#Wild Augment Configs || Some changes might break your game if you are aware of! #There is 3 types of attribute chances || Guaranteed, Partially Guaranteed (1 from a list), Chance attribute (20% chance to give the attribute by default) [wild_augments] [wild_augments.balance_wild] #Max Nature Spell Power || Default 0.5 || Guaranteed || Positive #Range: -1.0 ~ 1.0 nature_spell_power = 0.5 #Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 ender_spell_power = -0.5 #Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 eldritch_spell_power = -0.5 #Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 summon_damage = -0.5 #Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 crit_chance = -0.5 #Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 fire_damage = -0.5 #Max Max Mana || Default 75.0 || Chance attribute || Positive #Range: -200.0 ~ 200.0 max_mana = 75.0 #Max Knockback Resistance || Default 0.2 || Chance attribute || Positive #Range: -1.0 ~ 1.0 knockback_resistance = 0.2 #Max Crit Damage || Default 0.2 || Chance attribute || Positive #Range: -1.0 ~ 1.0 crit_damage = 0.2 #Max Healing Received || Default 0.2 || Chance attribute || Positive #Range: -1.0 ~ 1.0 healing_received = 0.2 #Min Eldritch Magic Resist || Default 0.2 || Chance attribute || Negative #Range: -1.0 ~ 1.0 eldritch_magic_resist = -0.2 [wild_augments.bruteforce_wild] #Max Attack Damage || Default 0.5 || Guaranteed || Positive #Range: -1.0 ~ 1.0 attack_damage = 0.5 #Min Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 spell_power = -0.5 #Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 summon_damage = -0.5 #Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 mana_regen = -0.5 #Min Healing Received || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 healing_received = -0.5 #Min Exp Gained || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 exp_gained = -0.5 #Max Attack Knockback || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 attack_knockback = 0.2 #Max Movement Speed || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 movement_speed = 0.2 #Max Crit Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 crit_damage = 0.2 #Max Crit Chance || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 crit_chance = 0.2 #Max Mining Speed || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 mining_speed = 0.2 [wild_augments.chaos_wild] #Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 eldritch_spell_power = 0.5 #Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 ender_spell_power = 0.5 #Min Armor || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 armor = -0.5 #Min Max Health || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 max_health = -0.5 #Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 nature_spell_power = -0.5 #Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 cooldown_reduction = -0.5 #Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 crit_damage = -0.5 #Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 blood_spell_power = 0.2 #Max Attack Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 attack_damage = 0.2 #Max Crit Chance || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 crit_chance = 0.2 #Max Arrow Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 arrow_damage = 0.2 #Max Mana Regen || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 mana_regen = 0.2 [wild_augments.equilibrium_wild] #Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 eldritch_spell_power = 0.5 #Max Max Health || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 max_health = 0.5 #Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 fire_spell_power = -0.5 #Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 holy_spell_power = -0.5 #Min Max Mana || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 max_mana = -0.5 #Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 fire_damage = -0.5 #Min Armor Shred || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 armor_shred = -0.5 #Max Jump Strength || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 jump_strength = 0.2 #Max Mana Regen || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 mana_regen = 0.2 #Max Crit Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 crit_damage = 0.2 #Max Life Steal || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 life_steal = 0.2 #Max Cold Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 cold_damage = 0.2 [wild_augments.frigid_flame_wild] #Max Ice Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 ice_spell_power = 0.5 #Max Fire Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 fire_spell_power = 0.5 #Min Blood Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 blood_spell_power = -0.5 #Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 holy_spell_power = -0.5 #Min Max Mana || Default -175 || Partially Guaranteed || Negative #Range: -800.0 ~ 800.0 max_mana = -175.0 #Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 crit_chance = -0.5 #Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 attack_speed = -0.5 #Max Luck || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 luck = 0.2 #Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 evocation_magic_resist = 0.2 #Max Fire Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 fire_damage = 0.2 #Max Cold Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 cold_damage = 0.2 #Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 nature_magic_resist = 0.2 [wild_augments.lifedrain_wild] #Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 blood_spell_power = 0.5 #Max Nature Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 nature_spell_power = 0.5 #Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 ender_spell_power = -0.5 #Min Life Steal || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 life_steal = -0.5 #Min Max Mana || Default -175 || Partially Guaranteed || Negative #Range: -800.0 ~ 800.0 max_mana = -175.0 #Min Luck || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 luck = -0.5 #Min Max Health || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 max_health = -0.5 #Max Entity Reach || Default 0.5 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 entity_reach = 0.5 #Max Blood Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 blood_magic_resist = 0.2 #Max Cold Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 cold_damage = 0.2 #Max Current Hp Damage || Default 0.1 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 current_hp_damage = 0.1 #Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 nature_magic_resist = 0.2 [wild_augments.oblivion_wild] #Max Ender Spell Power || Default 0.5 || Guaranteed || Positive #Range: -1.0 ~ 1.0 ender_spell_power = 0.5 #Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 eldritch_spell_power = -0.5 #Min Healing Received || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 healing_received = -0.5 #Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 cast_time_reduction = -0.5 #Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 attack_speed = -0.5 #Min Max Health || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 max_health = -0.5 #Min Armor || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 armor = 0.2 #Min Ender Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 ender_magic_resist = 0.2 #Min Arrow Velocity || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 arrow_velocity = 0.2 #Min Prot Pierce || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 prot_pierce = 0.2 #Min Evocation Spell Power || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 evocation_spell_power = 0.2 [wild_augments.riftcore_wild] #Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 ender_spell_power = 0.5 #Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive #Range: -1.0 ~ 1.0 eldritch_spell_power = 0.5 #Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 cast_time_reduction = -0.5 #Min Draw Speed || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 draw_speed = -0.5 #Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 cooldown_reduction = -0.5 #Min Knockback Resistance || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 knockback_resistance = -0.5 #Min Luck || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 luck = -0.5 #Max Armor Toughness || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 armor_toughness = 0.2 #Max Eldritch Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 eldritch_magic_resist = 0.2 #Max Movement Speed || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 movement_speed = 0.2 #Max Prot Shred || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 prot_shred = 0.2 #Max Ender Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 ender_magic_resist = 0.2 [wild_augments.sacred_void_wild] #Max Evocation Spell Power || Default 0.5 || Guaranteed || Positive #Range: -1.0 ~ 1.0 evocation_spell_power = 0.5 #Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 nature_spell_power = -0.5 #Min Healing Received || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 healing_received = -0.5 #Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 holy_spell_power = -0.5 #Min Flying Speed || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 flying_speed = -0.5 #Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 crit_damage = -0.5 #Max Max Health || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 max_health = 0.2 #Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 evocation_magic_resist = 0.2 #Max Attack Speed || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 attack_speed = 0.2 #Max Draw Speed || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 draw_speed = 0.2 #Max Ender Spell Power || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 ender_spell_power = 0.2 [wild_augments.thunderbolt_wild] #Max Lightning Spell Power || Default 0.5 || Guaranteed || Positive #Range: -1.0 ~ 1.0 lightning_spell_power = 0.5 #Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 nature_spell_power = -0.5 #Min Healing Received || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 healing_received = -0.5 #Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 fire_spell_power = -0.5 #Min Max Health || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 max_health = -0.5 #Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 fire_damage = -0.5 #Max Movement Speed || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 movement_speed = 0.2 #Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 blood_spell_power = 0.2 #Max Flying Speed || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 flying_speed = 0.2 #Max Arrow Velocity || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 arrow_velocity = 0.2 #Max Mana Regen || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 mana_regen = 0.2 [wild_augments.volcana_wild] #Max Fire Spell Power || Default 0.5 || Guaranteed || Positive #Range: -1.0 ~ 1.0 fire_spell_power = 0.5 #Min Ice Spell Power || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 ice_spell_power = -0.5 #Min Experience Gained || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 experience_gained = -0.5 #Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 mana_regen = -0.5 #Min Movement Speed || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 movement_speed = -0.5 #Min Cold Damage || Default -0.5 || Partially Guaranteed || Negative #Range: -1.0 ~ 1.0 cold_damage = -0.5 #Max Attack Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 attack_damage = 0.2 #Max Ice Magic Resist || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 ice_magic_resist = 0.2 #Max Luck || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 luck = 0.2 #Max Fire Damage || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 fire_damage = 0.2 #Max Cooldown Reduction || Default 0.2 || Chance Attribute || Positive #Range: -1.0 ~ 1.0 cooldown_reduction = 0.2