[minimap] #Hide minimap when holding the atlas in hand hide_when_in_hand = false #Only display y coordinates if atlas holds some slice maps only_show_y_when_has_slices = true #Global scale of entire minimap HUD. Keep at 1 for pixel perfect consistency #Range: 0.0 ~ 20.0 scale = 1.0 #If 'true', the Mini-Map of the Active Map will be drawn on the HUD while the Atlas is active. enabled = true #How many maps to display in a single minimap. Essentially zoom. Can be a fraction #Range: 0.001 ~ 100.0 zoom_multiplier = 1.0 #Controls anchor position of mini-map #Allowed Values: UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT anchoring = "UPPER_LEFT" #An integer which will offset the mini-map horizontally #Range: -4000 ~ 4000 horizontal_offset = 0 #An integer which will offset the mini-map vertically #Range: -4000 ~ 4000 vertical_offset = 8 #The number of pixels to shift vertically when there's an active effect #Range: -4000 ~ 4000 active_potion_effects_vertical_offset = 26 #When enabled, the player's current Coords will be displayed coordinate_text = false #Displays chunk coordinates chunk_coordinate_text = false #When enabled, the player's current Biome will be displayed biome_text = true #Sets the scale of the text rendered for Coords and Biome mini-map data #Range: 0.0 ~ 10.0 coords_and_biome_scale = 0.8 #Sets the scale of the map icons rendered in the mini-map #Range: 0.0 ~ 10.0 decoration_scale = 1.0 #Allows minimap to follow player movement instead of only displaying current map follow_player = true #When enabled the map will align itself with the player rotate_with_player = true #Draw cardinal directions on minimap cardinal_directions = true #Scale of cardinal directions on minimap #Range: 0.0 ~ 2.0 cardinal_scale = 0.8 #Only shows north cardinal direction only_show_north_cardinal = false #Shows map separation borders map_borders = true #Use sky color for minimap darken_at_night = false #Plays page turn sound when current active map changes. Works best when paired with no rotation and no player follow map_change_sound = false #Automatically switches to the nearest slice when possible automatic_slice_change = false #Scale multiplier for Map Markers text on the mini-map #Range: 0.0 ~ 10.0 map_markers_text_scale = 1.0 [world_map] crossair = false #Use bigger book like texture for worldmap view. Makes the view a bit bigger. Recommended to ebe used with map scale 1 (you might want to lower lectern one too if buttons dont show) alternative_texture = false #Pan smoothly. When off it will pan in map increments instead smooth_panning = true #Makes zooming work smoothly instead of in 2 maps increments smooth_zooming = true #Range: 0.0 ~ 10.0 zoom_scroll_speed = 1.0 #Global scale of the entire world map GUI. Keep at 1 for pixel perfect consistency #Range: 0.0 ~ 20.0 scale = 1.25 #Global scale of the entire world map GUI when opening from lectern. Keep at 1 for pixel perfect consistency #Range: 0.0 ~ 20.0 lectern_scale = 1.0 #Shows map separation borders map_borders = true #When enabled, the Atlas world map coordinates will be displayed draw_coordinates = true #Sets the scale of the text rendered for Coords world-map data #Range: 0.0 ~ 10.0 coordinates_scale = 1.0 #Sets the scale of the map icons rendered in the world-map #Range: 0.0 ~ 10.0 decoration_scale = 1.0 #Rearranges the position of the slice indicator to be more compact. You will need supplementaries slice maps to use this compact_slices_indicator = false #Allows minimap to follow player movement instead of only displaying current map follow_player = true #Scale multiplier for Map Markers text on the world-map #Range: 0.0 ~ 10.0 map_markers_text_scale = 1.0 [misc] #Multiplier for all the Atlases sound float #Range: 0.0 ~ 10.0 soundScalar = 1.0 #Render atlas like normal map when in hand #Allowed Values: ON, NOT_LOCKED, OFF in_hand_renderer = "NOT_LOCKED" [moonlight_integration] #Enables moonlight compat, which allows to place map markers on map via a special pin button enabled = true #Allows tracking pins by pressing control, making them follow you on minimap pin_tracking = true #Show nearby mobs on minimap mob_radar = false #Range: 0 ~ 256 radar_radius = 64 #Entities on radar will have their icon rotate radar_pins_rotate = false #Uses yellow markers for all mobs radar_single_color = false #Recolors map texture at night to make them use night lightmap. Requires light_map config in common configs night_lightmap = true #Turn on to convert Xaeros minimap waypoints. Conversion will happen on world boot. Remember to turn back off convert_xaeros_waypoints = false