#Common Party Settings [timers] #Delay (in seconds) for player to accept invite before it automatically expires. #Range: 5 ~ 60 playerAcceptTimer = 30 #Delay (in ticks) for player packet syncing (hunger, xp) #Range: 10 ~ 200 playerUpdateInterval = 10 #Delay (in ticks) for player packet syncing for less frequent items (World Temp, etc) #Range: 40 ~ 800 playerSlowUpdateInterval = 40 [mechanics] #Max size for a party #Range: > 2 partySize = 10 #Makes the party system utilize the vanilla team system as well. useVanillaTeams = true #Allow players to attack each other in parties friendlyFire = false [xp-share] #Allow players to share XP in a party. This is a universal option. enableShare = false #Enables XP Sharing between party members regardless of distance from each other. globalShare = false #Disables XP Sharing from vanilla commands that give experience *points*. #(/xp add [name] [amount] points) ignoreCommand = true [mod-support] #This allows for extra modded information (like cast bars) to update regardless of distance. #true - Enables this feature. Members have all information shared regardless of distance. #false - Disables this feature. Members have to be within tracking range for updates. #APPLIES TO: Cast Bar Element allowGlobalUpdates = true #Allow you to enable specific type of game stage syncing between party members. #ALL - Players can opt-in to allow all game stage syncing, including previous entries. #FUTURE - Players can only opt-in to allow future game stages to be synced #NONE - Game stage syncing is disabled completely. #Allowed Values: ALL, FUTURE, NONE syncGameStages = "NONE" #Specifies if Game Stages (and other mods with similar systems) should utilize server lists for syncing. #These white/blacklists determine what stages are allowed to be synced by the client, regardless of sync settings. #If the list is a whitelist, only stages in the list will be syncable. #For a blacklist, all stages that aren't in the list will be syncable. useSyncLists = false #Uses FTB Teams to handle party management instead. Commands will be disabled. useFTBTeams = true [boss-module] #The boss module allows you to alter boss attributes and loot depending on the number of players from various types of sources. #true - Enables the boss module. #false - Disables the boss module. bossModuleEnabled = true #A list of entity IDs that the Parties mod treats as bosses. These entities will utilize the scaling of the Boss Module. Changes to this list require a restart. markBosses = ["minecraft:wither", "minecraft:ender_dragon", "minecraft:warden", "alexscaves:tremorzilla", "alexscaves:luxtructosaurus", "galosphere:berserker", "born_in_chaos_v1:lord_pumpkinhead_head", "born_in_chaos_v1:missioner", "born_in_chaos_v1:lifestealer_true_form", "alexscaves:hullbreaker", "ars_nouveau:wilden_boss", "cataclysm:ignis", "cataclysm:the_harbinger", "cataclysm:the_watcher", "cataclysm:the_prowler", "cataclysm:the_harbinger", "cataclysm:the_leviathan", "cataclysm:ancient_remnant", "cataclysm:aptrgangr", "cataclysm:draugr", "cataclysm:royal_draugr", "cataclysm:ender_golem", "cataclysm:ender_guardian", "cataclysm:kobolediator", "cataclysm:koboleton", "cataclysm:netherite_monstrosity", "cataclysm:maledictus", "bosses_of_mass_destruction:lich", "bosses_of_mass_destruction:obsidilith", "irons_spellbooks:dead_king", "traveloptics:enraged_dead_king"] #Changes the way the player count is calculated to adjust the attributes and loot drops of bosses. #SERVER - Counts all online players. #DIMENSION - Counts all players in the same dimension. #RADIUS - Counts all players in a defined radius from the spawned boss. (Not functional yet) #PARTY - Counts all players in the nearest player's party. #Allowed Values: SERVER, DIMENSION, RADIUS, PARTY playerCountType = "DIMENSION" #If playerCountType is RADIUS, this defines the radius size from the boss to look for players, in meters. #Range: > 1 playerCountRadius = 128 #The health mod per player count defined above, as a total multiplier. (0.5 = 150%) #A value of 0 disables health modifiers. #Range: 0.0 ~ 2.147483647E9 healthMod = 0.25 #The damage mod per player count defined above, as a total multiplier. (0.5 = 150%) #A value of 0 disables damage modifiers. #Range: 0.0 ~ 2.147483647E9 damageMod = 0.25 #If true, scales the loot to the amount of players from the player count above. #Setting this value to false disables this feature. scaleLoot = true #If true, scales special loot just like above. #Currently determines whether you'd get more Affixed items from Apotheosis mini-bosses. scaleSpecialLoot = false