348623157E308 FIRELIGHT_KNOCKBACK = 0.1 #. FIRELIGHT_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 FIRELIGHT_SPEED = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 FIRELIGHT_KNOCKBACK_RESISTANCE = 0.1 [General.Mobs."Glutton Fish"] #. #Range: 0.0 ~ 1.7976931348623157E308 GLUTTON_FISH_ARMOR = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 GLUTTON_FISH_DAMAGE = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 GLUTTON_FISH_HEALTH = 90.0 #. #Range: 0.0 ~ 1.7976931348623157E308 GLUTTON_FISH_KNOCKBACK = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 GLUTTON_FISH_KNOCKBACK_RESISTANCE = 0.5 #. GLUTTON_FISH_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 GLUTTON_FISH_SPEED = 0.7 #. #Range: 0.0 ~ 1.7976931348623157E308 GLUTTON_FISH_SWIM_SPEED = 0.7 [General.Mobs."Infernal Spirit"] #. #Range: 0.0 ~ 1.7976931348623157E308 INFERNAL_SPIRIT_ARMOR = 0.22 #. #Range: 0.0 ~ 1.7976931348623157E308 INFERNAL_SPIRIT_DAMAGE = 16.0 #. #Range: 0.0 ~ 1.7976931348623157E308 INFERNAL_SPIRIT_HEALTH = 90.0 #. #Range: 0.0 ~ 1.7976931348623157E308 INFERNAL_SPIRIT_KNOCKBACK = 2.3 #. #Range: 0.0 ~ 1.7976931348623157E308 INFERNAL_SPIRIT_KNOCKBACK_RESISTANCE = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 INFERNAL_SPIRIT_SPEED = 12.0 [General.Mobs.Lifestealer] #Days till Lifestealer spawns #Range: 1 ~ 999999 DAYS_TILL_LIFESTEALER = 100 #. #Range: 0.0 ~ 1.7976931348623157E308 LIFESTEALER_ARMOR = 16.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LIFESTEALER_DAMAGE = 7.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LIFESTEALER_HEALTH = 100.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LIFESTEALER_KNOCKBACK = 1.5 #. #Range: 0.0 ~ 1.7976931348623157E308 LIFESTEALER_KNOCKBACK_RESISTANCE = 0.9 #. LIFESTEALER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 LIFESTEALER_SPEED = 0.26 [General.Mobs."Lord Pumpkin Head"] #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_ARMOR = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_DAMAGE = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HEALTH = 600.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_KNOCKBACK = 1.3 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_KNOCKBACK_RESISTANCE = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_SPEED = 0.36 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HEAD_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HEAD_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HEAD_HEALTH = 160.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HEAD_KNOCKBACK = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HEAD_KNOCKBACK_RESISTANCE = 0.6 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HEAD_SPEED = 0.33 [General.Mobs."Lord Pumpkin Head Horseless"] #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HORSELESS_ARMOR = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HORSELESS_DAMAGE = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HORSELESS_HEALTH = 200.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HORSELESS_KNOCKBACK = 2.3 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HORSELESS_KNOCKBACK_RESISTANCE = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_PUMPKIN_HEAD_HORSELESS_SPEED = 0.3 [General.Mobs."Lord Pumpkin Head Headless"] #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_HEADLESS_ARMOR = 6.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_HEADLESS_DAMAGE = 6.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_HEADLESS_HEALTH = 300.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_HEADLESS_KNOCKBACK = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_HEADLESS_KNOCKBACK_RESISTANCE = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_HEADLESS_SPEED = 0.27 [General.Mobs."Lord Felsteed"] #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_FELSTEED_ARMOR = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_FELSTEED_DAMAGE = 9.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_FELSTEED_HEALTH = 200.0 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_FELSTEED_KNOCKBACK = 3.6 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_FELSTEED_KNOCKBACK_RESISTANCE = 0.6 #. #Range: 0.0 ~ 1.7976931348623157E308 LORD_FELSTEED_SPEED = 0.36 [General.Mobs.Maggots] #. #Range: 0.0 ~ 1.7976931348623157E308 MAGGOT_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MAGGOT_DAMAGE = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MAGGOT_HEALTH = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MAGGOT_KNOCKBACK = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MAGGOT_KNOCKBACK_RESISTANCE = 0.2 #. #Range: 0.0 ~ 1.7976931348623157E308 MAGGOT_SPEED = 0.2 [General.Mobs.Missioner] #Days till The Missioner spawns #Range: 1 ~ 999999 DAYS_TILL_MISSIONER = 50 #. #Range: 0.0 ~ 1.7976931348623157E308 MISSIONER_ARMOR = 10.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MISSIONER_DAMAGE = 9.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MISSIONER_HEALTH = 150.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MISSIONER_KNOCKBACK = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MISSIONER_KNOCKBACK_RESISTANCE = 1.0 #. MISSIONER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 MISSIONER_SPEED = 0.24 [General.Mobs."Mother Spider"] #. MOTHER_SPIDER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 MOTHER_SPIDER_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MOTHER_SPIDER_DAMAGE = 6.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MOTHER_SPIDER_HEALTH = 90.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MOTHER_SPIDER_KNOCKBACK = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MOTHER_SPIDER_KNOCKBACK_RESISTANCE = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MOTHER_SPIDER_SPEED = 0.3 [General.Mobs."Mr Pumpkin Head"] #. MR_PUMPKIN_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 MR_PUMPKIN_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MR_PUMPKIN_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MR_PUMPKIN_FLYING_SPEED = 0.35 #. #Range: 0.0 ~ 1.7976931348623157E308 MR_PUMPKIN_HEALTH = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MR_PUMPKIN_KNOCKBACK = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 MR_PUMPKIN_KNOCKBACK_RESISTANCE = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 MR_PUMPKIN_SPEED = 0.35 [General.Mobs."Ms Pumpkin Head"] #. MS_PUMPKIN_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 MS_PUMPKIN_ARMOR = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MS_PUMPKIN_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MS_PUMPKIN_FLYING_SPEED = 0.35 #. #Range: 0.0 ~ 1.7976931348623157E308 MS_PUMPKIN_HEALTH = 25.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MS_PUMPKIN_KNOCKBACK = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 MS_PUMPKIN_KNOCKBACK_RESISTANCE = 0.8 #. #Range: 0.0 ~ 1.7976931348623157E308 MS_PUMPKIN_SPEED = 0.2 [General.Mobs."Nightmare Stalker"] #. NIGHTMARE_STALKER_SPAWNING_ENABLED = true #Days till Nightmare Stalker spawns #Range: 1 ~ 999999 DAYS_TILL_NIGHTMARE = 75 #Whether Nightmare Stalker has its base immunity to certain things STALKER_IMMUNITY_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 NIGHTMARE_STALKER_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 NIGHTMARE_STALKER_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 NIGHTMARE_STALKER_HEALTH = 20.0 #. #Range: 0.0 ~ 1.7976931348623157E308 NIGHTMARE_STALKER_KNOCKBACK = 1.1 #. #Range: 0.0 ~ 1.7976931348623157E308 NIGHTMARE_STALKER_KNOCKBACK_RESISTANCE = 0.2 #. #Range: 0.0 ~ 1.7976931348623157E308 NIGHTMARE_STALKER_SPEED = 0.23 [General.Mobs."Phantom Creeper"] #. #Range: 0.0 ~ 1.7976931348623157E308 PHANTOM_CREEPER_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PHANTOM_CREEPER_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PHANTOM_CREEPER_HEALTH = 20.0 #. PHANTOM_CREEPER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 PHANTOM_CREEPER_SPEED = 0.25 #. #Range: 0.0 ~ 1.7976931348623157E308 PHANTOM_CREEPER_KNOCKBACK_RESISTANCE = 0.0 [General.Mobs."Pumpkin Bruiser"] #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_BRUISER_ARMOR = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_BRUISER_DAMAGE = 8.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_BRUISER_HEALTH = 90.0 #. PUMPKIN_BRUISER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_BRUISER_SPEED = 0.26 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_BRUISER_KNOCKBACK = 3.6 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_BRUISER_KNOCKBACK_RESISTANCE = 0.6 [General.Mobs."Pumpkin Dunce"] #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_DUNCE_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_DUNCE_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_DUNCE_HEALTH = 18.0 #. PUMPKIN_DUNCE_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_DUNCE_SPEED = 0.26 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_DUNCE_KNOCKBACK = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_DUNCE_KNOCKBACK_RESISTANCE = 0.3 [General.Mobs."Pumpkin Head"] #. PUMPKIN_HEAD_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_HEAD_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_HEAD_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_HEAD_HEALTH = 65.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_HEAD_KNOCKBACK = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_HEAD_KNOCKBACK_RESISTANCE = 0.6 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_HEAD_SPEED = 0.32 [General.Mobs."Pumpkin Spirit"] #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_SPIRIT_ARMOR = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_SPIRIT_DAMAGE = 13.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_SPIRIT_HEALTH = 66.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_SPIRIT_KNOCKBACK = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_SPIRIT_KNOCKBACK_RESISTANCE = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 PUMPKIN_SPIRIT_SPEED = 0.22 [General.Mobs."Restless Spirit"] #. #Range: 0.0 ~ 1.7976931348623157E308 RESTLESS_SPIRIT_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 RESTLESS_SPIRIT_DAMAGE = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 RESTLESS_SPIRIT_FLYING_SPEED = 0.4 #. #Range: 0.0 ~ 1.7976931348623157E308 RESTLESS_SPIRIT_HEALTH = 24.0 #. #Range: 0.0 ~ 1.7976931348623157E308 RESTLESS_SPIRIT_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 RESTLESS_SPIRIT_KNOCKBACK_RESISTANCE = 1.0 #. RESTLESS_SPIRIT_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 RESTLESS_SPIRIT_SPEED = 0.4 [General.Mobs."Rideable Lord Felsteed"] #. #Range: 0.0 ~ 1.7976931348623157E308 RIDEABLE_LORD_FELSTEED_ARMOR = 12.0 #. #Range: 0.0 ~ 1.7976931348623157E308 RIDEABLE_LORD_FELSTEED_DAMAGE = 9.0 #. #Range: 0.0 ~ 1.7976931348623157E308 RIDEABLE_LORD_FELSTEED_HEALTH = 90.0 #. #Range: 0.0 ~ 1.7976931348623157E308 RIDEABLE_LORD_FELSTEED_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 RIDEABLE_LORD_FELSTEED_KNOCKBACK_RESISTANCE = 0.6 #. #Range: 0.0 ~ 1.7976931348623157E308 RIDEABLE_LORD_FELSTEED_SPEED = 3.6 [General.Mobs."Scarlet Prosecuter"] #Amount of Scarlet Prosecuters (setting it to 0 will cause non to spawn) #Range: 0 ~ 1000 SCARLET_SPAWN_AMMOUNT = 5 #. #Range: 0.0 ~ 1.7976931348623157E308 SCARLET_PROSECUTER_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SCARLET_PROSECUTER_DAMAGE = 5.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SCARLET_PROSECUTER_FLYING_SPEED = 0.6 #. #Range: 0.0 ~ 1.7976931348623157E308 SCARLET_PROSECUTER_HEALTH = 35.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SCARLET_PROSECUTER_KNOCKBACK = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 SCARLET_PROSECUTER_KNOCKBACK_RESISTANCE = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 SCARLET_PROSECUTER_SPEED = 0.6 [General.Mobs."Seared Spirit"] #. SEARED_SPIRIT_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 SEARED_SPIRIT_ARMOR = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SEARED_SPIRIT_DAMAGE = 10.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SEARED_SPIRIT_HEALTH = 50.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SEARED_SPIRIT_KNOCKBACK = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SEARED_SPIRIT_KNOCKBACK_RESISTANCE = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 SEARED_SPIRIT_SPEED = 0.23 [General.Mobs."Senor Pumpkinhead"] #. SEARED_SPIRIT_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 SENOR_PUMPKIN_ARMOR = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SENOR_PUMPKIN_DAMAGE = 5.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SENOR_PUMPKIN_FLYING_SPEED = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 SENOR_PUMPKIN_HEALTH = 35.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SENOR_PUMPKIN_KNOCKBACK = 1.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SENOR_PUMPKIN_KNOCKBACK_RESISTANCE = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 SENOR_PUMPKIN_SPEED = 0.5 [General.Mobs."Siamese Skeletons"] #. #Range: 0.0 ~ 1.7976931348623157E308 SIAMESE_SKELETON_ARMOR = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIAMESE_SKELETON_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIAMESE_SKELETON_HEALTH = 20.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIAMESE_SKELETON_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 SENOR_PUMPKIN_KNOCKBACK_RESISTANCE = 0.0 #. SIAMESE_SKELETON_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 SIAMESE_SKELETON_SPEED = 0.3 [General.Mobs."Sir Pumpkinhead"] #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_ARMOR = 9.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_DAMAGE = 6.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HEALTH = 160.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_KNOCKBACK = 1.2 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_KNOCKBACK_RESISTANCE = 0.9 #. SIR_PUMPKINHEAD_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_SPEED = 0.36 [General.Mobs."Sir Pumpkinhead Horseless"] #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HORSELESS_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HORSELESS_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HORSELESS_HEALTH = 120.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HORSELESS_KNOCKBACK = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HORSELESS_KNOCKBACK_RESISTANCE = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HORSELESS_SPEED = 0.25 [General.Mobs."Sir Pumpkinhead Headless"] #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HEADLESS_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HEADLESS_DAMAGE = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HEADLESS_HEALTH = 70.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HEADLESS_KNOCKBACK = 1.4 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HEADLESS_KNOCKBACK_RESISTANCE = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 SIR_PUMPKINHEAD_HEADLESS_SPEED = 0.26 [General.Mobs."Skeleton Demoman"] #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_DEMOMAN_ARMOR = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_DEMOMAN_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_DEMOMAN_HEALTH = 25.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_DEMOMAN_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_DEMOMAN_SPEED = 0.22 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_DEMOMAN_KNOCKBACK_RESISTANCE = 0.0 #. SKELETON_DEMOMAN_SPAWNING_ENABLED = true [General.Mobs."Skeleton Thrasher"] #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_THRASHER_ARMOR = 7.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_THRASHER_DAMAGE = 8.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_THRASHER_HEALTH = 50.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_THRASHER_KNOCKBACK = 4.4 #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_THRASHER_KNOCKBACK_RESISTANCE = 1.0 #. SKELETON_THRASHER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 SKELETON_THRASHER_SPEED = 0.21 [General.Mobs."Spirit Guide"] #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_ARMOR = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_HEALTH = 32.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_KNOCKBACK = 0.9 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_KNOCKBACK_RESISTANCE = 0.2 #. SPIRIT_GUIDE_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_SPEED = 0.22 [General.Mobs."Spirit Assitant"] #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_ASSISTANT_ARMOR = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_ASSISTANT_DAMAGE = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_ASSISTANT_HEALTH = 15.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_ASSISTANT_KNOCKBACK_RESISTANCE = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_ASSISTANT_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_GUIDE_ASSISTANT_SPEED = 0.3 [General.Mobs."Spirit Of Chaos"] #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_OF_CHAOS_ARMOR = 0.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_OF_CHAOS_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_OF_CHAOS_HEALTH = 15.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_OF_CHAOS_KNOCKBACK_RESISTANCE = 0.6 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_OF_CHAOS_SPEED = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 SPIRIT_OF_CHAOS_RESISTANCE = 0.2 #. SPIRIT_OF_CHAOS_SPAWNING_ENABLED = true [General.Mobs."Supreme Bonescaller"] #. SUPREME_BONESCALLER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_ARMOR = 5.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_DAMAGE = 5.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_HEALTH = 65.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_KNOCKBACK = 0.2 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_KNOCKBACK_RESISTANCE = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_SPEED = 0.2 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_PHASE_2_ARMOR = 5.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_PHASE_2_DAMAGE = 5.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_PHASE_2_HEALTH = 60.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_PHASE_2_KNOCKBACK = 0.2 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_PHASE_2_KNOCKBACK_RESISTANCE = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 SUPREME_BONESCALLER_PHASE_2_SPEED = 0.2 [General.Mobs.Swarmer] #. SWARMER_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 SWARMER_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SWARMER_DAMAGE = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SWARMER_HEALTH = 40.0 #. #Range: 0.0 ~ 1.7976931348623157E308 SWARMER_KNOCKBACK = 0.1 #. #Range: 0.0 ~ 1.7976931348623157E308 SWARMER_KNOCKBACK_RESISTANCE = 0.5 #. #Range: 0.0 ~ 1.7976931348623157E308 SWARMER_SPEED = 0.2 [General.Mobs.THORNSHELL_CRAB] #. #Range: 0.0 ~ 1.7976931348623157E308 THORNSHELL_CRAB_ARMOR = 10.0 #. #Range: 0.0 ~ 1.7976931348623157E308 THORNSHELL_CRAB_DAMAGE = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 THORNSHELL_CRAB_HEALTH = 25.0 #. #Range: 0.0 ~ 1.7976931348623157E308 THORNSHELL_CRAB_KNOCKBACK = 0.7 #. #Range: 0.0 ~ 1.7976931348623157E308 THORNSHELL_CRAB_KNOCKBACK_RESISTANCE = 0.8 #. THORNSHELL_CRAB_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 THORNSHELL_CRAB_SPEED = 0.25 [General.Mobs."Zombie Bruiser"] #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BRUISER_ARMOR = 2.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BRUISER_DAMAGE = 6.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BRUISER_HEALTH = 60.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BRUISER_KNOCKBACK = 3.6 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BRUISER_KNOCKBACK_RESISTANCE = 0.6 #. ZOMBIE_BRUISER_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_BRUISER_SPEED = 0.26 [General.Mobs."Zombie Clown"] #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_CLOWN_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_CLOWN_DAMAGE = 3.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_CLOWN_HEALTH = 35.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_CLOWN_KNOCKBACK = 0.4 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_CLOWN_KNOCKBACK_RESISTANCE = 0.5 #. ZOMBIE_CLOWN_SPAWNING_ENABLED = false #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_CLOWN_SPEED = 0.21 [General.Mobs."Zombie Fisherman"] #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_FISHERMAN_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_FISHERMAN_DAMAGE = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_FISHERMAN_HEALTH = 25.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_FISHERMAN_KNOCKBACK = 0.4 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_FISHERMAN_KNOCKBACK_RESISTANCE = 0.1 #. ZOMBIE_FISHERMAN_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_FISHERMAN_SPEED = 0.2 [General.Mobs."Zombie Lumberjack"] #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_LUMBERJACK_ARMOR = 4.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_LUMBERJACK_DAMAGE = 9.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_LUMBERJACK_HEALTH = 25.0 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_LUMBERJACK_KNOCKBACK = 0.3 #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_LUMBERJACK_KNOCKBACK_RESISTANCE = 0.1 #. ZOMBIE_LUMBERJACK_SPAWNING_ENABLED = true #. #Range: 0.0 ~ 1.7976931348623157E308 ZOMBIE_LUMBERJACK_SPEED = 0.2